Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Lockness559
Izanami
Level 103
God Stats
81W - 66L
1,585 SR
Queue Stats
155W - 132L
1,488 Elo+
Solo
Atlas
Atlas
OneGirlTwoPenta
Atlas
Level 158
God Stats
1W - 1L
1,549 SR
Queue Stats
132W - 132L
1,546 Elo+
Solo
Ullr
Ullr
gusc2804
Ullr
Level 126
God Stats
2W - 0L
1,717 SR
Queue Stats
9W - 3L
1,657 Elo+
Party 1
Raijin
Raijin
ㅤㅤㅤㅤAnkㅤㅤㅤㅤ
Raijin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,860 Elo+
Party 1
Team Averages
Level 108
1,570 SR
1,610 Elo+

VS

Team Averages
Level 131
1,585 SR
1,514 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Dagnabbit90
Surtr
Level 107
God Stats
3W - 2L
1,722 SR
Queue Stats
9W - 11L
1,547 Elo+
Solo
Atlas
Atlas
ProHunterX8
Atlas
Level 135
God Stats
6W - 5L
1,494 SR
Queue Stats
257W - 240L
1,499 Elo+
Solo
Arachne
Arachne
TakenMaxwraith
Arachne
Level 127
God Stats
36W - 17L
1,636 SR
Queue Stats
424W - 449L
1,542 Elo+
Solo
Ullr
Ullr
dxikirai
Ullr
Level 127
God Stats
2W - 3L
1,571 SR
Queue Stats
105W - 115L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
5 / 0 / 1
5,833
583
3,996
7,374
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Lockness559
Izanami
13
3 / 0 / 0
7,387
739
4,766
7,955
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 3
5,491
549
2,204
7,175
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
7
1 / 2 / 0
4,452
445
460
4,551
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 1 / 1
7,124
712
8,586
6,510
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
7
0 / 3 / 0
4,799
480
3,264
4,871
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 3 / 0
5,768
577
5,635
8,902
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 3 / 0
5,643
564
3,128
9,233
5,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 6 / 0
4,943
494
2,562
10,250
3,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
9
0 / 1 / 2
5,317
532
1,979
4,014
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
15
Kills
3
4
Deaths
16
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
1
5.5
L
Nu Wa
 
Nu Wa
0
3
0
0
L
1
3
0
0.33
W
Izanami
Lockness559
Izanami
3
0
0
3
W
0
1
3
1.5
L
2
3
0
0.67
L
0
6
0
0
L
Ullr
0
1
2
1
W
Ullr
1
2
0
0.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,012
Damage
16,568
33,565
Taken
37,270
13,722
Mitigated
17,410
7,757
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,996
1,861
0
1,340
7,374
2,554
0
1,522
5,852
0
36,355
L
Nu Wa
 
Nu Wa
3,264
976
0
1,595
4,871
1,627
0
3,257
1,614
28,658
0
L
5,635
2,123
0
1,616
8,902
5,430
0
0
8,902
756
38,950
W
Izanami
Lockness559
Izanami
4,766
3,352
0
4,170
7,955
2,872
0
462
7,062
0
61,294
W
2,204
1,023
0
961
7,175
4,318
132
1,352
5,823
25,038
0
L
3,128
1,154
88
1,249
9,233
5,681
0
4,327
4,906
23,220
0
L
2,562
2,053
0
1,344
10,250
3,178
0
1,638
8,612
0
35,174
L
Ullr
1,979
934
0
899
4,014
1,494
0
1,568
2,446
0
31,019
W
Ullr
460
70
0
600
4,551
1,526
299
500
3,963
0
15,538
W
8,586
356
0
686
6,510
2,452
0
2,871
3,639
70,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,287
Gold Earned
26,470
364
Minions Killed
261
0
Camps Cleared
0
979,092
Distance Traveled
939,024
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,833
583
66
7
0
252,076
0
L
Nu Wa
4,799
480
48
5
0
141,690
1
L
Surtr
5,768
577
60
6
0
213,311
4
W
Izanami
7,387
739
118
12
0
173,487
3
W
Atlas
5,491
549
40
4
0
197,445
0
L
Atlas
5,643
564
33
3
0
198,936
0
L
Arachne
4,943
494
55
6
0
203,900
0
L
Ullr
5,317
532
65
7
0
181,187
0
W
Ullr
4,452
445
31
3
0
132,014
0
W
Raijin
7,124
712
109
11
0
224,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role