Player Matchup

Gilgamesh
Gilgamesh
Gold IV
arbaleto
Gilgamesh
Gold IV
Level 109
God Stats
1W - 1L
1,295 SR
Queue Stats
8W - 8L
1,709 MMR
Party 1
Ares
Ares
Gold II
beburi
Ares
Gold II
Level 125
God Stats
1W - 0L
1,317 SR
Queue Stats
9W - 7L
1,807 MMR
Party 1
Ix Chel
Ix Chel
Gold II
giokso3
Ix Chel
Gold II
Level 137
God Stats
4W - 2L
1,631 SR
Queue Stats
18W - 18L
1,846 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,414 SR
1,787 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,537 SR
1,657 MMR
Horus
Horus
Gold II
 
Horus
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
Bodker-89
Nu Wa
Gold II
Level 123
God Stats
6W - 9L
1,598 SR
Queue Stats
65W - 86L
1,470 MMR
Solo
Hou Yi
Hou Yi
Diamond V
hamidthealfather
Hou Yi
Diamond V
Level 68
God Stats
10W - 10L
1,511 SR
Queue Stats
59W - 63L
2,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
arbaleto
Gilgamesh
12
3 / 2 / 5
9,117
829
6,012
12,934
9,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
beburi
Ares
11
1 / 0 / 7
8,146
741
9,031
12,306
10,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ix Chel
giokso3
Ix Chel
12
4 / 2 / 4
9,419
856
10,540
6,693
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AchillesThothAo KuangAthenaCharon

VS

Bans
Ne ZhaPersephoneAwilixGebUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 3 / 1
8,058
733
7,868
12,404
11,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Bodker-89
Nu Wa
10
1 / 3 / 2
7,845
713
7,440
5,948
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 2 / 1
8,626
784
10,914
10,893
4,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
8
Kills
4
4
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
1
0.5
L
Nu Wa
Bodker-89
Nu Wa
1
3
2
0.67
W
Gilgamesh
arbaleto
Gilgamesh
3
2
5
2.75
W
Ares
beburi
Ares
1
0
7
4.5
W
Ix Chel
giokso3
Ix Chel
4
2
4
3
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,583
Damage
26,222
31,933
Taken
29,245
22,537
Mitigated
18,001
9,308
Healing
6,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,868
3,009
631
2,490
12,404
11,037
0
7,656
4,163
0
17,907
L
Nu Wa
Bodker-89
Nu Wa
7,440
3,062
0
715
5,948
2,190
63
3,679
2,225
31,531
0
W
Gilgamesh
arbaleto
Gilgamesh
6,012
2,041
0
1,492
12,934
9,766
312
3,419
8,889
0
30,008
W
Ares
beburi
Ares
9,031
651
0
4,436
12,306
10,248
164
2,873
8,752
23,169
0
W
Ix Chel
giokso3
Ix Chel
10,540
1,614
1,629
1,751
6,693
2,523
261
821
5,695
56,237
0
L
10,914
4,519
0
2,556
10,893
4,774
0
7,782
2,863
0
41,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,682
Gold Earned
24,529
142
Minions Killed
127
0
Camps Cleared
0
662,678
Distance Traveled
601,414
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,058
733
21
2
0
214,741
4
L
Nu Wa
7,845
713
58
5
0
193,986
4
W
Gilgamesh
9,117
829
31
3
0
211,143
0
W
Ares
8,146
741
22
2
0
235,998
1
W
Ix Chel
9,419
856
89
8
0
215,537
0
L
Hou Yi
8,626
784
48
4
0
192,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role