Player Matchup

Gilgamesh
Gilgamesh
Sickmuazz_420
Gilgamesh
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 46L
1,692 Elo+
Party 1
Zeus
Zeus
burritobrown
Zeus
Level 35
God Stats
4W - 6L
1,303 SR
Queue Stats
131W - 107L
1,341 Elo+
Solo
Yemoja
Yemoja
sickly327sponge
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 66L
1,803 Elo+
Party 1
Team Averages
Level 44
1,434 SR
1,612 Elo+

VS

Team Averages
Level 61
1,387 SR
1,616 Elo+
Cthulhu
Cthulhu
Dooby_Howza
Cthulhu
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Neith
Neith
Lafawnduhh 3D
Neith
Level 57
God Stats
9W - 18L
1,160 SR
Queue Stats
45W - 52L
1,478 Elo+
Solo
Kukulkan
Kukulkan
andyunc123
Kukulkan
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,869 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Sickmuazz_420
Gilgamesh
16
2 / 3 / 6
10,971
645
11,760
24,257
24,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
7 / 5 / 2
11,892
700
15,132
13,883
7,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 7
10,639
626
11,355
19,341
23,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dooby_Howza
Cthulhu
18
4 / 1 / 3
12,272
722
17,205
19,081
20,348
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 3
10,344
608
7,963
13,017
5,686
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
andyunc123
Kukulkan
18
5 / 5 / 4
12,775
751
19,403
14,307
6,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
10
Kills
9
9
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dooby_Howza
Cthulhu
4
1
3
5.5
W
0
4
3
0.38
L
Gilgamesh
Sickmuazz_420
Gilgamesh
2
3
6
1.67
W
Kukulkan
andyunc123
Kukulkan
5
5
4
1.4
L
7
5
2
1.6
L
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,247
Damage
44,571
57,481
Taken
46,405
55,183
Mitigated
33,030
10,879
Healing
3,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dooby_Howza
Cthulhu
17,205
1,050
500
0
19,081
20,348
304
10,827
7,689
46,230
1,256
W
7,963
2,082
0
1,008
13,017
5,686
1,638
7,046
5,700
0
36,620
L
Gilgamesh
Sickmuazz_420
Gilgamesh
11,760
2,437
0
2,612
24,257
24,571
19
13,381
10,819
0
35,652
W
Kukulkan
andyunc123
Kukulkan
19,403
1,066
0
2,375
14,307
6,996
490
8,374
5,658
56,782
261
L
15,132
3,406
0
2,831
13,883
7,407
147
9,631
4,222
51,892
526
L
11,355
1,480
3,103
2,333
19,341
23,205
81
12,207
7,072
31,961
2,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,502
Gold Earned
35,391
174
Minions Killed
187
0
Camps Cleared
0
878,395
Distance Traveled
926,197
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,272
722
56
3
0
336,846
4
W
Neith
10,344
608
58
3
0
282,603
0
L
Gilgamesh
10,971
645
43
3
0
328,755
1
W
Kukulkan
12,775
751
73
4
0
306,748
0
L
Zeus
11,892
700
89
5
0
245,246
0
L
Yemoja
10,639
626
42
2
0
304,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role