Player Matchup

Ares
Ares
Gold V
Ongobongo
Ares
Gold V
Level 121
God Stats
7W - 13L
1,458 SR
Queue Stats
167W - 188L
1,173 MMR
Solo
Nemesis
Nemesis
Bronze III
Voesh
Nemesis
Bronze III
Level 62
God Stats
0W - 1L
1,629 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Anubis
Anubis
Bronze III
Огогой
Anubis
Bronze III
Level 100
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,468 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,601 SR
1,347 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,549 SR
1,351 MMR
Hercules
Hercules
Silver I
NLS666
Hercules
Silver I
Level 45
God Stats
3W - 3L
1,616 SR
Queue Stats
14W - 15L
1,507 MMR
Party 1
Ix Chel
Ix Chel
Silver II
P4lNfromH3LL
Ix Chel
Silver II
Level 142
God Stats
2W - 1L
1,537 SR
Queue Stats
14W - 14L
1,452 MMR
Party 1
Awilix
Awilix
Silver I
ultimate22
Awilix
Silver I
Level 83
God Stats
7W - 4L
1,496 SR
Queue Stats
37W - 53L
1,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
3 / 5 / 1
13,006
723
17,291
22,073
26,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Voesh
Nemesis
12
0 / 8 / 1
10,979
610
3,823
20,742
16,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
16
1 / 8 / 2
12,477
693
11,500
13,537
7,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
NoxNe ZhaKukulkanBastetBakasura

VS

Bans
DiscordiaLokiBacchusArtemisSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NLS666
Hercules
17
8 / 1 / 11
14,206
789
12,782
20,062
17,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
P4lNfromH3LL
Ix Chel
18
6 / 0 / 14
14,962
831
21,942
15,100
6,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
ultimate22
Awilix
16
7 / 3 / 10
14,173
787
13,198
13,365
5,623
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
4
Kills
21
21
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hercules
NLS666
Hercules
8
1
11
13.5
L
Ares
3
5
1
0.7
W
Ix Chel
P4lNfromH3LL
Ix Chel
6
0
14
13
L
Nemesis
Voesh
Nemesis
0
8
1
0.06
W
Awilix
ultimate22
Awilix
7
3
10
4
L
Anubis
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,614
Damage
47,922
56,352
Taken
48,527
50,215
Mitigated
29,537
8,087
Healing
19,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
NLS666
Hercules
12,782
2,956
0
5,724
20,062
17,472
576
13,131
5,514
0
27,271
L
Ares
17,291
594
0
4,943
22,073
26,005
132
9,237
12,328
38,774
0
W
Ix Chel
P4lNfromH3LL
Ix Chel
21,942
3,098
5,481
8,553
15,100
6,442
910
7,832
6,553
104,655
0
L
Nemesis
Voesh
Nemesis
3,823
776
0
315
20,742
16,585
0
8,185
12,034
0
13,017
W
Awilix
ultimate22
Awilix
13,198
7,289
0
229
13,365
5,623
1,537
8,204
5,161
0
60,157
L
Anubis
11,500
286
0
2,829
13,537
7,625
153
4,736
8,564
74,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,462
Gold Earned
43,341
142
Minions Killed
224
0
Camps Cleared
0
864,648
Distance Traveled
1,052,365
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,206
789
24
1
0
359,148
2
L
Ares
13,006
723
27
2
0
305,631
0
W
Ix Chel
14,962
831
139
8
0
341,459
6
L
Nemesis
10,979
610
14
1
0
295,320
0
W
Awilix
14,173
787
61
3
0
351,758
2
L
Anubis
12,477
693
101
6
0
263,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role