Player Matchup

Atlas
Atlas
AgentKemono
Atlas
Level 124
God Stats
8W - 8L
1,500 SR
Queue Stats
185W - 180L
1,641 Elo+
Solo
Hou Yi
Hou Yi
Jcqt11
Hou Yi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Merlin
Merlin
Kandlee
Merlin
Level 123
God Stats
5W - 7L
1,785 SR
Queue Stats
13W - 12L
1,784 Elo+
Solo
Team Averages
Level 125
1,595 SR
1,570 Elo+

VS

Team Averages
Level 139
1,494 SR
1,548 Elo+
Gilgamesh
Gilgamesh
CommandoXxX
Gilgamesh
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,674 Elo+
Party 1
Yu Huang
Yu Huang
SquishyKumquat
Yu Huang
Level 147
God Stats
6W - 10L
1,500 SR
Queue Stats
136W - 142L
1,440 Elo+
Solo
Hercules
Hercules
david191296
Hercules
Level 124
God Stats
3W - 2L
1,483 SR
Queue Stats
10W - 8L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
8,742
624
8,965
12,109
15,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
Jcqt11
Hou Yi
14
0 / 1 / 0
8,618
616
8,167
9,197
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Merlin
Kandlee
Merlin
14
0 / 3 / 1
9,083
649
7,374
6,823
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CommandoXxX
Gilgamesh
15
2 / 0 / 2
9,639
689
9,228
15,625
15,419
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
16
2 / 1 / 2
10,050
718
6,079
6,398
3,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hercules
david191296
Hercules
16
0 / 0 / 4
9,253
661
10,259
9,088
11,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
4
4
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Gilgamesh
CommandoXxX
Gilgamesh
2
0
2
3
L
Hou Yi
Jcqt11
Hou Yi
0
1
0
0
L
Merlin
Kandlee
Merlin
0
3
1
0.17
W
Yu Huang
2
1
2
3
W
Hercules
david191296
Hercules
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,506
Damage
25,566
28,129
Taken
31,111
22,466
Mitigated
29,792
2,209
Healing
7,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,965
2,884
0
1,609
12,109
15,297
0
1,870
8,843
27,347
0
W
Gilgamesh
CommandoXxX
Gilgamesh
9,228
1,376
0
3,905
15,625
15,419
140
6,093
9,532
0
50,134
L
Hou Yi
Jcqt11
Hou Yi
8,167
4,840
0
504
9,197
4,231
0
1,406
6,860
0
28,312
L
Merlin
Kandlee
Merlin
7,374
418
0
96
6,823
2,938
0
2,035
4,417
45,047
559
W
Yu Huang
6,079
238
0
795
6,398
3,038
224
4,714
1,684
37,675
468
W
Hercules
david191296
Hercules
10,259
1,396
0
2,445
9,088
11,335
31
5,411
3,677
0
32,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,443
Gold Earned
28,942
165
Minions Killed
212
0
Camps Cleared
0
728,466
Distance Traveled
884,617
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,742
624
40
3
0
250,208
0
W
Gilgamesh
9,639
689
63
5
0
305,349
2
L
Hou Yi
8,618
616
41
3
0
228,218
0
L
Merlin
9,083
649
84
6
0
250,040
0
W
Yu Huang
10,050
718
87
6
0
269,859
0
W
Hercules
9,253
661
62
4
0
309,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role