Player Matchup

Yemoja
Yemoja
ArgentMps_
Yemoja
Level 113
God Stats
1W - 8L
1,274 SR
Queue Stats
178W - 191L
1,632 Elo+
Solo
Hades
Hades
SILVER_FANG_WOLF
Hades
Level 63
God Stats
4W - 9L
1,313 SR
Queue Stats
38W - 44L
1,203 Elo+
Party 2
Ishtar
Ishtar
XSolidSnakeX1
Ishtar
Level 122
God Stats
16W - 22L
1,011 SR
Queue Stats
91W - 113L
1,200 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XxBetitoMazexX
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,669 Elo+
Solo
Hun Batz
Hun Batz
odoyal ruelz
Hun Batz
Level 136
God Stats
32W - 34L
1,451 SR
Queue Stats
646W - 660L
1,436 Elo+
Solo
Team Averages
Level 108
1,310 SR
1,428 Elo+

VS

Team Averages
Level 121
1,379 SR
1,434 Elo+
Sun Wukong
Sun Wukong
Agu3rriDO473
Sun Wukong
Level 104
God Stats
1W - 2L
1,271 SR
Queue Stats
160W - 172L
1,413 Elo+
Party 1
Scylla
Scylla
GhettoGodJu
Scylla
Level 117
God Stats
7W - 4L
1,500 SR
Queue Stats
497W - 553L
1,544 Elo+
Solo
Charon
Charon
Jokerson33
Charon
Level 133
God Stats
6W - 3L
1,380 SR
Queue Stats
320W - 350L
1,376 Elo+
Solo
Cliodhna
Cliodhna
SleepyHollow01
Cliodhna
Level 140
God Stats
38W - 22L
1,500 SR
Queue Stats
150W - 159L
1,314 Elo+
Party 1
Thanatos
Thanatos
sureal800
Thanatos
Level 112
God Stats
11W - 21L
1,244 SR
Queue Stats
545W - 592L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ArgentMps_
Yemoja
12
1 / 2 / 3
7,923
1,132
5,222
14,709
13,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
0 / 1 / 5
7,167
1,024
4,475
9,163
4,975
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 0 / 0
4,906
701
0
430
178
Ah Muzen Cab
XxBetitoMazexX
Ah Muzen Cab
13
1 / 0 / 4
7,911
1,130
9,839
6,343
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
odoyal ruelz
Hun Batz
13
4 / 4 / 2
8,293
1,185
6,364
12,165
7,226
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

308

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Agu3rriDO473
Sun Wukong
13
0 / 1 / 5
7,212
1,030
8,361
9,795
10,995
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
13
2 / 1 / 3
7,727
1,104
6,858
4,351
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
Jokerson33
Charon
13
1 / 1 / 5
7,739
1,106
11,017
5,833
5,170
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
13
3 / 1 / 3
8,222
1,175
8,292
6,148
2,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
sureal800
Thanatos
13
1 / 2 / 4
7,444
1,063
5,200
5,700
2,591
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
6
Kills
7
7
Deaths
6
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Agu3rriDO473
Sun Wukong
0
1
5
2.5
L
Yemoja
ArgentMps_
Yemoja
1
2
3
1.25
W
Scylla
2
1
3
3.5
W
Charon
Jokerson33
Charon
1
1
5
3.5
L
0
1
5
2.5
W
Cliodhna
3
1
3
4.5
L
0
0
0
0
L
Ah Muzen Cab
XxBetitoMazexX
Ah Muzen Cab
1
0
4
3
L
Hun Batz
odoyal ruelz
Hun Batz
4
4
2
1.25
W
Thanatos
sureal800
Thanatos
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,900
Damage
39,728
42,810
Taken
31,827
28,522
Mitigated
23,192
5,337
Healing
4,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Agu3rriDO473
Sun Wukong
8,361
2,402
0
772
9,795
10,995
0
3,310
6,485
39
15,687
L
Yemoja
ArgentMps_
Yemoja
5,222
1,085
1,703
1,018
14,709
13,124
0
5,350
9,359
18,770
0
W
Scylla
6,858
447
0
0
4,351
1,639
0
1,135
3,216
14,069
579
W
Charon
Jokerson33
Charon
11,017
864
125
1,690
5,833
5,170
0
1,826
4,007
21,117
1,718
L
4,475
166
642
993
9,163
4,975
0
3,549
5,614
15,896
0
W
Cliodhna
8,292
924
0
0
6,148
2,797
0
2,021
4,127
0
27,236
L
0
0
0
0
430
178
0
375
55
0
0
L
Ah Muzen Cab
XxBetitoMazexX
Ah Muzen Cab
9,839
2,586
0
653
6,343
3,019
0
2,670
3,673
0
20,016
L
Hun Batz
odoyal ruelz
Hun Batz
6,364
2,117
0
328
12,165
7,226
0
4,092
8,073
0
15,356
W
Thanatos
sureal800
Thanatos
5,200
986
0
1,550
5,700
2,591
0
1,405
4,295
0
7,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,200
Gold Earned
38,344
97
Minions Killed
137
4
Camps Cleared
4
560,312
Distance Traveled
687,343
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,212
1,030
13
2
0
137,530
0
L
Yemoja
7,923
1,132
25
4
0
123,187
0
W
Scylla
7,727
1,104
28
4
1
133,080
0
W
Charon
7,739
1,106
28
4
2
134,980
0
L
Hades
7,167
1,024
24
3
0
145,125
0
W
Cliodhna
8,222
1,175
55
8
0
151,170
0
L
Ishtar
4,906
701
0
0
0
204
0
L
Ah Muzen Cab
7,911
1,130
31
4
3
148,137
0
L
Hun Batz
8,293
1,185
17
2
1
143,659
0
W
Thanatos
7,444
1,063
13
2
1
130,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role