Player Matchup

Cerberus
Cerberus
CraftierKhan900
Cerberus
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Samuelsamii
Amaterasu
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,581 Elo+
Party 1
Artemis
Artemis
Shadow Dragon M
Artemis
Level 169
God Stats
57W - 50L
1,363 SR
Queue Stats
262W - 265L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
TSMSebas
Baron Samedi
Level 124
God Stats
4W - 3L
1,364 SR
Queue Stats
17W - 11L
1,565 Elo+
Party 1
Fenrir
Fenrir
yahe123
Fenrir
Level 99
God Stats
3W - 1L
1,532 SR
Queue Stats
11W - 6L
1,622 Elo+
Party 1
Team Averages
Level 117
1,452 SR
1,543 Elo+

VS

Team Averages
Level 97
1,474 SR
1,441 Elo+
Aphrodite
Aphrodite
CaynarCactus-
Aphrodite
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 52L
1,403 Elo+
Solo
Chernobog
Chernobog
Djn2win
Chernobog
Level 77
God Stats
8W - 7L
1,370 SR
Queue Stats
49W - 43L
1,548 Elo+
Party 2
Thanatos
Thanatos
EternoSeraz
Thanatos
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 42L
1,500 Elo+
Solo
Achilles
Achilles
JandT76
Achilles
Level 138
God Stats
3W - 4L
1,500 SR
Queue Stats
125W - 104L
1,245 Elo+
Solo
Cabrakan
Cabrakan
VentingStone8
Cabrakan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 67L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 2 / 12
7,204
515
5,668
11,162
9,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Samuelsamii
Amaterasu
13
0 / 2 / 2
8,033
574
7,669
15,005
12,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 1 / 3
7,889
564
9,742
5,820
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TSMSebas
Baron Samedi
14
4 / 1 / 1
8,510
608
8,140
8,166
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
yahe123
Fenrir
14
7 / 2 / 5
8,432
602
7,724
12,248
6,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CaynarCactus-
Aphrodite
12
2 / 3 / 1
6,677
477
5,095
10,425
4,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
Djn2win
Chernobog
11
1 / 5 / 3
6,605
472
6,532
9,888
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thanatos
EternoSeraz
Thanatos
14
3 / 3 / 1
7,618
544
4,830
14,716
7,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
JandT76
Achilles
12
2 / 1 / 2
7,175
513
8,451
12,308
9,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
VentingStone8
Cabrakan
9
0 / 5 / 3
5,798
414
4,270
13,723
11,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
8
8
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CaynarCactus-
Aphrodite
2
3
1
0.83
W
Cerberus
0
2
12
3
L
Chernobog
Djn2win
Chernobog
1
5
3
0.5
L
Thanatos
EternoSeraz
Thanatos
3
3
1
1.17
L
Achilles
JandT76
Achilles
2
1
2
3
W
Amaterasu
Samuelsamii
Amaterasu
0
2
2
0.5
W
6
1
3
7.5
W
Baron Samedi
TSMSebas
Baron Samedi
4
1
1
4.5
L
Cabrakan
VentingStone8
Cabrakan
0
5
3
0.3
W
Fenrir
yahe123
Fenrir
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,943
Damage
29,178
52,401
Taken
61,060
34,632
Mitigated
36,224
19,139
Healing
24,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CaynarCactus-
Aphrodite
5,095
367
798
4,938
10,425
4,964
0
5,900
4,525
44,863
0
W
Cerberus
5,668
63
0
4,334
11,162
9,333
0
2,134
8,984
26,712
1,900
L
Chernobog
Djn2win
Chernobog
6,532
3,190
0
2,091
9,888
3,321
0
2,655
7,233
0
47,180
L
Thanatos
EternoSeraz
Thanatos
4,830
1,180
0
9,586
14,716
7,069
0
1,908
12,808
0
53,923
L
Achilles
JandT76
Achilles
8,451
1,925
0
4,093
12,308
9,302
0
158
12,150
0
50,871
W
Amaterasu
Samuelsamii
Amaterasu
7,669
2,499
0
7,758
15,005
12,250
0
289
14,716
0
62,074
W
9,742
4,277
0
1,411
5,820
2,343
528
1,503
4,241
0
45,289
W
Baron Samedi
TSMSebas
Baron Samedi
8,140
780
63
2,762
8,166
4,292
709
2,999
4,885
64,772
2,710
L
Cabrakan
VentingStone8
Cabrakan
4,270
391
0
2,537
13,723
11,568
0
2,896
10,827
20,127
1,718
W
Fenrir
yahe123
Fenrir
7,724
2,630
0
2,811
12,248
6,414
0
1,206
11,014
0
61,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,068
Gold Earned
33,873
432
Minions Killed
350
0
Camps Cleared
0
1,237,599
Distance Traveled
1,304,041
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,677
477
85
6
0
261,004
2
W
Cerberus
7,204
515
50
4
0
232,255
0
L
Chernobog
6,605
472
78
6
0
251,119
0
L
Thanatos
7,618
544
72
5
0
287,089
0
L
Achilles
7,175
513
81
6
0
265,032
0
W
Amaterasu
8,033
574
109
8
0
255,179
0
W
Artemis
7,889
564
69
5
0
208,243
0
W
Baron Samedi
8,510
608
116
8
0
228,833
0
L
Cabrakan
5,798
414
34
2
0
239,797
0
W
Fenrir
8,432
602
88
6
0
313,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role