Player Matchup

Artemis
Artemis
 
Artemis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
II Get Hyphy II
Medusa
Level 121
God Stats
186W - 200L
1,407 SR
Queue Stats
363W - 407L
1,357 Elo+
Solo
Ix Chel
Ix Chel
heldmercury
Ix Chel
Level 121
God Stats
1W - 11L
1,152 SR
Queue Stats
5W - 19L
1,180 Elo+
Solo
Team Averages
Level 130
1,353 SR
1,345 Elo+

VS

Team Averages
Level 146
1,539 SR
1,346 Elo+
Chernobog
Chernobog
Lum1nou2G
Chernobog
Level 134
God Stats
48W - 48L
1,427 SR
Queue Stats
1,488W - 1,563L
1,393 Elo+
Solo
Nu Wa
Nu Wa
lezbiankamikaze
Nu Wa
Level 148
God Stats
1W - 1L
1,412 SR
Queue Stats
7W - 15L
1,257 Elo+
Solo
Ymir
Ymir
zxodiacxz
Ymir
Level 155
God Stats
8W - 2L
1,779 SR
Queue Stats
255W - 304L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 0 / 2
7,011
701
2,863
6,190
2,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 6 / 4
8,522
852
8,851
8,820
3,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
heldmercury
Ix Chel
10
4 / 2 / 2
7,966
797
6,441
5,887
2,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lum1nou2G
Chernobog
11
6 / 2 / 1
9,140
914
9,772
10,013
3,935
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 4 / 4
7,846
785
6,051
9,143
3,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
1 / 1 / 5
8,231
823
1,178
4,931
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
7
Kills
8
8
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
0
2
1
L
3
6
4
0.83
W
Chernobog
Lum1nou2G
Chernobog
6
2
1
3.25
L
Ix Chel
heldmercury
Ix Chel
4
2
2
2.5
W
1
4
4
0.75
W
Ymir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,155
Damage
17,001
20,897
Taken
24,087
7,390
Mitigated
10,641
1,070
Healing
3,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,863
420
0
935
6,190
2,049
0
2,037
4,153
0
21,971
L
8,851
3,657
0
0
8,820
3,111
66
3,363
5,457
0
30,665
W
Chernobog
Lum1nou2G
Chernobog
9,772
6,856
0
559
10,013
3,935
592
1,390
8,623
0
38,622
L
Ix Chel
heldmercury
Ix Chel
6,441
1,050
120
15
5,887
2,230
0
2,385
3,502
26,695
0
W
6,051
1,866
0
2,192
9,143
3,042
1,048
3,256
5,887
22,174
0
W
Ymir
1,178
320
0
475
4,931
3,664
320
2,157
2,774
19,694
1,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,499
Gold Earned
25,217
108
Minions Killed
108
0
Camps Cleared
0
469,758
Distance Traveled
466,104
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,011
701
35
4
0
164,890
5
L
Medusa
8,522
852
44
4
0
156,497
0
W
Chernobog
9,140
914
49
5
0
175,978
3
L
Ix Chel
7,966
797
29
3
0
148,371
4
W
Nu Wa
7,846
785
16
2
0
156,904
0
W
Ymir
8,231
823
43
4
0
133,222
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role