Player Matchup

Ne Zha
Ne Zha
Sabby Jr
Ne Zha
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,859 Elo+
Party 2
Janus
Janus
iAxstin
Janus
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,765 Elo+
Party 2
Chaac
Chaac
iLxis
Chaac
Level 158
God Stats
0W - 1L
1,312 SR
Queue Stats
13W - 9L
1,859 Elo+
Party 2
Team Averages
Level 158
1,437 SR
1,828 Elo+

VS

Team Averages
Level 158
1,525 SR
1,710 Elo+
Ra
Ra
ElDeivih
Ra
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,741 Elo+
Party 1
Hou Yi
Hou Yi
JosHazz
Hou Yi
Level 127
God Stats
3W - 1L
1,576 SR
Queue Stats
20W - 14L
1,855 Elo+
Party 1
Atlas
Atlas
Magic256N
Atlas
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Sabby Jr
Ne Zha
15
3 / 0 / 3
8,973
690
8,118
14,388
13,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
iAxstin
Janus
14
1 / 4 / 4
8,726
671
10,635
9,600
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
iLxis
Chaac
13
2 / 5 / 3
8,436
649
12,152
15,790
11,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 4
10,298
792
10,489
10,358
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hou Yi
JosHazz
Hou Yi
15
4 / 4 / 2
9,481
729
10,643
13,350
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
Magic256N
Atlas
14
1 / 2 / 5
8,979
691
11,695
15,316
15,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
6
Kills
9
9
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Hou Yi
JosHazz
Hou Yi
4
4
2
1.25
W
Atlas
Magic256N
Atlas
1
2
5
1.75
L
Ne Zha
Sabby Jr
Ne Zha
3
0
3
4.5
L
Janus
iAxstin
Janus
1
4
4
0.75
L
Chaac
iLxis
Chaac
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,905
Damage
32,827
39,778
Taken
39,024
28,754
Mitigated
27,609
10,473
Healing
14,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,489
451
4,388
4,552
10,358
4,861
831
2,399
7,813
57,652
0
W
Hou Yi
JosHazz
Hou Yi
10,643
5,380
0
1,894
13,350
7,155
1,578
2,948
9,958
0
27,145
W
Atlas
Magic256N
Atlas
11,695
2,736
0
4,072
15,316
15,593
188
5,433
9,343
30,043
3,151
L
Ne Zha
Sabby Jr
Ne Zha
8,118
1,197
0
5,639
14,388
13,593
143
7,061
5,862
267
31,585
L
Janus
iAxstin
Janus
10,635
346
0
1,834
9,600
3,734
231
5,306
3,595
34,521
0
L
Chaac
iLxis
Chaac
12,152
854
0
3,000
15,790
11,427
0
6,710
7,983
0
39,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,135
Gold Earned
28,758
149
Minions Killed
198
0
Camps Cleared
0
705,399
Distance Traveled
702,848
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,298
792
96
7
0
264,765
0
W
Hou Yi
9,481
729
53
4
0
206,870
1
W
Atlas
8,979
691
49
4
0
231,213
0
L
Ne Zha
8,973
690
39
3
0
258,357
0
L
Janus
8,726
671
63
5
0
221,833
2
L
Chaac
8,436
649
47
4
0
225,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role