Player Matchup

Fenrir
Fenrir
DIPPYCHOWD
Fenrir
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 13L
1,167 Elo+
Party 2
Neith
Neith
FlameAllChat4Me
Neith
Level 4
God Stats
4W - 9L
1,288 SR
Queue Stats
6W - 10L
1,189 Elo+
Party 2
Kukulkan
Kukulkan
ddas98
Kukulkan
Level 98
God Stats
5W - 7L
1,566 SR
Queue Stats
8W - 14L
1,126 Elo+
Party 2
Bacchus
Bacchus
redalert2020
Bacchus
Level 16
God Stats
5W - 3L
1,196 SR
Queue Stats
8W - 14L
1,126 Elo+
Party 2
Chaac
Chaac
soc69
Chaac
Level 7
God Stats
4W - 6L
1,445 SR
Queue Stats
4W - 7L
1,143 Elo+
Party 2
Team Averages
Level 26
1,399 SR
1,150 Elo+

VS

Team Averages
Level 42
1,442 SR
1,448 Elo+
Chang'e
Chang'e
Factumest
Chang'e
Level 41
God Stats
1W - 0L
1,410 SR
Queue Stats
28W - 14L
1,672 Elo+
Solo
Charon
Charon
Goodking86_TV
Charon
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,259 Elo+
Party 1
Anhur
Anhur
TantrumTank
Anhur
Level 37
God Stats
4W - 5L
1,301 SR
Queue Stats
11W - 16L
1,309 Elo+
Party 1
Nemesis
Nemesis
ToxicShredz
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
loldsd
Vamana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DIPPYCHOWD
Fenrir
7
0 / 4 / 2
5,493
392
1,063
9,664
4,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
5 / 3 / 4
6,912
494
12,578
11,086
2,932
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
ddas98
Kukulkan
12
1 / 5 / 0
7,437
531
4,064
9,908
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
redalert2020
Bacchus
10
4 / 1 / 5
7,671
548
5,752
11,685
11,092
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
soc69
Chaac
9
0 / 4 / 0
5,751
411
3,516
13,746
8,605
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Factumest
Chang'e
16
8 / 1 / 2
9,933
710
12,545
9,955
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 4 / 6
6,959
497
3,238
13,935
8,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 4
6,382
456
8,090
11,269
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
ToxicShredz
Nemesis
12
2 / 2 / 3
7,581
542
4,032
12,135
4,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vamana
loldsd
Vamana
12
6 / 0 / 0
8,400
600
11,331
11,398
13,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
10
Kills
16
17
Deaths
11
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DIPPYCHOWD
Fenrir
0
4
2
0.25
W
Chang'e
Factumest
Chang'e
8
1
2
9
L
5
3
4
2.33
W
0
4
6
0.75
W
0
4
4
0.5
W
Nemesis
ToxicShredz
Nemesis
2
2
3
1.75
L
Kukulkan
ddas98
Kukulkan
1
5
0
0.2
W
Vamana
loldsd
Vamana
6
0
0
6
L
Bacchus
redalert2020
Bacchus
4
1
5
6.5
L
Chaac
soc69
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,973
Damage
39,236
56,089
Taken
58,692
30,202
Mitigated
35,317
10,799
Healing
15,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DIPPYCHOWD
Fenrir
1,063
206
0
1,555
9,664
4,562
0
1,879
7,699
0
14,097
W
Chang'e
Factumest
Chang'e
12,545
576
1,036
6,322
9,955
4,171
1,083
1,822
8,007
101,057
0
L
12,578
5,742
0
2,970
11,086
2,932
405
4,164
6,922
0
38,089
W
3,238
457
1,418
1,947
13,935
8,866
288
3,970
9,899
16,493
0
W
8,090
3,457
0
372
11,269
3,999
842
3,277
7,972
0
37,517
W
Nemesis
ToxicShredz
Nemesis
4,032
1,641
0
2,152
12,135
4,578
0
857
11,278
0
62,276
L
Kukulkan
ddas98
Kukulkan
4,064
117
0
1,116
9,908
3,011
837
6,645
3,263
52,307
0
W
Vamana
loldsd
Vamana
11,331
7,163
0
1,879
11,398
13,703
815
0
11,398
0
57,058
L
Bacchus
redalert2020
Bacchus
5,752
1,446
338
3,860
11,685
11,092
141
3,095
8,590
20,932
0
L
Chaac
soc69
Chaac
3,516
1,103
0
960
13,746
8,605
0
0
13,028
0
22,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,264
Gold Earned
39,255
231
Minions Killed
420
0
Camps Cleared
0
1,345,789
Distance Traveled
1,399,009
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,493
392
18
1
0
258,066
0
W
Chang'e
9,933
710
169
12
0
298,259
0
L
Neith
6,912
494
42
3
0
270,450
0
W
Charon
6,959
497
14
1
0
248,742
4
W
Anhur
6,382
456
59
4
0
250,488
0
W
Nemesis
7,581
542
85
6
0
336,832
0
L
Kukulkan
7,437
531
109
8
0
253,882
0
W
Vamana
8,400
600
93
7
0
264,688
0
L
Bacchus
7,671
548
32
2
0
300,432
0
L
Chaac
5,751
411
30
2
0
262,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role