Player Matchup

Hun Batz
Hun Batz
Silver III
stoneynano
Hun Batz
Silver III
Level 146
God Stats
69W - 32L
1,719 SR
Queue Stats
366W - 358L
1,322 MMR
Party 1
Medusa
Medusa
Silver III
x420xDeMiGoD
Medusa
Silver III
Level 208
God Stats
24W - 12L
1,549 SR
Queue Stats
266W - 262L
1,447 MMR
Party 1
Hera
Hera
Silver I
xIAMLEGENDx 43
Hera
Silver I
Level 175
God Stats
4W - 7L
1,374 SR
Queue Stats
184W - 174L
1,485 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 176
1,548 SR
1,418 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 147
1,420 SR
1,366 MMR
Charybdis
Charybdis
Bronze IV
DrBri
Charybdis
Bronze IV
Level 106
God Stats
0W - 5L
1,420 SR
Queue Stats
7W - 8L
1,402 MMR
Solo
Bacchus
Bacchus
Gold V
DrNkGaMbLa
Bacchus
Gold V
Level 212
God Stats
9W - 13L
1,555 SR
Queue Stats
684W - 785L
1,316 MMR
Solo
Poseidon
Poseidon
Bronze III
sieIoo
Poseidon
Bronze III
Level 123
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 8L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
stoneynano
Hun Batz
15
4 / 0 / 5
9,282
774
9,217
10,061
5,848
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
14
3 / 1 / 10
9,533
794
5,730
7,828
2,953
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
8 / 0 / 7
10,767
897
13,247
6,239
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
MulanMartichorasThothNe ZhaBastet

VS

Bans
Bake KujiraAchillesHerculesGilgameshAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrBri
Charybdis
14
1 / 4 / 0
8,136
678
4,434
11,475
4,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
DrNkGaMbLa
Bacchus
11
0 / 4 / 1
7,294
608
6,464
13,135
12,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
sieIoo
Poseidon
12
0 / 7 / 1
7,488
624
2,535
9,113
2,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
15
Kills
1
1
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DrBri
Charybdis
1
4
0
0.25
L
Bacchus
DrNkGaMbLa
Bacchus
0
4
1
0.13
L
Poseidon
sieIoo
Poseidon
0
7
1
0.07
W
Hun Batz
stoneynano
Hun Batz
4
0
5
6.5
W
Medusa
3
1
10
8
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,194
Damage
13,433
24,128
Taken
33,723
11,512
Mitigated
19,305
3,670
Healing
4,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DrBri
Charybdis
4,434
2,059
0
1,300
11,475
4,084
0
6,543
4,852
0
31,803
L
Bacchus
DrNkGaMbLa
Bacchus
6,464
325
0
2,946
13,135
12,515
0
3,819
8,876
18,106
0
L
Poseidon
sieIoo
Poseidon
2,535
60
0
250
9,113
2,706
0
2,925
5,870
23,710
611
W
Hun Batz
stoneynano
Hun Batz
9,217
1,788
0
1,692
10,061
5,848
271
2,978
6,814
0
34,955
W
Medusa
5,730
1,939
0
1,348
7,828
2,953
2,111
2,747
4,642
0
36,780
W
13,247
2,629
0
630
6,239
2,711
728
2,235
3,724
49,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,582
Gold Earned
22,918
185
Minions Killed
135
0
Camps Cleared
0
770,808
Distance Traveled
640,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,136
678
66
6
0
214,480
0
L
Bacchus
7,294
608
22
2
0
229,294
0
L
Poseidon
7,488
624
47
4
0
196,776
0
W
Hun Batz
9,282
774
36
3
0
279,701
0
W
Medusa
9,533
794
64
5
0
245,991
0
W
Hera
10,767
897
85
7
0
245,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role