Player Matchup

Nu Wa
Nu Wa
OHH 3x
Nu Wa
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 31L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
RoscoeKong
Sun Wukong
Level 97
God Stats
57W - 56L
1,511 SR
Queue Stats
193W - 190L
1,488 Elo+
Party 3
Vulcan
Vulcan
TheBoonGuy
Vulcan
Level 22
God Stats
0W - 3L
1,155 SR
Queue Stats
41W - 42L
1,424 Elo+
Party 2
Skadi
Skadi
Vonschlasen
Skadi
Level 60
God Stats
2W - 6L
1,323 SR
Queue Stats
51W - 56L
1,445 Elo+
Party 2
Hades
Hades
marc23ramz
Hades
Level 28
God Stats
40W - 34L
1,612 SR
Queue Stats
59W - 53L
1,548 Elo+
Party 3
Team Averages
Level 63
1,420 SR
1,453 Elo+

VS

Team Averages
Level 55
1,558 SR
1,444 Elo+
Mercury
Mercury
Humid_Sockies
Mercury
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 64L
1,486 Elo+
Party 1
Baron Samedi
Baron Samedi
JAVOCTHEONE
Baron Samedi
Level 129
God Stats
236W - 193L
1,669 SR
Queue Stats
723W - 720L
1,521 Elo+
Solo
Neith
Neith
PreQummies
Neith
Level 17
God Stats
4W - 0L
1,703 SR
Queue Stats
39W - 53L
1,426 Elo+
Party 1
Achilles
Achilles
organyka
Achilles
Level 17
God Stats
4W - 4L
1,563 SR
Queue Stats
11W - 21L
1,340 Elo+
Party 1
Sobek
Sobek
sIendyyy
Sobek
Level 49
God Stats
2W - 3L
1,354 SR
Queue Stats
72W - 99L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
OHH 3x
Nu Wa
14
0 / 0 / 0
7,922
720
0
0
0
Sun Wukong
RoscoeKong
Sun Wukong
17
0 / 3 / 4
11,053
1,005
9,864
15,684
15,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vulcan
TheBoonGuy
Vulcan
17
0 / 6 / 4
10,915
992
16,259
11,581
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 5 / 3
11,067
1,006
12,814
12,759
5,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
16
3 / 2 / 1
11,417
1,038
7,133
12,606
11,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

186

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
3 / 1 / 12
12,018
1,093
11,943
12,495
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
JAVOCTHEONE
Baron Samedi
18
1 / 0 / 13
11,446
1,041
11,228
3,790
1,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
18
7 / 1 / 6
12,718
1,156
13,121
9,305
4,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
organyka
Achilles
18
4 / 1 / 9
11,527
1,048
8,314
11,290
16,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
sIendyyy
Sobek
17
1 / 1 / 9
11,601
1,055
5,092
13,275
19,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
4
Kills
16
16
Deaths
4
12
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Mercury
3
1
12
9
W
Baron Samedi
JAVOCTHEONE
Baron Samedi
1
0
13
7.5
L
Nu Wa
OHH 3x
Nu Wa
0
0
0
0
W
Neith
7
1
6
10
L
Sun Wukong
RoscoeKong
Sun Wukong
0
3
4
0.67
L
Vulcan
TheBoonGuy
Vulcan
0
6
4
0.33
L
1
5
3
0.5
L
Hades
3
2
1
1.75
W
Achilles
organyka
Achilles
4
1
9
8.5
W
Sobek
sIendyyy
Sobek
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,070
Damage
49,698
52,630
Taken
50,155
37,106
Mitigated
48,702
6,864
Healing
10,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
11,943
5,820
0
468
12,495
6,636
0
5,613
6,882
0
36,410
W
Baron Samedi
JAVOCTHEONE
Baron Samedi
11,228
350
1,759
1,582
3,790
1,902
0
1,956
1,834
30,287
0
L
Nu Wa
OHH 3x
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Neith
13,121
5,471
0
2,092
9,305
4,727
0
3,895
5,410
0
50,798
L
Sun Wukong
RoscoeKong
Sun Wukong
9,864
1,825
0
3,984
15,684
15,374
0
4,286
10,974
0
40,119
L
Vulcan
TheBoonGuy
Vulcan
16,259
8,974
0
250
11,581
5,170
0
4,180
7,259
34,003
0
L
12,814
5,090
141
863
12,759
5,430
0
3,142
9,476
0
39,730
L
Hades
7,133
876
274
1,352
12,606
11,132
0
4,712
7,751
22,184
0
W
Achilles
organyka
Achilles
8,314
242
0
1,941
11,290
16,230
0
5,229
6,061
0
21,857
W
Sobek
sIendyyy
Sobek
5,092
328
0
2,354
13,275
19,207
0
6,699
6,576
13,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,374
Gold Earned
59,310
204
Minions Killed
230
5
Camps Cleared
12
827,943
Distance Traveled
1,118,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,018
1,093
38
3
10
258,767
0
W
Baron Samedi
11,446
1,041
55
5
0
218,180
0
L
Nu Wa
7,922
720
0
0
0
0
0
W
Neith
12,718
1,156
94
9
1
213,210
0
L
Sun Wukong
11,053
1,005
81
7
2
219,852
0
L
Vulcan
10,915
992
49
4
0
196,417
0
L
Skadi
11,067
1,006
40
4
1
209,941
0
L
Hades
11,417
1,038
34
3
2
201,733
0
W
Achilles
11,527
1,048
30
3
1
243,648
0
W
Sobek
11,601
1,055
13
1
0
184,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role