Player Matchup

Cthulhu
Cthulhu
DrFades
Cthulhu
Level 82
God Stats
1W - 0L
1,277 SR
Queue Stats
4W - 1L
1,413 Elo+
Solo
Nu Wa
Nu Wa
MarneAngel
Nu Wa
Level 134
God Stats
8W - 3L
1,660 SR
Queue Stats
176W - 196L
1,476 Elo+
Party 1
Ix Chel
Ix Chel
YoungGuN565
Ix Chel
Level 126
God Stats
2W - 2L
1,543 SR
Queue Stats
267W - 275L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
the_jaisemberg
Gilgamesh
Level 107
God Stats
8W - 11L
1,367 SR
Queue Stats
529W - 537L
1,428 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xxhaseox
Morgan Le Fay
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 54L
1,548 Elo+
Solo
Team Averages
Level 102
1,470 SR
1,473 Elo+

VS

Team Averages
Level 138
1,330 SR
1,452 Elo+
Horus
Horus
 
Horus
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Goomba_318
Ares
Level 107
God Stats
0W - 1L
1,302 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Reo1918
Scylla
Level 158
God Stats
0W - 2L
1,237 SR
Queue Stats
320W - 340L
1,408 Elo+
Solo
Hachiman
Hachiman
SatinTiger
Hachiman
Level 154
God Stats
17W - 17L
1,505 SR
Queue Stats
414W - 427L
1,434 Elo+
Solo
Raijin
Raijin
jakor1218
Raijin
Level 83
God Stats
2W - 9L
1,106 SR
Queue Stats
175W - 167L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrFades
Cthulhu
12
0 / 2 / 12
7,938
722
7,250
10,299
11,495
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
16
6 / 1 / 8
9,502
864
11,245
6,686
4,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
YoungGuN565
Ix Chel
14
4 / 3 / 6
8,380
762
6,815
8,483
4,564
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
the_jaisemberg
Gilgamesh
15
2 / 2 / 8
8,146
741
9,391
12,658
11,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
xxhaseox
Morgan Le Fay
14
2 / 2 / 7
7,840
713
10,301
9,572
4,817
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 4 / 0
7,282
662
1,131
11,674
8,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
0 / 4 / 4
7,821
711
9,988
12,865
12,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Reo1918
Scylla
17
1 / 1 / 6
9,376
852
9,514
7,317
3,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
SatinTiger
Hachiman
16
5 / 2 / 2
8,856
805
9,199
8,078
3,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
jakor1218
Raijin
14
3 / 3 / 4
8,497
772
10,853
8,939
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
14
Kills
10
10
Deaths
14
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
0
0.25
W
Cthulhu
DrFades
Cthulhu
0
2
12
3
L
0
4
4
0.5
W
Nu Wa
6
1
8
10
L
Scylla
Reo1918
Scylla
1
1
6
4
L
Hachiman
SatinTiger
Hachiman
5
2
2
3
W
Ix Chel
YoungGuN565
Ix Chel
4
3
6
2.33
L
Raijin
jakor1218
Raijin
3
3
4
1.67
W
Gilgamesh
the_jaisemberg
Gilgamesh
2
2
8
3
W
Morgan Le Fay
xxhaseox
Morgan Le Fay
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,002
Damage
40,685
47,698
Taken
48,873
36,252
Mitigated
31,998
18,324
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,131
496
2,905
3,202
11,674
8,848
0
8,482
3,014
0
2,822
W
Cthulhu
DrFades
Cthulhu
7,250
279
103
882
10,299
11,495
0
6,043
4,256
9,657
0
L
9,988
95
1,402
2,011
12,865
12,311
0
7,767
4,592
13,205
0
W
Nu Wa
11,245
4,865
5,313
2,764
6,686
4,320
46
4,567
2,119
31,078
0
L
Scylla
Reo1918
Scylla
9,514
1,047
662
1,605
7,317
3,307
0
6,131
1,102
40,628
0
L
Hachiman
SatinTiger
Hachiman
9,199
6,183
925
1,962
8,078
3,132
0
6,336
1,658
0
23,425
W
Ix Chel
YoungGuN565
Ix Chel
6,815
1,801
3,364
1,217
8,483
4,564
0
5,539
2,944
14,250
0
L
Raijin
jakor1218
Raijin
10,853
1,185
347
418
8,939
4,400
0
6,895
1,944
26,177
0
W
Gilgamesh
the_jaisemberg
Gilgamesh
9,391
1,338
979
2,283
12,658
11,056
0
7,384
5,274
0
20,890
W
Morgan Le Fay
xxhaseox
Morgan Le Fay
10,301
2,162
429
990
9,572
4,817
140
6,822
2,750
17,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,806
Gold Earned
41,832
123
Minions Killed
145
0
Camps Cleared
0
1,142,129
Distance Traveled
1,046,377
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,282
662
0
0
0
213,069
0
W
Cthulhu
7,938
722
13
1
0
248,336
0
L
Ares
7,821
711
8
1
0
227,852
0
W
Nu Wa
9,502
864
41
4
0
242,859
0
L
Scylla
9,376
852
80
7
0
218,744
0
L
Hachiman
8,856
805
22
2
0
193,351
1
W
Ix Chel
8,380
762
30
3
0
190,203
0
L
Raijin
8,497
772
35
3
0
193,361
0
W
Gilgamesh
8,146
741
20
2
0
223,890
0
W
Morgan Le Fay
7,840
713
19
2
0
236,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role