Player Matchup

Ix Chel
Ix Chel
CoachTTV
Ix Chel
Level 114
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 26L
1,398 Elo+
Solo
Ra
Ra
Ejshekdv
Ra
Level 116
God Stats
4W - 3L
1,617 SR
Queue Stats
86W - 46L
1,663 Elo+
Party 1
Thor
Thor
Seyfier
Thor
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 195L
1,452 Elo+
Solo
Hachiman
Hachiman
YokkoraSex
Hachiman
Level 159
God Stats
0W - 1L
1,543 SR
Queue Stats
106W - 58L
1,628 Elo+
Party 1
Khepri
Khepri
maskkill1234
Khepri
Level 149
God Stats
19W - 20L
1,512 SR
Queue Stats
105W - 105L
1,536 Elo+
Solo
Team Averages
Level 131
1,535 SR
1,535 Elo+

VS

Team Averages
Level 113
1,603 SR
1,518 Elo+
Guan Yu
Guan Yu
CommonSense5439
Guan Yu
Level 44
God Stats
57W - 54L
1,531 SR
Queue Stats
58W - 59L
1,486 Elo+
Solo
Chaac
Chaac
DannyHdz131001
Chaac
Level 131
God Stats
2W - 0L
1,680 SR
Queue Stats
71W - 67L
1,501 Elo+
Solo
Yemoja
Yemoja
F3rdiLand
Yemoja
Level 127
God Stats
6W - 9L
1,514 SR
Queue Stats
302W - 292L
1,561 Elo+
Solo
Sol
Sol
Storm2325
Sol
Level 117
God Stats
2W - 2L
1,645 SR
Queue Stats
255W - 236L
1,536 Elo+
Solo
Hachiman
Hachiman
YanaChang
Hachiman
Level 146
God Stats
2W - 1L
1,646 SR
Queue Stats
97W - 76L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CoachTTV
Ix Chel
11
0 / 4 / 0
7,015
638
0
4,554
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 2 / 0
9,042
822
5,314
6,823
3,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
Seyfier
Thor
14
1 / 1 / 0
7,757
705
7,363
5,251
1,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
YokkoraSex
Hachiman
16
0 / 0 / 1
8,789
799
8,381
8,260
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
13
0 / 0 / 0
7,970
725
2,037
2,476
2,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 3
8,538
776
2,666
8,010
8,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

16
3 / 0 / 2
9,568
870
10,218
9,527
6,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
F3rdiLand
Yemoja
15
0 / 0 / 5
9,208
837
416
6,611
5,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
2 / 1 / 2
9,556
869
4,137
7,162
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
YanaChang
Hachiman
16
1 / 0 / 3
9,432
857
5,737
10,293
4,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
6
7
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
CoachTTV
Ix Chel
0
4
0
0
W
0
0
3
1.5
W
3
0
2
4
L
0
2
0
0
W
Yemoja
F3rdiLand
Yemoja
0
0
5
2.5
L
Thor
Seyfier
Thor
1
1
0
1
W
2
1
2
3
W
Hachiman
YanaChang
Hachiman
1
0
3
2.5
L
Hachiman
YokkoraSex
Hachiman
0
0
1
0.5
L
Khepri
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,095
Damage
23,174
27,364
Taken
41,603
11,825
Mitigated
27,133
6,781
Healing
21,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
CoachTTV
Ix Chel
0
0
9
119
4,554
1,629
0
1,892
2,662
1,353
0
W
2,666
0
2,021
3,518
8,010
8,517
0
1,346
6,616
0
14,321
W
10,218
823
0
2,767
9,527
6,277
374
1,438
8,045
0
35,482
L
5,314
298
637
2,202
6,823
3,130
0
785
6,038
46,049
0
W
Yemoja
F3rdiLand
Yemoja
416
195
5,115
3,203
6,611
5,048
362
970
5,607
5,940
0
L
Thor
Seyfier
Thor
7,363
69
0
86
5,251
1,839
0
444
4,807
0
16,341
W
4,137
1,506
0
2,489
7,162
2,804
3,090
730
6,364
33,648
0
W
Hachiman
YanaChang
Hachiman
5,737
2,458
0
2,606
10,293
4,487
3,968
2,510
7,620
0
50,964
L
Hachiman
YokkoraSex
Hachiman
8,381
3,405
0
2,134
8,260
3,151
0
1,340
6,920
0
43,844
L
Khepri
2,037
56
1,108
486
2,476
2,076
0
92
2,384
9,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,573
Gold Earned
46,302
226
Minions Killed
272
0
Camps Cleared
0
948,243
Distance Traveled
1,160,158
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,015
638
5
0
0
82,106
0
W
Guan Yu
8,538
776
23
2
0
244,899
0
W
Chaac
9,568
870
58
5
0
259,405
0
L
Ra
9,042
822
105
10
0
260,301
0
W
Yemoja
9,208
837
19
2
0
219,028
0
L
Thor
7,757
705
21
2
0
224,015
4
W
Sol
9,556
869
74
7
0
206,974
0
W
Hachiman
9,432
857
98
9
0
229,852
0
L
Hachiman
8,789
799
81
7
0
237,954
0
L
Khepri
7,970
725
14
1
0
143,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role