Player Matchup

Ah Puch
Ah Puch
Buudaa128
Ah Puch
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
74W - 77L
1,439 Elo+
Party 3
He Bo
He Bo
GallowsHumuor
He Bo
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 82L
1,464 Elo+
Solo
Terra
Terra
Sempsis
Terra
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
402W - 381L
1,723 Elo+
Party 1
Freya
Freya
Xzexze
Freya
Level 157
God Stats
4W - 10L
1,500 SR
Queue Stats
253W - 266L
1,621 Elo+
Party 1
Medusa
Medusa
angelmh9310
Medusa
Level 141
God Stats
0W - 3L
1,285 SR
Queue Stats
64W - 60L
1,506 Elo+
Party 3
Team Averages
Level 135
1,457 SR
1,551 Elo+

VS

Team Averages
Level 117
1,457 SR
1,462 Elo+
Danzaburou
Danzaburou
DockedArc376655
Danzaburou
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
DopiestOctopus
Erlang Shen
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 76L
1,309 Elo+
Solo
Discordia
Discordia
IsotonicPatioIII
Discordia
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
169W - 187L
1,500 Elo+
Solo
Sylvanus
Sylvanus
SirAghalorD
Sylvanus
Level 124
God Stats
6W - 4L
1,500 SR
Queue Stats
193W - 201L
1,560 Elo+
Solo
Bacchus
Bacchus
joeypl1
Bacchus
Level 108
God Stats
2W - 1L
1,285 SR
Queue Stats
18W - 13L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Buudaa128
Ah Puch
17
3 / 4 / 5
9,912
661
20,544
13,526
7,493
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 6 / 3
8,466
564
6,050
8,388
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Sempsis
Terra
17
0 / 2 / 4
9,589
639
4,539
15,151
15,273
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Freya
Xzexze
Freya
15
3 / 6 / 2
9,427
628
11,198
15,268
7,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
19
5 / 7 / 2
11,633
776
15,949
17,582
9,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DockedArc376655
Danzaburou
20
15 / 2 / 8
13,261
884
16,906
14,898
8,360
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
DopiestOctopus
Erlang Shen
16
2 / 5 / 13
10,070
671
13,568
19,694
18,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
19
4 / 1 / 14
11,386
759
16,770
10,115
5,700
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
SirAghalorD
Sylvanus
18
4 / 2 / 13
11,206
747
9,991
19,080
20,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
joeypl1
Bacchus
17
0 / 4 / 18
10,944
730
9,461
19,320
30,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
13
Kills
25
25
Deaths
14
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Buudaa128
Ah Puch
3
4
5
1.38
W
Danzaburou
DockedArc376655
Danzaburou
15
2
8
9.5
W
Erlang Shen
DopiestOctopus
Erlang Shen
2
5
13
1.7
L
2
6
3
0.58
W
Discordia
4
1
14
11
L
Terra
Sempsis
Terra
0
2
4
1
W
Sylvanus
SirAghalorD
Sylvanus
4
2
13
5.25
L
Freya
Xzexze
Freya
3
6
2
0.67
L
Medusa
5
7
2
0.86
W
Bacchus
joeypl1
Bacchus
0
4
18
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,280
Damage
66,696
69,915
Taken
83,107
43,644
Mitigated
82,565
18,158
Healing
40,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Buudaa128
Ah Puch
20,544
703
538
3,067
13,526
7,493
0
5,003
8,126
34,264
0
W
Danzaburou
DockedArc376655
Danzaburou
16,906
8,289
670
4,969
14,898
8,360
4,207
5,608
9,290
0
44,173
W
Erlang Shen
DopiestOctopus
Erlang Shen
13,568
5,768
771
2,811
19,694
18,365
463
12,365
7,329
0
17,584
L
6,050
409
82
59
8,388
3,729
0
4,097
4,168
11,870
0
W
Discordia
16,770
911
2,984
2,745
10,115
5,700
2,296
3,819
6,296
37,143
694
L
Terra
Sempsis
Terra
4,539
302
4,417
4,883
15,151
15,273
0
9,155
5,871
7,625
647
W
Sylvanus
SirAghalorD
Sylvanus
9,991
1,167
12,668
9,293
19,080
20,064
656
10,498
8,582
19,350
2,369
L
Freya
Xzexze
Freya
11,198
2,677
201
3,063
15,268
7,506
0
8,555
6,534
22,174
0
L
Medusa
15,949
2,274
711
1,137
17,582
9,643
0
7,598
9,570
0
46,629
W
Bacchus
joeypl1
Bacchus
9,461
730
671
2,636
19,320
30,076
323
9,855
9,465
12,930
2,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,027
Gold Earned
56,867
175
Minions Killed
190
0
Camps Cleared
0
1,134,051
Distance Traveled
1,327,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,912
661
37
2
0
265,389
0
W
Danzaburou
13,261
884
79
5
0
271,339
0
W
Erlang Shen
10,070
671
13
1
0
240,234
0
L
He Bo
8,466
564
14
1
0
155,590
0
W
Discordia
11,386
759
60
4
0
275,392
0
L
Terra
9,589
639
12
1
0
252,961
0
W
Sylvanus
11,206
747
20
1
0
256,921
0
L
Freya
9,427
628
29
2
0
230,291
0
L
Medusa
11,633
776
83
6
0
229,820
0
W
Bacchus
10,944
730
18
1
0
283,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role