Player Matchup

Cupid
Cupid
asw24mp
Cupid
Level 139
God Stats
1W - 3L
1,321 SR
Queue Stats
28W - 28L
1,554 Elo+
Party 2
Hel
Hel
asw24mp3
Hel
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,415 Elo+
Party 2
Achilles
Achilles
xXPugacevXx
Achilles
Level 126
God Stats
1W - 2L
1,477 SR
Queue Stats
28W - 26L
1,562 Elo+
Party 2
Team Averages
Level 128
1,433 SR
1,510 Elo+

VS

Team Averages
Level 133
1,468 SR
1,550 Elo+
Merlin
Merlin
 
Merlin
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ElChotaCabra
Gilgamesh
Level 57
God Stats
1W - 1L
1,544 SR
Queue Stats
7W - 8L
1,441 Elo+
Party 1
Artemis
Artemis
JDDJ
Artemis
Level 134
God Stats
1W - 1L
1,360 SR
Queue Stats
5W - 1L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
asw24mp
Cupid
12
0 / 1 / 1
9,225
659
5,710
11,460
4,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 4 / 1
9,182
656
4,431
13,273
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
xXPugacevXx
Achilles
12
1 / 2 / 0
9,350
668
13,189
23,864
29,974
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 0 / 6
11,016
787
15,278
6,442
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
ElChotaCabra
Gilgamesh
13
4 / 1 / 3
11,555
825
9,936
16,542
15,363
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
JDDJ
Artemis
14
2 / 0 / 5
10,961
783
18,834
12,139
5,412
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
7
7
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
6
4
W
Gilgamesh
ElChotaCabra
Gilgamesh
4
1
3
5.5
W
Artemis
JDDJ
Artemis
2
0
5
4.5
L
Cupid
asw24mp
Cupid
0
1
1
0.5
L
0
4
1
0.13
L
Achilles
xXPugacevXx
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,330
Damage
44,048
48,597
Taken
35,123
40,346
Mitigated
23,341
17,790
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,278
468
0
1,355
6,442
2,566
1,189
1,275
4,877
74,629
0
W
Gilgamesh
ElChotaCabra
Gilgamesh
9,936
2,112
0
1,295
16,542
15,363
270
2,297
13,468
272
24,441
W
Artemis
JDDJ
Artemis
18,834
10,432
0
4,323
12,139
5,412
1,474
1,237
10,452
0
60,305
L
Cupid
asw24mp
Cupid
5,710
2,853
1,270
2,108
11,460
4,457
0
4,392
7,068
0
40,098
L
4,431
325
6,004
4,526
13,273
5,915
0
3,536
9,737
32,638
0
L
Achilles
xXPugacevXx
Achilles
13,189
1,767
261
3,621
23,864
29,974
0
7,899
15,965
0
34,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,757
Gold Earned
33,532
145
Minions Killed
204
0
Camps Cleared
0
803,343
Distance Traveled
802,572
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,016
787
101
7
0
252,879
0
W
Gilgamesh
11,555
825
24
2
0
273,393
7
W
Artemis
10,961
783
79
6
0
276,300
0
L
Cupid
9,225
659
69
5
0
261,111
0
L
Hel
9,182
656
55
4
0
266,112
2
L
Achilles
9,350
668
21
2
0
276,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role