Player Matchup

Geb
Geb
Bvrtender
Geb
Level 158
God Stats
1W - 0L
1,814 SR
Queue Stats
26W - 20L
1,500 Elo+
Party 3
Nike
Nike
Galinigh
Nike
Level 155
God Stats
6W - 3L
1,500 SR
Queue Stats
26W - 20L
1,500 Elo+
Party 3
Medusa
Medusa
Hagiolatry
Medusa
Level 120
God Stats
11W - 6L
1,725 SR
Queue Stats
119W - 106L
1,833 Elo+
Solo
Da Ji
Da Ji
NiiChan-Im-Stuck
Da Ji
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
64W - 59L
1,431 Elo+
Party 2
Ix Chel
Ix Chel
jgjow2
Ix Chel
Level 146
God Stats
2W - 2L
1,286 SR
Queue Stats
10W - 11L
1,431 Elo+
Party 2
Team Averages
Level 142
1,565 SR
1,539 Elo+

VS

Team Averages
Level 109
1,503 SR
1,621 Elo+
Janus
Janus
Samuelsamii
Janus
Level 123
God Stats
0W - 2L
1,257 SR
Queue Stats
13W - 7L
1,632 Elo+
Party 1
Maui
Maui
TSMSebas
Maui
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,605 Elo+
Party 1
Skadi
Skadi
Yetimightis
Skadi
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 21L
1,578 Elo+
Solo
Guan Yu
Guan Yu
cghlreinsn
Guan Yu
Level 129
God Stats
8W - 10L
1,500 SR
Queue Stats
234W - 231L
1,601 Elo+
Solo
Fenrir
Fenrir
yahe123
Fenrir
Level 99
God Stats
3W - 1L
1,755 SR
Queue Stats
11W - 6L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,421
530
7,425
12,568
10,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nike
14
6 / 0 / 0
8,757
626
8,273
8,498
3,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Hagiolatry
Medusa
11
1 / 3 / 2
6,918
494
5,368
8,742
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 2 / 3
8,252
589
8,660
11,632
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
jgjow2
Ix Chel
14
6 / 2 / 4
8,825
630
7,446
9,344
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
6,563
469
6,848
9,569
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
11
1 / 1 / 4
6,919
494
2,039
12,205
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 2
7,285
520
7,628
9,939
3,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
cghlreinsn
Guan Yu
11
0 / 6 / 1
6,733
481
4,252
13,338
8,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
yahe123
Fenrir
11
3 / 4 / 1
6,737
481
5,124
13,630
6,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
20
Kills
8
8
Deaths
20
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Nike
6
0
0
6
W
Medusa
Hagiolatry
Medusa
1
3
2
0.67
W
6
2
3
3.75
L
0
6
3
0.25
L
Maui
1
1
4
3
L
4
3
2
1.67
L
Guan Yu
cghlreinsn
Guan Yu
0
6
1
0.08
W
Ix Chel
jgjow2
Ix Chel
6
2
4
4
L
Fenrir
yahe123
Fenrir
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,172
Damage
25,891
50,784
Taken
58,681
26,896
Mitigated
30,415
10,510
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,425
1,188
255
2,961
12,568
10,290
0
3,359
9,021
30,658
1,375
W
Nike
8,273
712
0
3,154
8,498
3,968
48
170
8,326
708
58,419
W
Medusa
Hagiolatry
Medusa
5,368
1,933
0
898
8,742
3,218
617
1,884
6,734
0
44,428
W
8,660
2,247
0
587
11,632
5,643
0
1,761
9,803
0
68,273
L
6,848
266
0
560
9,569
2,933
27
4,197
5,283
41,402
1,816
L
Maui
2,039
612
0
3,727
12,205
9,111
0
3,936
8,188
16,286
0
L
7,628
3,059
0
800
9,939
3,583
518
2,670
7,156
0
52,106
L
Guan Yu
cghlreinsn
Guan Yu
4,252
613
228
1,386
13,338
8,112
46
1,421
11,299
0
44,520
W
Ix Chel
jgjow2
Ix Chel
7,446
1,008
711
1,944
9,344
3,777
98
2,077
7,003
57,842
698
L
Fenrir
yahe123
Fenrir
5,124
1,468
0
1,829
13,630
6,676
0
2,289
11,258
0
54,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,173
Gold Earned
34,237
388
Minions Killed
358
0
Camps Cleared
0
1,435,051
Distance Traveled
1,366,762
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,421
530
35
3
0
303,764
4
W
Nike
8,757
626
103
7
0
278,404
0
W
Medusa
6,918
494
62
4
0
266,921
0
W
Da Ji
8,252
589
96
7
0
316,760
0
L
Janus
6,563
469
82
6
0
266,668
1
L
Maui
6,919
494
30
2
0
257,024
0
L
Skadi
7,285
520
90
6
0
273,878
0
L
Guan Yu
6,733
481
80
6
0
261,870
0
W
Ix Chel
8,825
630
92
7
0
269,202
0
L
Fenrir
6,737
481
76
5
0
307,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role