Player Matchup

Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CharmingStyle
Kuzenbo
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 27L
1,842 Elo+
Party 1
Anhur
Anhur
Grandmaste47
Anhur
Level 91
God Stats
2W - 4L
1,500 SR
Queue Stats
57W - 55L
1,437 Elo+
Solo
Hera
Hera
RiasGremory7427
Hera
Level 182
God Stats
1W - 1L
1,731 SR
Queue Stats
37W - 36L
1,573 Elo+
Solo
Mercury
Mercury
TheBlackAngeI
Mercury
Level 178
God Stats
1W - 2L
1,285 SR
Queue Stats
43W - 37L
1,881 Elo+
Party 1
Team Averages
Level 151
1,503 SR
1,646 Elo+

VS

Team Averages
Level 159
1,460 SR
1,462 Elo+
Fafnir
Fafnir
 
Fafnir
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Sheogorate
Gilgamesh
Level 158
God Stats
6W - 2L
1,500 SR
Queue Stats
86W - 65L
1,715 Elo+
Solo
Surtr
Surtr
Worlik
Surtr
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 59L
1,305 Elo+
Solo
Heimdallr
Heimdallr
hajavinho97
Heimdallr
Level 148
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
mrTupas
Baron Samedi
Level 126
God Stats
1W - 2L
1,301 SR
Queue Stats
30W - 46L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 3 / 0
3,878
646
4,264
5,565
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
6
0 / 1 / 0
3,697
616
849
4,851
3,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

2
0 / 1 / 0
2,813
469
382
1,099
248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 0 / 0
4,231
705
575
1,968
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
7
0 / 1 / 0
3,769
628
912
4,180
1,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
7
0 / 0 / 4
4,285
714
1,102
2,842
2,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gilgamesh
Sheogorate
Gilgamesh
7
1 / 0 / 1
4,088
681
2,471
5,705
2,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
Worlik
Surtr
8
3 / 0 / 2
4,365
728
2,482
4,173
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
hajavinho97
Heimdallr
7
2 / 0 / 0
4,229
705
2,333
1,224
411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
mrTupas
Baron Samedi
7
0 / 0 / 0
3,770
628
569
1,610
570
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
6
6
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
W
Fafnir
 
Fafnir
0
0
4
2
L
Kuzenbo
0
1
0
0
L
0
1
0
0
L
0
0
0
0
W
Gilgamesh
Sheogorate
Gilgamesh
1
0
1
1.5
L
Mercury
0
1
0
0
W
Surtr
Worlik
Surtr
3
0
2
4
W
Heimdallr
hajavinho97
Heimdallr
2
0
0
2
W
Baron Samedi
mrTupas
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,982
Damage
8,957
17,663
Taken
15,554
10,416
Mitigated
7,862
3,885
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,264
1,207
0
1,474
5,565
4,966
0
312
4,897
607
22,606
W
Fafnir
 
Fafnir
1,102
172
0
1,322
2,842
2,627
0
717
2,086
11,095
2,994
L
Kuzenbo
849
483
0
1,126
4,851
3,128
0
362
4,489
11,758
0
L
382
296
0
135
1,099
248
0
195
904
0
4,294
L
575
73
0
625
1,968
570
0
469
1,499
30,967
542
W
Gilgamesh
Sheogorate
Gilgamesh
2,471
832
0
1,627
5,705
2,614
0
80
5,266
0
18,839
L
Mercury
912
527
0
525
4,180
1,504
0
320
3,822
0
23,010
W
Surtr
Worlik
Surtr
2,482
1,104
0
2,105
4,173
1,640
0
222
3,873
403
25,129
W
Heimdallr
hajavinho97
Heimdallr
2,333
1,544
0
837
1,224
411
0
276
948
0
22,525
W
Baron Samedi
mrTupas
Baron Samedi
569
0
0
355
1,610
570
0
523
1,087
18,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,388
Gold Earned
20,737
159
Minions Killed
193
0
Camps Cleared
0
539,619
Distance Traveled
614,745
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,878
646
31
5
0
111,428
0
W
Fafnir
4,285
714
21
4
0
114,872
0
L
Kuzenbo
3,697
616
16
3
0
111,818
0
L
Anhur
2,813
469
8
1
0
36,303
0
L
Hera
4,231
705
59
10
0
119,366
0
W
Gilgamesh
4,088
681
38
6
0
131,048
0
L
Mercury
3,769
628
45
8
0
160,704
0
W
Surtr
4,365
728
42
7
0
140,553
0
W
Heimdallr
4,229
705
53
9
0
111,413
0
W
Baron Samedi
3,770
628
39
7
0
116,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role