Player Matchup

Zeus
Zeus
JustGoSage
Zeus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,486 Elo+
Party 1
Bacchus
Bacchus
L7EGACY
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,486 Elo+
Party 1
Kali
Kali
OREGOLDEN
Kali
Level 146
God Stats
10W - 8L
1,566 SR
Queue Stats
30W - 44L
1,646 Elo+
Party 1
Amaterasu
Amaterasu
Socia1Outcast
Amaterasu
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 34L
1,484 Elo+
Party 1
Zhong Kui
Zhong Kui
vSoloo
Zhong Kui
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,494 Elo+
Party 1
Team Averages
Level 111
1,513 SR
1,519 Elo+

VS

Team Averages
Level 119
1,441 SR
1,630 Elo+
Achilles
Achilles
BigArm
Achilles
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,847 Elo+
Solo
Ishtar
Ishtar
DopeB94
Ishtar
Level 128
God Stats
11W - 17L
1,384 SR
Queue Stats
149W - 156L
1,464 Elo+
Solo
Thanatos
Thanatos
Juuzou-sempai_18
Thanatos
Level 153
God Stats
8W - 11L
1,500 SR
Queue Stats
546W - 511L
1,754 Elo+
Solo
Olorun
Olorun
XPegasuss25X
Olorun
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 253L
1,483 Elo+
Solo
Sylvanus
Sylvanus
XSam666x
Sylvanus
Level 147
God Stats
0W - 2L
1,320 SR
Queue Stats
243W - 228L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,785
519
6,871
7,643
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
L7EGACY
Bacchus
11
0 / 0 / 3
7,077
472
2,467
10,981
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
16
3 / 0 / 0
9,978
665
10,450
9,657
6,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Amaterasu
Socia1Outcast
Amaterasu
14
3 / 1 / 1
8,021
535
5,223
10,978
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
vSoloo
Zhong Kui
15
3 / 0 / 1
9,230
615
6,171
6,140
5,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigArm
Achilles
14
0 / 3 / 0
7,426
495
5,331
15,331
10,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
DopeB94
Ishtar
15
1 / 1 / 2
8,487
566
6,594
10,393
4,653
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 1
7,133
476
7,451
13,939
6,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
15
0 / 3 / 0
7,850
523
3,591
8,922
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
XSam666x
Sylvanus
1
0 / 0 / 0
4,538
303
0
0
0

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
10
Kills
4
4
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
BigArm
Achilles
0
3
0
0
L
Ishtar
DopeB94
Ishtar
1
1
2
2
W
1
3
2
0.67
L
3
3
1
1.17
W
Bacchus
L7EGACY
Bacchus
0
0
3
1.5
W
Kali
3
0
0
3
W
Amaterasu
Socia1Outcast
Amaterasu
3
1
1
3.5
L
Olorun
0
3
0
0
L
Sylvanus
XSam666x
Sylvanus
0
0
0
0
W
Zhong Kui
vSoloo
Zhong Kui
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,182
Damage
22,967
45,399
Taken
48,585
32,380
Mitigated
25,692
19,578
Healing
19,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BigArm
Achilles
5,331
748
0
2,328
15,331
10,993
0
114
14,168
0
57,956
L
Ishtar
DopeB94
Ishtar
6,594
2,868
40
4,473
10,393
4,653
324
5,270
5,123
0
76,697
W
6,871
1,773
0
1,165
7,643
4,619
678
0
7,643
52,708
12,984
L
7,451
2,681
0
8,860
13,939
6,216
435
4,606
9,273
0
55,120
W
Bacchus
L7EGACY
Bacchus
2,467
563
124
2,316
10,981
10,122
241
0
10,981
29,411
716
W
Kali
10,450
4,048
0
4,218
9,657
6,925
0
0
8,698
0
88,391
W
Amaterasu
Socia1Outcast
Amaterasu
5,223
3,190
322
7,453
10,978
5,507
0
328
10,618
0
63,066
L
Olorun
3,591
2,124
0
3,434
8,922
3,830
0
5,151
3,771
68,440
872
L
Sylvanus
XSam666x
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
vSoloo
Zhong Kui
6,171
959
0
3,980
6,140
5,207
0
3,033
3,107
68,312
3,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,091
Gold Earned
35,434
519
Minions Killed
445
0
Camps Cleared
0
1,479,219
Distance Traveled
1,104,670
20
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,426
495
108
7
0
286,606
2
L
Ishtar
8,487
566
130
9
0
275,303
0
W
Zeus
7,785
519
110
7
0
247,975
7
L
Thanatos
7,133
476
70
5
0
319,259
0
W
Bacchus
7,077
472
32
2
0
289,419
6
W
Kali
9,978
665
153
10
0
293,026
3
W
Amaterasu
8,021
535
99
7
0
363,820
4
L
Olorun
7,850
523
137
9
0
223,502
0
L
Sylvanus
4,538
303
0
0
0
0
0
W
Zhong Kui
9,230
615
125
8
0
284,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role