Player Matchup

Surtr
Surtr
Kurrgan
Surtr
Level 126
God Stats
22W - 13L
1,887 SR
Queue Stats
80W - 67L
1,746 Elo+
Solo
Nemesis
Nemesis
Sevra
Nemesis
Level 102
God Stats
7W - 6L
1,500 SR
Queue Stats
27W - 20L
1,500 Elo+
Solo
Medusa
Medusa
Super_Raptor2001
Medusa
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 111L
1,821 Elo+
Solo
Ymir
Ymir
THELIOYT
Ymir
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 40L
1,442 Elo+
Solo
Freya
Freya
lukyanenka
Freya
Level 147
God Stats
0W - 4L
1,715 SR
Queue Stats
154W - 160L
1,380 Elo+
Solo
Team Averages
Level 114
1,620 SR
1,578 Elo+

VS

Team Averages
Level 101
1,456 SR
1,394 Elo+
Bastet
Bastet
 
Bastet
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Gesundspieler
Yemoja
Level 24
God Stats
9W - 5L
1,500 SR
Queue Stats
35W - 43L
1,169 Elo+
Party 1
Chang'e
Chang'e
Q-Maxi
Chang'e
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,488 Elo+
Party 1
Sol
Sol
Schneeleiche180
Sol
Level 124
God Stats
5W - 3L
1,500 SR
Queue Stats
177W - 159L
1,393 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tibuwoolf
Cu Chulainn
Level 104
God Stats
2W - 1L
1,280 SR
Queue Stats
30W - 23L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Kurrgan
Surtr
7
0 / 5 / 1
5,242
403
3,513
8,855
6,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Sevra
Nemesis
13
2 / 3 / 1
7,004
539
4,294
12,992
6,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 6 / 2
5,526
425
7,206
10,446
3,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
10
0 / 4 / 0
5,811
447
1,857
8,912
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Freya
10
1 / 3 / 0
6,227
479
4,570
9,927
3,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
4 / 2 / 6
7,595
584
8,500
10,982
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 6
7,281
560
1,690
4,775
2,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Q-Maxi
Chang'e
11
2 / 0 / 0
6,930
533
3,852
6,906
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
10 / 1 / 1
9,055
697
10,151
11,131
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
Tibuwoolf
Cu Chulainn
14
4 / 0 / 1
8,498
654
9,042
8,726
6,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
21
21
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
6
3.5
W
1
0
6
4
L
Surtr
Kurrgan
Surtr
0
5
1
0.1
W
Chang'e
Q-Maxi
Chang'e
2
0
0
2
W
10
1
1
10.5
L
Nemesis
Sevra
Nemesis
2
3
1
0.83
L
0
6
2
0.17
L
Ymir
0
4
0
0
W
Cu Chulainn
Tibuwoolf
Cu Chulainn
4
0
1
4.5
L
Freya
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,440
Damage
33,235
51,132
Taken
42,520
23,908
Mitigated
20,648
7,367
Healing
18,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,500
1,772
0
3,283
10,982
4,241
30
795
10,187
0
54,008
W
1,690
625
3,126
2,192
4,775
2,830
124
94
4,681
10,299
0
L
Surtr
Kurrgan
Surtr
3,513
1,357
0
1,568
8,855
6,372
6
4,641
4,214
534
14,203
W
Chang'e
Q-Maxi
Chang'e
3,852
407
160
2,486
6,906
2,487
430
3,585
3,321
36,546
1,173
W
10,151
3,892
0
5,012
11,131
4,122
3,457
103
11,028
69,401
14,131
L
Nemesis
Sevra
Nemesis
4,294
1,908
0
1,196
12,992
6,047
0
2,125
10,723
0
58,069
L
7,206
2,318
0
625
10,446
3,276
0
4,882
5,564
0
25,385
L
Ymir
1,857
668
0
0
8,912
4,324
0
143
8,088
26,747
0
W
Cu Chulainn
Tibuwoolf
Cu Chulainn
9,042
1,195
0
2,576
8,726
6,968
90
1,815
6,751
630
65,414
L
Freya
4,570
1,548
0
3,978
9,927
3,889
0
3,417
6,510
34,984
5,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,810
Gold Earned
39,359
264
Minions Killed
398
0
Camps Cleared
0
1,194,914
Distance Traveled
1,274,347
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,595
584
80
6
0
288,170
0
W
Yemoja
7,281
560
12
1
0
240,099
0
L
Surtr
5,242
403
22
2
0
227,749
4
W
Chang'e
6,930
533
63
5
0
255,246
0
W
Sol
9,055
697
150
12
0
238,941
2
L
Nemesis
7,004
539
91
7
0
273,308
0
L
Medusa
5,526
425
32
2
0
245,051
0
L
Ymir
5,811
447
52
4
0
217,762
2
W
Cu Chulainn
8,498
654
93
7
0
251,891
1
L
Freya
6,227
479
67
5
0
231,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role