Player Matchup

Mercury
Mercury
Deds3k
Mercury
Level 95
God Stats
29W - 13L
1,285 SR
Queue Stats
138W - 127L
1,500 Elo+
Party 1
Chaac
Chaac
Migtoru
Chaac
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Fafnir
Fafnir
Pacake
Fafnir
Level 43
God Stats
4W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Neith
Neith
lclaudiorl
Neith
Level 89
God Stats
10W - 6L
1,500 SR
Queue Stats
217W - 209L
1,504 Elo+
Solo
Ix Chel
Ix Chel
lucianodenice
Ix Chel
Level 147
God Stats
13W - 14L
1,500 SR
Queue Stats
311W - 311L
1,142 Elo+
Solo
Team Averages
Level 97
1,457 SR
1,429 Elo+

VS

Team Averages
Level 119
1,414 SR
1,520 Elo+
Nemesis
Nemesis
GASTEIGEMAATOA
Nemesis
Level 139
God Stats
1W - 3L
1,285 SR
Queue Stats
123W - 124L
1,500 Elo+
Party 2
Horus
Horus
IrαK
Horus
Level 149
God Stats
6W - 6L
1,500 SR
Queue Stats
205W - 176L
1,500 Elo+
Party 2
Sol
Sol
Isa_rg2
Sol
Level 140
God Stats
11W - 8L
1,285 SR
Queue Stats
149W - 160L
1,285 Elo+
Party 2
Cu Chulainn
Cu Chulainn
lusador122
Cu Chulainn
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
164W - 160L
1,500 Elo+
Solo
Chronos
Chronos
miguelitogamer49
Chronos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,817 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Deds3k
Mercury
15
10 / 1 / 6
9,130
652
8,736
10,922
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Migtoru
Chaac
14
3 / 1 / 6
8,130
581
11,224
15,630
14,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
Pacake
Fafnir
11
2 / 0 / 6
7,447
532
4,049
10,181
10,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
12
1 / 1 / 6
7,118
508
7,384
7,592
2,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
14
2 / 0 / 5
8,762
626
8,319
5,612
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
6,440
460
6,633
12,280
5,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
IrαK
Horus
9
0 / 2 / 1
6,078
434
2,372
10,174
8,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
12
1 / 1 / 0
6,785
485
6,626
7,311
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
lusador122
Cu Chulainn
11
1 / 6 / 0
6,976
498
10,420
16,911
19,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 4 / 0
5,676
405
735
8,791
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
18
Kills
3
3
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
Deds3k
Mercury
10
1
6
13
L
1
5
2
0.4
L
Horus
IrαK
Horus
0
2
1
0.25
L
Sol
1
1
0
1
W
Chaac
Migtoru
Chaac
3
1
6
6
W
Fafnir
Pacake
Fafnir
2
0
6
5
W
Neith
1
1
6
4
W
Ix Chel
2
0
5
4.5
L
Cu Chulainn
lusador122
Cu Chulainn
1
6
0
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,712
Damage
26,786
49,937
Taken
55,467
35,217
Mitigated
38,781
15,613
Healing
13,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Deds3k
Mercury
8,736
4,897
0
2,671
10,922
4,808
2,835
1,337
9,483
0
61,590
L
6,633
2,006
0
1,810
12,280
5,606
0
2,746
9,534
0
42,270
L
Horus
IrαK
Horus
2,372
1,218
1,535
3,483
10,174
8,364
0
1,979
8,195
0
10,511
L
Sol
6,626
3,042
0
2,565
7,311
2,559
719
1,634
5,677
51,004
8,923
W
Chaac
Migtoru
Chaac
11,224
1,537
0
3,185
15,630
14,637
322
300
14,464
0
59,819
W
Fafnir
Pacake
Fafnir
4,049
962
0
3,128
10,181
10,474
335
3,608
6,573
10,821
0
W
Neith
7,384
1,905
0
2,714
7,592
2,954
99
1,796
5,702
0
59,028
W
Ix Chel
8,319
765
626
3,289
5,612
2,344
928
521
5,023
68,337
1,225
L
Cu Chulainn
lusador122
Cu Chulainn
10,420
1,588
0
3,026
16,911
19,048
0
231
16,680
793
56,457
L
735
186
0
1,232
8,791
3,204
0
5,778
3,013
25,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,587
Gold Earned
31,955
387
Minions Killed
287
0
Camps Cleared
0
1,408,678
Distance Traveled
1,268,431
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,130
652
90
6
0
345,448
0
L
Nemesis
6,440
460
59
4
0
280,622
2
L
Horus
6,078
434
17
1
0
267,378
0
L
Sol
6,785
485
85
6
0
252,783
1
W
Chaac
8,130
581
82
6
0
251,969
2
W
Fafnir
7,447
532
18
1
0
286,572
3
W
Neith
7,118
508
82
6
0
244,569
2
W
Ix Chel
8,762
626
115
8
0
280,120
4
L
Cu Chulainn
6,976
498
85
6
0
251,161
5
L
Chronos
5,676
405
41
3
0
216,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role