Player Matchup

Ganesha
Ganesha
GaboRamos
Ganesha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,360 Elo+
Solo
Cliodhna
Cliodhna
Homie450
Cliodhna
Level 129
God Stats
4W - 3L
1,820 SR
Queue Stats
152W - 120L
1,626 Elo+
Solo
Mulan
Mulan
SirMech
Mulan
Level 63
God Stats
10W - 13L
1,774 SR
Queue Stats
41W - 32L
1,674 Elo+
Party 1
Aphrodite
Aphrodite
Vivipro4354
Aphrodite
Level 96
God Stats
7W - 8L
1,500 SR
Queue Stats
196W - 184L
1,500 Elo+
Solo
Danzaburou
Danzaburou
bruhCCiLLy
Danzaburou
Level 108
God Stats
8W - 3L
1,500 SR
Queue Stats
51W - 59L
1,553 Elo+
Party 1
Team Averages
Level 105
1,619 SR
1,543 Elo+

VS

Team Averages
Level 120
1,500 SR
1,276 Elo+
Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
IXxJACCELLxXI
Charon
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,125 Elo+
Party 2
Anhur
Anhur
Pazuuzuuuu
Anhur
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,113 Elo+
Party 3
Chang'e
Chang'e
Pseudo5453
Chang'e
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
402W - 396L
1,529 Elo+
Solo
Sobek
Sobek
SweetestMangoes
Sobek
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 22L
1,113 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GaboRamos
Ganesha
12
1 / 1 / 10
7,683
549
6,312
11,797
11,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Homie450
Cliodhna
14
6 / 1 / 4
8,266
590
10,459
12,309
5,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mulan
SirMech
Mulan
13
6 / 2 / 4
8,828
631
12,431
13,495
9,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Aphrodite
Vivipro4354
Aphrodite
13
1 / 2 / 6
7,925
566
7,274
10,431
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
bruhCCiLLy
Danzaburou
14
4 / 2 / 5
8,901
636
10,207
8,474
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 3 / 3
6,579
470
4,817
12,295
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
0 / 5 / 3
6,304
450
5,529
11,931
6,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
12
1 / 4 / 3
7,110
508
8,049
11,335
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Pseudo5453
Chang'e
12
2 / 5 / 1
6,961
497
7,888
15,252
5,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
4 / 1 / 1
7,479
534
10,079
14,435
16,705
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
18
Kills
8
8
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
3
0.83
W
Ganesha
GaboRamos
Ganesha
1
1
10
6
W
Cliodhna
Homie450
Cliodhna
6
1
4
8
L
0
5
3
0.3
L
Anhur
1
4
3
0.63
L
Chang'e
Pseudo5453
Chang'e
2
5
1
0.5
W
Mulan
SirMech
Mulan
6
2
4
4
L
4
1
1
4.5
W
Aphrodite
Vivipro4354
Aphrodite
1
2
6
2
W
Danzaburou
bruhCCiLLy
Danzaburou
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,683
Damage
36,362
56,506
Taken
65,248
35,784
Mitigated
38,788
20,826
Healing
16,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,817
2,018
0
1,554
12,295
5,469
0
808
11,307
0
50,871
W
Ganesha
GaboRamos
Ganesha
6,312
770
0
2,066
11,797
11,734
0
5,478
6,182
20,863
0
W
Cliodhna
Homie450
Cliodhna
10,459
1,688
0
4,775
12,309
5,122
0
2,892
9,245
0
70,669
L
5,529
1,031
0
2,308
11,931
6,356
0
1,269
10,136
34,039
0
L
Anhur
8,049
4,799
0
2,455
11,335
4,515
35
1,858
9,385
0
60,506
L
Chang'e
Pseudo5453
Chang'e
7,888
571
455
3,797
15,252
5,743
0
5,855
9,058
47,700
0
W
Mulan
SirMech
Mulan
12,431
2,219
0
3,491
13,495
9,886
0
5,623
7,154
0
48,763
L
10,079
798
0
5,569
14,435
16,705
0
3,171
11,100
22,907
2,114
W
Aphrodite
Vivipro4354
Aphrodite
7,274
608
2,369
5,275
10,431
5,742
312
5,683
4,748
51,019
1,724
W
Danzaburou
bruhCCiLLy
Danzaburou
10,207
4,227
0
2,850
8,474
3,300
463
2,122
6,306
0
65,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,603
Gold Earned
34,433
403
Minions Killed
365
0
Camps Cleared
0
1,465,305
Distance Traveled
1,451,964
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,579
470
79
6
0
320,330
0
W
Ganesha
7,683
549
4
0
0
311,039
2
W
Cliodhna
8,266
590
100
7
0
326,896
0
L
Charon
6,304
450
50
4
0
262,335
0
L
Anhur
7,110
508
111
8
0
259,032
3
L
Chang'e
6,961
497
102
7
0
289,543
0
W
Mulan
8,828
631
75
5
0
267,818
0
L
Sobek
7,479
534
23
2
0
320,724
3
W
Aphrodite
7,925
566
107
8
0
266,274
5
W
Danzaburou
8,901
636
117
8
0
293,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role