Player Matchup

Charybdis
Charybdis
BCShorkey
Charybdis
Level 72
God Stats
1W - 1L
1,715 SR
Queue Stats
49W - 45L
1,697 Elo+
Party 1
Gilgamesh
Gilgamesh
Dreamty
Gilgamesh
Level 38
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 60L
1,675 Elo+
Solo
Olorun
Olorun
EternalMoose77
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 1
Charon
Charon
PixilatedDC
Charon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 1
Ravana
Ravana
ZeichenRyan
Ravana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,697 Elo+
Party 1
Team Averages
Level 44
1,543 SR
1,693 Elo+

VS

Team Averages
Level 44
1,470 SR
1,540 Elo+
Hachiman
Hachiman
 
Hachiman
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
BroteinCollector
Baron Samedi
Level 106
God Stats
5W - 2L
1,464 SR
Queue Stats
68W - 55L
1,603 Elo+
Party 2
Ne Zha
Ne Zha
IamaIoser
Ne Zha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
Psycho_1948
Fenrir
Level 16
God Stats
2W - 1L
1,384 SR
Queue Stats
2W - 7L
1,599 Elo+
Party 2
Kukulkan
Kukulkan
poto-chlore
Kukulkan
Level 49
God Stats
12W - 8L
1,500 SR
Queue Stats
510W - 486L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BCShorkey
Charybdis
8
0 / 5 / 1
4,824
439
2,577
9,044
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilgamesh
Dreamty
Gilgamesh
11
3 / 1 / 0
6,870
625
6,027
7,818
7,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 2
5,961
542
2,050
5,431
1,773
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
6
0 / 6 / 0
4,493
408
3,420
8,884
3,915
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
10
3 / 2 / 0
6,106
555
5,405
8,085
3,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
11 / 0 / 3
8,000
727
10,987
7,190
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
BroteinCollector
Baron Samedi
10
1 / 1 / 9
6,495
590
3,454
6,012
5,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
IamaIoser
Ne Zha
12
3 / 1 / 5
6,391
581
6,649
10,927
4,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
7
0 / 4 / 0
4,753
432
2,094
10,214
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
poto-chlore
Kukulkan
11
0 / 1 / 1
6,387
581
1,081
3,518
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
15
15
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
11
0
3
12.5
L
Charybdis
BCShorkey
Charybdis
0
5
1
0.1
W
Baron Samedi
BroteinCollector
Baron Samedi
1
1
9
5.5
L
Gilgamesh
Dreamty
Gilgamesh
3
1
0
3
L
0
1
2
1
W
Ne Zha
IamaIoser
Ne Zha
3
1
5
5.5
L
Charon
0
6
0
0
W
Fenrir
0
4
0
0
L
Ravana
3
2
0
1.5
W
Kukulkan
poto-chlore
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,479
Damage
24,265
39,262
Taken
37,861
19,236
Mitigated
17,014
7,367
Healing
14,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,987
7,792
0
3,419
7,190
2,921
626
950
6,240
0
68,731
L
Charybdis
BCShorkey
Charybdis
2,577
1,201
0
2,780
9,044
2,212
0
1,188
7,856
0
19,016
W
Baron Samedi
BroteinCollector
Baron Samedi
3,454
302
522
2,446
6,012
5,272
125
1,592
4,373
17,277
0
L
Gilgamesh
Dreamty
Gilgamesh
6,027
2,027
0
895
7,818
7,717
300
198
7,620
0
37,936
L
2,050
790
49
2,141
5,431
1,773
237
748
4,683
29,936
5,320
W
Ne Zha
IamaIoser
Ne Zha
6,649
2,616
0
6,197
10,927
4,077
0
1,379
9,501
0
54,951
L
Charon
3,420
447
0
289
8,884
3,915
0
1,531
7,353
14,507
2,036
W
Fenrir
2,094
903
0
626
10,214
3,378
0
0
9,808
0
15,531
L
Ravana
5,405
1,069
0
1,213
8,085
3,619
0
870
7,215
0
41,464
W
Kukulkan
poto-chlore
Kukulkan
1,081
54
0
1,195
3,518
1,366
0
1,332
2,186
46,376
534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,254
Gold Earned
32,026
244
Minions Killed
323
0
Camps Cleared
0
1,051,479
Distance Traveled
1,100,945
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,000
727
98
9
0
212,096
1
L
Charybdis
4,824
439
32
3
0
210,959
4
W
Baron Samedi
6,495
590
32
3
0
189,058
4
L
Gilgamesh
6,870
625
70
6
0
196,973
0
L
Olorun
5,961
542
66
6
0
192,636
0
W
Ne Zha
6,391
581
86
8
0
256,766
0
L
Charon
4,493
408
19
2
0
208,820
11
W
Fenrir
4,753
432
23
2
0
232,518
0
L
Ravana
6,106
555
57
5
0
242,091
0
W
Kukulkan
6,387
581
84
8
0
210,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role