Player Matchup

Kuzenbo
Kuzenbo
DEWEY1128
Kuzenbo
Level 88
God Stats
12W - 6L
1,500 SR
Queue Stats
23W - 18L
1,500 Elo+
Party 1
Izanami
Izanami
Dread Hakai
Izanami
Level 109
God Stats
7W - 7L
1,554 SR
Queue Stats
15W - 19L
1,329 Elo+
Solo
Arachne
Arachne
FreedomAintFree
Arachne
Level 104
God Stats
4W - 4L
1,689 SR
Queue Stats
8W - 5L
1,645 Elo+
Party 1
Persephone
Persephone
KovuVitani4288
Persephone
Level 67
God Stats
4W - 5L
1,165 SR
Queue Stats
258W - 247L
1,563 Elo+
Solo
Cu Chulainn
Cu Chulainn
PhilboBaggins92
Cu Chulainn
Level 62
God Stats
17W - 14L
1,331 SR
Queue Stats
266W - 250L
1,523 Elo+
Solo
Team Averages
Level 86
1,448 SR
1,512 Elo+

VS

Team Averages
Level 90
1,490 SR
1,536 Elo+
Artemis
Artemis
MonKey-_-DLuFFy-
Artemis
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 48L
1,367 Elo+
Solo
Ra
Ra
ROCKFiiRE
Ra
Level 76
God Stats
9W - 8L
1,452 SR
Queue Stats
339W - 339L
1,548 Elo+
Solo
Xing Tian
Xing Tian
Tigersrule37
Xing Tian
Level 125
God Stats
8W - 8L
1,500 SR
Queue Stats
269W - 236L
1,541 Elo+
Solo
Thor
Thor
TntChiken001
Thor
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 119L
1,532 Elo+
Solo
Surtr
Surtr
bigboix21
Surtr
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DEWEY1128
Kuzenbo
15
2 / 1 / 7
9,439
497
7,519
12,379
12,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Dread Hakai
Izanami
14
3 / 2 / 0
9,523
501
6,739
13,970
6,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 0 / 2
10,955
577
8,499
18,451
9,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
KovuVitani4288
Persephone
15
5 / 4 / 5
10,301
542
13,878
12,421
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
PhilboBaggins92
Cu Chulainn
17
5 / 3 / 4
11,309
595
12,933
22,945
22,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,066
425
5,869
9,566
3,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 2
8,846
466
11,014
15,515
7,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Tigersrule37
Xing Tian
14
1 / 1 / 3
9,400
495
11,508
18,609
19,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 5 / 1
8,698
458
3,721
16,707
7,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
bigboix21
Surtr
15
4 / 6 / 0
9,790
515
14,584
19,664
18,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
23
Kills
9
10
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DEWEY1128
Kuzenbo
2
1
7
5.5
W
Izanami
Dread Hakai
Izanami
3
2
0
1.5
W
8
0
2
9
W
Persephone
KovuVitani4288
Persephone
5
4
5
1.88
L
1
5
1
0.3
W
Cu Chulainn
PhilboBaggins92
Cu Chulainn
5
3
4
2.33
L
1
7
2
0.29
L
Xing Tian
Tigersrule37
Xing Tian
1
1
3
2.5
L
2
5
1
0.5
L
Surtr
bigboix21
Surtr
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,568
Damage
46,696
80,166
Taken
80,061
55,644
Mitigated
56,941
26,695
Healing
14,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DEWEY1128
Kuzenbo
7,519
3,003
0
2,397
12,379
12,769
419
3,475
8,858
36,780
3,193
W
Izanami
Dread Hakai
Izanami
6,739
5,008
0
2,562
13,970
6,036
364
8,103
5,867
0
69,720
W
8,499
5,260
0
14,258
18,451
9,497
0
2,355
16,044
0
115,089
W
Persephone
KovuVitani4288
Persephone
13,878
1,247
0
3,214
12,421
4,527
540
5,941
6,183
68,835
1,292
L
5,869
3,407
0
0
9,566
3,689
358
2,293
7,273
0
49,221
W
Cu Chulainn
PhilboBaggins92
Cu Chulainn
12,933
2,847
0
4,264
22,945
22,815
194
2,726
18,955
746
89,714
L
11,014
1,599
742
4,233
15,515
7,102
451
8,194
7,321
73,329
1,788
L
Xing Tian
Tigersrule37
Xing Tian
11,508
1,141
0
3,845
18,609
19,409
95
3,717
14,892
58,479
667
L
3,721
179
0
1,800
16,707
7,778
336
5,065
11,642
0
62,727
L
Surtr
bigboix21
Surtr
14,584
7,148
180
3,687
19,664
18,963
66
1,353
18,311
663
69,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,527
Gold Earned
44,800
605
Minions Killed
496
0
Camps Cleared
0
1,660,479
Distance Traveled
1,678,728
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,439
497
41
2
0
337,616
5
W
Izanami
9,523
501
146
8
0
318,122
0
W
Arachne
10,955
577
151
8
0
375,909
0
W
Persephone
10,301
542
113
6
0
311,184
0
L
Artemis
8,066
425
94
5
0
294,831
0
W
Cu Chulainn
11,309
595
154
8
0
317,648
0
L
Ra
8,846
466
131
7
0
321,539
0
L
Xing Tian
9,400
495
64
3
0
352,120
0
L
Thor
8,698
458
94
5
0
367,550
0
L
Surtr
9,790
515
113
6
0
342,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role