Player Matchup

Loki
Loki
Bronze III
Chiefg
Loki
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
Dreamtown264
Ymir
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,500 MMR
Party 2
Ishtar
Ishtar
Bronze III
JBlazeAB
Ishtar
Bronze III
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 28L
1,500 MMR
Solo
Janus
Janus
Bronze III
Randokk
Janus
Bronze III
Level 146
God Stats
8W - 9L
1,500 SR
Queue Stats
113W - 100L
1,478 MMR
Party 3
Odin
Odin
Silver II
snurf2187
Odin
Silver II
Level 85
God Stats
12W - 12L
1,664 SR
Queue Stats
181W - 178L
1,524 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 111
1,533 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 165
1,500 SR
1,500 MMR
Bacchus
Bacchus
Bronze III
Kronoxž
Bacchus
Bronze III
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
59W - 46L
1,501 MMR
Party 4
Gilgamesh
Gilgamesh
Bronze III
SaiOnX
Gilgamesh
Bronze III
Level 145
God Stats
5W - 3L
1,500 SR
Queue Stats
27W - 26L
1,500 MMR
Party 1
Discordia
Discordia
Silver II
lALFl
Discordia
Silver II
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
321W - 316L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze III
skinder2000
Heimdallr
Bronze III
Level 171
God Stats
3W - 0L
1,500 SR
Queue Stats
247W - 233L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Bronze III
ŜÞyro
Hun Batz
Bronze III
Level 208
God Stats
13W - 11L
1,500 SR
Queue Stats
273W - 252L
1,501 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Chiefg
Loki
17
2 / 4 / 2
10,113
460
6,269
19,687
9,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

13
0 / 7 / 4
9,316
423
3,291
25,834
26,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
JBlazeAB
Ishtar
16
1 / 4 / 3
10,116
460
8,734
18,958
8,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Randokk
Janus
17
1 / 8 / 2
10,404
473
11,659
16,474
6,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Odin
16
1 / 2 / 2
10,272
467
10,864
20,754
22,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
AthenaAo KuangThanatos

VS

Bans
Maman BrigitteBake KujiraErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kronoxž
Bacchus
17
1 / 1 / 10
12,379
563
8,026
13,119
17,423
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
SaiOnX
Gilgamesh
19
1 / 1 / 7
13,723
624
20,189
25,141
30,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
lALFl
Discordia
17
4 / 2 / 7
12,355
562
12,306
10,003
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
skinder2000
Heimdallr
20
5 / 1 / 5
14,860
675
14,345
13,710
7,520
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ŜÞyro
Hun Batz
20
14 / 0 / 3
14,930
679
22,107
18,673
10,360
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
5
Kills
25
25
Deaths
5
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Loki
Chiefg
Loki
2
4
2
0.75
L
0
7
4
0.29
L
Ishtar
JBlazeAB
Ishtar
1
4
3
0.63
W
Bacchus
Kronoxž
Bacchus
1
1
10
6
L
Janus
Randokk
Janus
1
8
2
0.25
W
Gilgamesh
SaiOnX
Gilgamesh
1
1
7
4.5
W
Discordia
lALFl
Discordia
4
2
7
3.75
W
Heimdallr
skinder2000
Heimdallr
5
1
5
7.5
L
Odin
1
2
2
1
W
Hun Batz
ŜÞyro
Hun Batz
14
0
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,817
Damage
76,973
101,707
Taken
80,646
73,790
Mitigated
70,234
23,243
Healing
25,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Chiefg
Loki
6,269
1,531
0
8,550
19,687
9,050
0
2,889
16,422
0
97,765
L
3,291
772
0
2,576
25,834
26,705
245
4,613
20,715
19,825
1,320
L
Ishtar
JBlazeAB
Ishtar
8,734
5,609
0
4,936
18,958
8,642
713
3,901
14,828
0
78,590
W
Bacchus
Kronoxž
Bacchus
8,026
1,197
0
3,791
13,119
17,423
66
3,374
9,420
33,973
0
L
Janus
Randokk
Janus
11,659
721
0
939
16,474
6,970
143
4,272
12,009
92,092
517
W
Gilgamesh
SaiOnX
Gilgamesh
20,189
6,013
0
5,779
25,141
30,690
4,628
4,101
19,625
0
127,980
W
Discordia
lALFl
Discordia
12,306
454
0
1,333
10,003
4,241
523
2,768
6,903
75,468
719
W
Heimdallr
skinder2000
Heimdallr
14,345
9,604
0
7,616
13,710
7,520
6,430
2,602
10,824
0
163,293
L
Odin
10,864
1,130
0
6,242
20,754
22,423
0
3,551
15,615
0
64,763
W
Hun Batz
ŜÞyro
Hun Batz
22,107
6,638
0
7,112
18,673
10,360
1,160
4,917
13,463
0
163,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,221
Gold Earned
68,247
575
Minions Killed
771
0
Camps Cleared
0
2,245,377
Distance Traveled
2,393,912
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,113
460
125
6
0
551,995
0
L
Ymir
9,316
423
31
1
0
425,454
15
L
Ishtar
10,116
460
139
6
0
399,900
6
W
Bacchus
12,379
563
22
1
0
522,477
11
L
Janus
10,404
473
177
8
0
415,316
0
W
Gilgamesh
13,723
624
168
8
0
415,532
5
W
Discordia
12,355
562
120
5
0
463,362
2
W
Heimdallr
14,860
675
245
11
0
430,219
0
L
Odin
10,272
467
103
5
0
452,712
3
W
Hun Batz
14,930
679
216
10
0
562,322
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role