Player Matchup

Chronos
Chronos
 
Chronos
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
JïzzusCry
Shiva
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 6L
1,857 Elo+
Party 2
Chaac
Chaac
Klimkos
Chaac
Level 104
God Stats
4W - 1L
1,272 SR
Queue Stats
64W - 63L
1,317 Elo+
Party 1
Rama
Rama
Otiike
Rama
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 52L
1,401 Elo+
Party 1
Hades
Hades
Paranø
Hades
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,857 Elo+
Party 2
Team Averages
Level 132
1,454 SR
1,586 Elo+

VS

Team Averages
Level 143
1,543 SR
1,618 Elo+
Vulcan
Vulcan
 
Vulcan
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Klinqe
Fenrir
Level 158
God Stats
18W - 13L
1,715 SR
Queue Stats
891W - 838L
1,542 Elo+
Solo
Xing Tian
Xing Tian
LordCommandeRRR
Xing Tian
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 31L
1,976 Elo+
Solo
Xbalanque
Xbalanque
MontyStyle
Xbalanque
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,929 Elo+
Solo
Thor
Thor
Neferupito
Thor
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 78L
1,141 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
0 / 7 / 4
7,461
497
6,929
15,170
8,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
17
5 / 0 / 3
9,497
633
7,875
10,175
5,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
Klimkos
Chaac
13
3 / 2 / 5
7,712
514
9,374
12,259
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Rama
Otiike
Rama
13
6 / 1 / 4
8,446
563
7,937
5,895
2,237
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Paranø
Hades
14
3 / 0 / 2
8,596
573
7,223
9,182
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 2 / 0
6,657
444
5,178
8,180
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Klinqe
Fenrir
14
6 / 2 / 1
8,134
542
10,209
15,201
14,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xing Tian
LordCommandeRRR
Xing Tian
11
1 / 4 / 0
6,656
444
2,642
11,283
9,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xbalanque
MontyStyle
Xbalanque
11
1 / 6 / 1
6,720
448
5,957
11,599
3,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 0
7,147
476
6,789
12,236
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
17
Kills
10
10
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
0
7
4
0.29
L
Vulcan
 
Vulcan
0
2
0
0
W
Shiva
5
0
3
6.5
W
Chaac
Klimkos
Chaac
3
2
5
2.75
L
Fenrir
Klinqe
Fenrir
6
2
1
3.25
L
Xing Tian
LordCommandeRRR
Xing Tian
1
4
0
0.25
L
Xbalanque
MontyStyle
Xbalanque
1
6
1
0.25
L
2
3
0
0.67
W
Rama
Otiike
Rama
6
1
4
8
W
Hades
Paranø
Hades
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,338
Damage
30,775
52,681
Taken
58,499
31,741
Mitigated
36,657
18,442
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,929
3,524
0
2,526
15,170
8,586
532
170
14,303
48,294
9,372
L
Vulcan
 
Vulcan
5,178
2,407
0
1,103
8,180
2,779
0
3,443
4,461
51,700
810
W
Shiva
7,875
899
42
5,352
10,175
5,056
736
2,106
8,069
0
103,451
W
Chaac
Klimkos
Chaac
9,374
1,679
0
3,512
12,259
11,742
159
1,723
10,536
0
41,359
L
Fenrir
Klinqe
Fenrir
10,209
2,625
0
6,005
15,201
14,933
0
6,366
8,686
392
48,563
L
Xing Tian
LordCommandeRRR
Xing Tian
2,642
295
0
1,796
11,283
9,234
0
169
10,773
13,064
0
L
Xbalanque
MontyStyle
Xbalanque
5,957
3,214
0
2,296
11,599
3,996
0
824
10,374
0
49,931
L
6,789
950
0
1,240
12,236
5,715
0
2,137
9,755
0
59,218
W
Rama
Otiike
Rama
7,937
6,026
0
1,299
5,895
2,237
1,112
994
4,853
0
44,189
W
Hades
Paranø
Hades
7,223
820
1,133
4,578
9,182
4,120
982
2,885
6,253
61,721
1,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,712
Gold Earned
35,314
498
Minions Killed
342
0
Camps Cleared
0
1,557,497
Distance Traveled
1,432,311
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,461
497
81
5
0
265,050
0
L
Vulcan
6,657
444
80
5
0
281,568
0
W
Shiva
9,497
633
158
11
0
372,450
0
W
Chaac
7,712
514
49
3
0
317,899
5
L
Fenrir
8,134
542
74
5
0
267,303
3
L
Xing Tian
6,656
444
20
1
0
291,209
0
L
Xbalanque
6,720
448
82
5
0
260,516
0
L
Thor
7,147
476
86
6
0
331,715
3
W
Rama
8,446
563
82
5
0
279,499
0
W
Hades
8,596
573
128
9
0
322,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role