Player Matchup

Danzaburou
Danzaburou
CowChickenPig
Danzaburou
Level 82
God Stats
10W - 1L
2,090 SR
Queue Stats
34W - 34L
1,491 Elo+
Solo
Nu Wa
Nu Wa
Haku-maruwu
Nu Wa
Level 120
God Stats
58W - 51L
1,518 SR
Queue Stats
504W - 456L
1,483 Elo+
Solo
Janus
Janus
NanniPro
Janus
Level 81
God Stats
1W - 2L
1,280 SR
Queue Stats
37W - 32L
1,485 Elo+
Solo
Bake Kujira
Bake Kujira
The_RevenanTLoI
Bake Kujira
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 125L
1,492 Elo+
Party 1
Thanatos
Thanatos
coca_3_piernas
Thanatos
Level 88
God Stats
13W - 20L
1,421 SR
Queue Stats
138W - 124L
1,492 Elo+
Party 1
Team Averages
Level 94
1,562 SR
1,488 Elo+

VS

Team Averages
Level 151
1,455 SR
1,415 Elo+
Ra
Ra
BrandiOrtonn
Ra
Level 139
God Stats
5W - 2L
1,762 SR
Queue Stats
202W - 202L
1,478 Elo+
Solo
Hachiman
Hachiman
GodShacka
Hachiman
Level 145
God Stats
2W - 3L
1,288 SR
Queue Stats
5W - 11L
1,168 Elo+
Solo
Cliodhna
Cliodhna
Golyad
Cliodhna
Level 158
God Stats
1W - 1L
1,256 SR
Queue Stats
48W - 58L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Kinda8v
Cthulhu
Level 150
God Stats
8W - 10L
1,412 SR
Queue Stats
204W - 204L
1,437 Elo+
Solo
Nike
Nike
Yasul
Nike
Level 164
God Stats
5W - 5L
1,557 SR
Queue Stats
139W - 123L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CowChickenPig
Danzaburou
15
1 / 2 / 0
8,705
435
6,674
14,674
6,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 6 / 1
9,938
497
12,225
13,280
4,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
NanniPro
Janus
16
4 / 3 / 1
9,981
499
11,952
12,589
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bake Kujira
The_RevenanTLoI
Bake Kujira
12
0 / 3 / 1
8,235
412
11,145
21,060
23,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
15
1 / 6 / 4
8,888
444
6,895
18,833
7,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 6
9,838
492
7,575
10,775
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
GodShacka
Hachiman
14
4 / 1 / 2
9,210
461
10,242
13,247
4,953
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Golyad
Cliodhna
16
7 / 1 / 2
10,387
519
16,210
17,654
7,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Kinda8v
Cthulhu
15
1 / 1 / 8
9,953
498
9,287
18,266
19,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
Yasul
Nike
19
6 / 2 / 2
12,222
611
14,364
22,213
18,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
20
20
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Danzaburou
CowChickenPig
Danzaburou
1
2
0
0.5
W
Hachiman
GodShacka
Hachiman
4
1
2
5
W
Cliodhna
Golyad
Cliodhna
7
1
2
8
L
0
6
1
0.08
W
Cthulhu
Kinda8v
Cthulhu
1
1
8
5
L
Janus
NanniPro
Janus
4
3
1
1.5
L
Bake Kujira
The_RevenanTLoI
Bake Kujira
0
3
1
0.17
W
Nike
Yasul
Nike
6
2
2
3.5
L
Thanatos
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,891
Damage
57,678
80,436
Taken
82,155
47,133
Mitigated
55,340
22,520
Healing
26,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,575
236
2,561
4,534
10,775
4,740
536
4,381
6,394
81,948
0
L
Danzaburou
CowChickenPig
Danzaburou
6,674
2,527
0
5,674
14,674
6,299
658
3,413
11,261
0
63,095
W
Hachiman
GodShacka
Hachiman
10,242
6,593
0
5,104
13,247
4,953
935
4,504
8,743
0
62,158
W
Cliodhna
Golyad
Cliodhna
16,210
1,866
0
4,520
17,654
7,591
118
7,606
10,048
0
67,159
L
12,225
3,136
0
3,598
13,280
4,281
287
144
13,136
95,436
0
W
Cthulhu
Kinda8v
Cthulhu
9,287
993
403
4,306
18,266
19,781
173
8,383
9,883
40,417
0
L
Janus
NanniPro
Janus
11,952
363
0
1,500
12,589
5,010
22
2,246
10,343
77,578
0
L
Bake Kujira
The_RevenanTLoI
Bake Kujira
11,145
6,271
0
4,493
21,060
23,937
0
6,426
14,634
38,943
718
W
Nike
Yasul
Nike
14,364
1,325
0
4,702
22,213
18,275
288
9,730
12,483
0
115,097
L
Thanatos
6,895
923
389
6,866
18,833
7,606
0
4,618
14,200
0
59,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,747
Gold Earned
51,610
484
Minions Killed
519
0
Camps Cleared
0
1,978,352
Distance Traveled
1,979,913
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,838
492
119
6
0
397,023
4
L
Danzaburou
8,705
435
86
4
0
375,498
0
W
Hachiman
9,210
461
69
3
0
380,278
2
W
Cliodhna
10,387
519
92
5
0
436,226
0
L
Nu Wa
9,938
497
139
7
0
334,825
8
W
Cthulhu
9,953
498
54
3
0
395,324
7
L
Janus
9,981
499
119
6
0
414,280
2
L
Bake Kujira
8,235
412
57
3
0
407,754
4
W
Nike
12,222
611
185
9
0
371,062
0
L
Thanatos
8,888
444
83
4
0
445,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role