Player Matchup

Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
BaddyGus
Janus
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 31L
1,408 MMR
Solo
Thor
Thor
Silver IV
JamesH6704
Thor
Silver IV
Level 119
God Stats
1W - 1L
1,238 SR
Queue Stats
40W - 40L
1,407 MMR
Solo
Neith
Neith
Silver I
baquazan
Neith
Silver I
Level 159
God Stats
21W - 25L
1,536 SR
Queue Stats
284W - 285L
1,406 MMR
Solo
Ullr
Ullr
Bronze III
dunklerprinz
Ullr
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 138
1,455 SR
1,444 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,463 SR
1,405 MMR
Merlin
Merlin
Bronze III
AleksFeeD
Merlin
Bronze III
Level 147
God Stats
5W - 3L
1,500 SR
Queue Stats
11W - 7L
1,408 MMR
Party 2
Charon
Charon
Bronze III
VCarrillo1312
Charon
Bronze III
Level 144
God Stats
2W - 1L
1,304 SR
Queue Stats
11W - 14L
1,401 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
Xx_ZoDiiaQuE_xX
Heimdallr
Bronze III
Level 146
God Stats
1W - 3L
1,326 SR
Queue Stats
62W - 73L
1,408 MMR
Solo
Ra
Ra
Bronze III
orenes99
Ra
Bronze III
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 44L
1,401 MMR
Party 1
Fenrir
Fenrir
Bronze III
Легушкер
Fenrir
Bronze III
Level 122
God Stats
10W - 8L
1,687 SR
Queue Stats
55W - 64L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 1
6,466
497
5,185
9,330
8,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Janus
BaddyGus
Janus
12
0 / 2 / 0
6,447
496
1,566
5,684
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 3 / 0
7,476
575
2,802
13,582
8,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
baquazan
Neith
14
1 / 0 / 0
7,554
581
5,825
5,041
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 0
5,660
435
2,438
9,937
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothMaman BrigitteAresAo KuangThanatos

VS

Bans
Bake KujiraMercuryAthenaPeleAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AleksFeeD
Merlin
14
1 / 0 / 1
7,903
608
6,466
4,724
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

11
2 / 0 / 1
6,799
523
3,488
8,100
5,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
12
0 / 0 / 1
7,038
541
1,533
7,957
3,253
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 1
9,104
700
6,677
7,889
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 2
6,825
525
3,101
9,936
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
3
Kills
7
7
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
W
Merlin
AleksFeeD
Merlin
1
0
1
1.5
L
Janus
BaddyGus
Janus
0
2
0
0
L
2
3
0
0.67
W
2
0
1
2.5
W
Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
0
0
1
0.5
L
Neith
baquazan
Neith
1
0
0
1
L
0
2
0
0
W
3
2
1
1.75
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,816
Damage
21,265
43,574
Taken
38,606
24,931
Mitigated
17,844
11,566
Healing
15,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,185
502
288
3,050
9,330
8,598
0
2,959
6,364
26,474
0
W
Merlin
AleksFeeD
Merlin
6,466
269
0
750
4,724
1,688
240
664
4,010
69,274
3,176
L
Janus
BaddyGus
Janus
1,566
86
0
1,092
5,684
1,941
0
2,426
3,214
52,126
0
L
2,802
111
0
1,805
13,582
8,305
0
6,257
7,225
0
50,562
W
3,488
485
0
3,087
8,100
5,658
0
2,743
5,335
13,080
0
W
Heimdallr
Xx_ZoDiiaQuE_xX
Heimdallr
1,533
911
0
4,100
7,957
3,253
0
1,973
5,984
0
56,874
L
Neith
baquazan
Neith
5,825
1,314
0
1,945
5,041
2,204
0
775
4,266
0
78,288
L
2,438
1,056
0
3,386
9,937
3,883
0
3,740
6,087
0
33,220
W
6,677
782
48
1,742
7,889
3,181
0
0
7,889
75,083
1,919
W
3,101
432
0
5,299
9,936
4,064
0
1,199
8,637
0
50,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,603
Gold Earned
37,669
409
Minions Killed
476
0
Camps Cleared
0
1,278,213
Distance Traveled
1,332,794
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,466
497
26
2
0
280,272
3
W
Merlin
7,903
608
123
9
0
259,291
4
L
Janus
6,447
496
109
8
0
243,245
1
L
Thor
7,476
575
91
7
0
218,173
0
W
Charon
6,799
523
17
1
0
270,883
4
W
Heimdallr
7,038
541
112
9
0
241,951
2
L
Neith
7,554
581
120
9
0
241,084
2
L
Ullr
5,660
435
63
5
0
295,439
0
W
Ra
9,104
700
133
10
0
263,920
0
W
Fenrir
6,825
525
91
7
0
296,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role