Player Matchup

Cerberus
Cerberus
CallMeOniiChaan
Cerberus
Level 15
God Stats
2W - 2L
1,429 SR
Queue Stats
13W - 9L
1,434 Elo+
Party 2
Thanatos
Thanatos
MikeRack
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,706 Elo+
Party 3
Cthulhu
Cthulhu
Ra1nDr0pss
Cthulhu
Level 12
God Stats
1W - 2L
1,662 SR
Queue Stats
14W - 10L
1,588 Elo+
Party 2
Maui
Maui
XiaoPangPang
Maui
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,706 Elo+
Party 3
Merlin
Merlin
iFrostii
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,581 Elo+
Party 2
Team Averages
Level 31
1,518 SR
1,603 Elo+

VS

Team Averages
Level 51
1,541 SR
1,624 Elo+
Sol
Sol
 
Sol
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
GoddesOfRose
Charon
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 91L
1,742 Elo+
Party 4
Chernobog
Chernobog
MilkNikitos
Chernobog
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,563 Elo+
Party 4
Hun Batz
Hun Batz
falconmohgaming
Hun Batz
Level 65
God Stats
2W - 0L
1,703 SR
Queue Stats
12W - 10L
1,466 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xsmillyx
Kumbhakarna
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,850 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 4 / 2
6,269
1,254
2,894
10,115
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
MikeRack
Thanatos
11
4 / 2 / 0
7,064
1,413
7,041
8,701
3,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Ra1nDr0pss
Cthulhu
11
0 / 1 / 2
5,916
1,183
5,781
8,130
7,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 0
3,819
764
0
0
0
Merlin
iFrostii
Merlin
11
0 / 3 / 2
6,054
1,211
4,292
6,308
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

316

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 7
6,882
1,376
7,463
3,259
1,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon
11
2 / 1 / 6
6,705
1,341
5,201
4,405
3,745
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
MilkNikitos
Chernobog
11
0 / 1 / 7
6,020
1,204
4,517
2,549
937
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
12
5 / 1 / 3
7,535
1,507
7,290
4,705
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
xsmillyx
Kumbhakarna
11
1 / 1 / 6
6,674
1,335
4,861
7,574
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
10
10
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
7
5.5
L
Cerberus
0
4
2
0.25
W
Charon
2
1
6
5
L
Thanatos
MikeRack
Thanatos
4
2
0
2
W
Chernobog
MilkNikitos
Chernobog
0
1
7
3.5
L
Cthulhu
Ra1nDr0pss
Cthulhu
0
1
2
1
L
0
0
0
0
W
Hun Batz
5
1
3
6.5
L
Merlin
iFrostii
Merlin
0
3
2
0.33
W
Kumbhakarna
xsmillyx
Kumbhakarna
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,008
Damage
29,332
33,254
Taken
22,492
21,190
Mitigated
13,330
4,703
Healing
1,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,463
2,471
0
597
3,259
1,197
0
2,308
915
16,428
1,126
L
Cerberus
2,894
390
0
822
10,115
7,872
0
5,798
4,317
11,141
0
W
Charon
5,201
840
0
0
4,405
3,745
0
2,296
1,991
12,513
0
L
Thanatos
MikeRack
Thanatos
7,041
1,890
0
3,074
8,701
3,486
0
3,360
5,341
0
15,990
W
Chernobog
MilkNikitos
Chernobog
4,517
3,032
0
0
2,549
937
0
1,212
1,290
0
8,364
L
Cthulhu
Ra1nDr0pss
Cthulhu
5,781
123
169
458
8,130
7,328
0
3,738
4,392
14,483
80
L
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
7,290
2,595
0
375
4,705
2,497
0
1,527
3,059
0
25,198
L
Merlin
iFrostii
Merlin
4,292
704
0
180
6,308
2,504
0
3,008
3,300
15,412
0
W
Kumbhakarna
xsmillyx
Kumbhakarna
4,861
822
0
490
7,574
4,954
0
4,974
2,350
5,855
2,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,122
Gold Earned
33,816
99
Minions Killed
117
4
Camps Cleared
7
394,524
Distance Traveled
532,374
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,882
1,376
20
4
3
106,229
0
L
Cerberus
6,269
1,254
25
5
1
82,339
0
W
Charon
6,705
1,341
27
5
1
104,506
0
L
Thanatos
7,064
1,413
20
4
2
97,919
1
W
Chernobog
6,020
1,204
7
1
0
99,426
0
L
Cthulhu
5,916
1,183
30
6
0
115,135
0
L
Maui
3,819
764
0
0
0
0
0
W
Hun Batz
7,535
1,507
55
11
3
117,016
0
L
Merlin
6,054
1,211
24
5
1
99,131
0
W
Kumbhakarna
6,674
1,335
8
2
0
105,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role