Player Matchup

Tiamat
Tiamat
BuzzkiII27
Tiamat
Level 187
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,500 Elo+
Party 2
Hercules
Hercules
Evox1
Hercules
Level 139
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 25L
1,286 Elo+
Solo
Zeus
Zeus
Godzillaman102
Zeus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,281 Elo+
Party 1
Guan Yu
Guan Yu
Moodash
Guan Yu
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 50L
1,498 Elo+
Party 1
Geb
Geb
keyboardxmosh
Geb
Level 138
God Stats
8W - 5L
1,485 SR
Queue Stats
111W - 111L
1,680 Elo+
Party 2
Team Averages
Level 140
1,497 SR
1,449 Elo+

VS

Team Averages
Level 131
1,500 SR
1,577 Elo+
Hachiman
Hachiman
 
Hachiman
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Arlequín13
Anubis
Level 153
God Stats
8W - 2L
1,500 SR
Queue Stats
262W - 244L
1,281 Elo+
Solo
Xing Tian
Xing Tian
DehGunman
Xing Tian
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,758 Elo+
Solo
Tiamat
Tiamat
Incubuster4
Tiamat
Level 132
God Stats
4W - 3L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
LunaOdinson
Ao Kuang
Level 133
God Stats
5W - 1L
1,500 SR
Queue Stats
78W - 72L
1,843 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BuzzkiII27
Tiamat
12
1 / 0 / 0
6,609
551
3,992
5,894
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Evox1
Hercules
1
0 / 0 / 0
2,316
193
0
0
0
9
1 / 5 / 0
5,398
450
5,252
7,683
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Guan Yu
Moodash
Guan Yu
8
0 / 5 / 1
5,461
455
3,165
13,538
7,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
0 / 1 / 0
5,766
481
2,849
9,573
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
5 / 1 / 3
7,529
627
9,215
10,134
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
14
1 / 0 / 0
7,865
655
3,244
4,524
2,376
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xing Tian
DehGunman
Xing Tian
11
3 / 0 / 3
7,185
599
4,692
12,817
10,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
11
0 / 1 / 0
6,079
507
2,688
5,624
3,180
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
LunaOdinson
Ao Kuang
11
2 / 0 / 0
6,326
527
2,610
10,065
4,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
11
11
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
3
6.5
W
Anubis
1
0
0
1
L
Tiamat
BuzzkiII27
Tiamat
1
0
0
1
W
Xing Tian
DehGunman
Xing Tian
3
0
3
4.5
L
Hercules
Evox1
Hercules
0
0
0
0
L
1
5
0
0.2
W
Tiamat
0
1
0
0
W
Ao Kuang
LunaOdinson
Ao Kuang
2
0
0
2
L
Guan Yu
Moodash
Guan Yu
0
5
1
0.1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,258
Damage
22,449
36,688
Taken
43,164
16,609
Mitigated
24,297
6,167
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,215
6,691
0
5,264
10,134
3,949
1,024
3,594
6,540
0
56,185
W
Anubis
3,244
81
0
3,689
4,524
2,376
282
1,217
3,307
64,600
3,146
L
Tiamat
BuzzkiII27
Tiamat
3,992
323
0
1,168
5,894
3,194
0
3,167
2,727
42,080
2,135
W
Xing Tian
DehGunman
Xing Tian
4,692
577
222
3,854
12,817
10,378
144
4,111
8,706
25,002
0
L
Hercules
Evox1
Hercules
0
0
0
0
0
0
0
0
0
0
0
L
5,252
2,330
0
0
7,683
1,780
0
2,089
5,594
28,302
0
W
Tiamat
2,688
610
0
1,729
5,624
3,180
140
2,407
3,217
38,988
0
W
Ao Kuang
LunaOdinson
Ao Kuang
2,610
331
0
1,486
10,065
4,414
0
414
9,651
50,826
2,361
L
Guan Yu
Moodash
Guan Yu
3,165
492
672
2,213
13,538
7,759
0
3,567
9,971
0
18,664
L
2,849
188
0
2,114
9,573
3,876
0
4,179
5,394
37,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,550
Gold Earned
34,984
215
Minions Killed
347
0
Camps Cleared
0
941,134
Distance Traveled
1,132,723
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,529
627
80
7
0
209,328
0
W
Anubis
7,865
655
107
9
0
201,397
4
L
Tiamat
6,609
551
87
7
0
234,958
1
W
Xing Tian
7,185
599
22
2
0
249,639
0
L
Hercules
2,316
193
0
0
0
0
0
L
Zeus
5,398
450
36
3
0
179,599
0
W
Tiamat
6,079
507
58
5
0
195,298
2
W
Ao Kuang
6,326
527
80
7
0
277,061
1
L
Guan Yu
5,461
455
21
2
0
246,597
0
L
Geb
5,766
481
71
6
0
279,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role