Player Matchup

Thanatos
Thanatos
Ayirus1
Thanatos
Level 126
God Stats
1W - 2L
1,382 SR
Queue Stats
122W - 148L
1,386 Elo+
Party 1
Neith
Neith
Istari_elder
Neith
Level 34
God Stats
33W - 25L
1,602 SR
Queue Stats
89W - 79L
1,503 Elo+
Party 3
Cthulhu
Cthulhu
VNT-_-SLK
Cthulhu
Level 80
God Stats
6W - 4L
1,584 SR
Queue Stats
22W - 32L
1,369 Elo+
Party 1
Nu Wa
Nu Wa
Zedfer_
Nu Wa
Level 118
God Stats
2W - 0L
1,456 SR
Queue Stats
87W - 72L
1,503 Elo+
Party 3
Geb
Geb
bleu350laser
Geb
Level 69
God Stats
2W - 2L
1,336 SR
Queue Stats
214W - 280L
1,373 Elo+
Party 1
Team Averages
Level 85
1,472 SR
1,427 Elo+

VS

Team Averages
Level 83
1,464 SR
1,433 Elo+
Loki
Loki
 
Loki
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alblfred2
Merlin
Level 36
God Stats
5W - 16L
1,376 SR
Queue Stats
13W - 28L
1,363 Elo+
Party 2
Xbalanque
Xbalanque
Diricen
Xbalanque
Level 108
God Stats
4W - 6L
1,544 SR
Queue Stats
228W - 229L
1,494 Elo+
Solo
Pele
Pele
Fizistilos
Pele
Level 42
God Stats
8W - 17L
1,370 SR
Queue Stats
12W - 30L
1,338 Elo+
Party 2
Achilles
Achilles
MichVolc
Achilles
Level 109
God Stats
61W - 61L
1,529 SR
Queue Stats
484W - 448L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ayirus1
Thanatos
13
4 / 0 / 2
6,984
635
5,238
11,530
4,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 2
5,641
513
4,083
4,407
1,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
VNT-_-SLK
Cthulhu
10
1 / 0 / 0
6,208
564
3,788
5,795
4,415
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Zedfer_
Nu Wa
11
1 / 0 / 2
6,240
567
4,559
2,726
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 2
5,540
504
3,105
9,650
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 1 / 0
5,568
506
3,556
8,084
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Alblfred2
Merlin
10
0 / 1 / 0
5,426
493
1,875
3,743
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
Diricen
Xbalanque
9
0 / 2 / 1
5,592
508
5,086
5,266
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 1
5,516
501
2,453
10,593
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
MichVolc
Achilles
8
1 / 1 / 0
5,403
491
3,576
8,318
6,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
8
Kills
1
1
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
0
0
L
Merlin
Alblfred2
Merlin
0
1
0
0
W
Thanatos
Ayirus1
Thanatos
4
0
2
5
L
Xbalanque
Diricen
Xbalanque
0
2
1
0.25
L
0
3
1
0.17
W
1
0
2
2
L
Achilles
MichVolc
Achilles
1
1
0
1
W
Cthulhu
VNT-_-SLK
Cthulhu
1
0
0
1
W
Nu Wa
Zedfer_
Nu Wa
1
0
2
2
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,773
Damage
16,546
34,108
Taken
36,004
17,635
Mitigated
15,153
15,198
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,556
394
0
2,996
8,084
3,272
0
2,873
4,554
0
31,840
L
Merlin
Alblfred2
Merlin
1,875
214
0
750
3,743
956
0
1,976
1,767
39,602
0
W
Thanatos
Ayirus1
Thanatos
5,238
1,509
0
8,238
11,530
4,426
0
292
11,196
0
61,772
L
Xbalanque
Diricen
Xbalanque
5,086
2,758
0
1,877
5,266
1,380
0
938
4,328
0
40,388
L
2,453
592
0
1,388
10,593
3,157
0
2,548
8,045
0
44,936
W
4,083
1,255
0
1,225
4,407
1,316
0
0
4,407
0
35,109
L
Achilles
MichVolc
Achilles
3,576
689
0
3,072
8,318
6,388
0
2,160
6,158
0
24,094
W
Cthulhu
VNT-_-SLK
Cthulhu
3,788
211
0
1,358
5,795
4,415
0
0
4,965
31,229
300
W
Nu Wa
Zedfer_
Nu Wa
4,559
1,882
0
250
2,726
822
752
589
2,137
42,383
0
W
3,105
476
316
3,811
9,650
6,656
78
994
8,656
13,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,613
Gold Earned
27,505
292
Minions Killed
291
0
Camps Cleared
0
1,049,766
Distance Traveled
1,055,266
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,568
506
48
4
0
233,587
1
L
Merlin
5,426
493
80
7
0
204,546
2
W
Thanatos
6,984
635
101
9
0
242,284
0
L
Xbalanque
5,592
508
74
7
0
187,506
2
L
Pele
5,516
501
64
6
0
201,445
0
W
Neith
5,641
513
61
6
0
183,743
0
L
Achilles
5,403
491
25
2
0
228,182
2
W
Cthulhu
6,208
564
44
4
0
201,860
0
W
Nu Wa
6,240
567
72
7
0
187,934
0
W
Geb
5,540
504
14
1
0
233,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role