Player Matchup

Tyr
Tyr
AsylumOfSouls
Tyr
Level 56
God Stats
2W - 20L
1,045 SR
Queue Stats
33W - 101L
1,299 Elo+
Party 3
Nemesis
Nemesis
Azazrael
Nemesis
Level 140
God Stats
5W - 7L
1,512 SR
Queue Stats
51W - 132L
1,291 Elo+
Party 3
Scylla
Scylla
Higonokami
Scylla
Level 101
God Stats
1W - 12L
1,199 SR
Queue Stats
19W - 54L
1,302 Elo+
Party 3
Ares
Ares
JazzyB21
Ares
Level 116
God Stats
0W - 1L
1,356 SR
Queue Stats
32W - 58L
1,398 Elo+
Party 3
Anhur
Anhur
TheEpicSnowMan
Anhur
Level 121
God Stats
8W - 4L
1,701 SR
Queue Stats
44W - 73L
1,458 Elo+
Party 3
Team Averages
Level 107
1,363 SR
1,349 Elo+

VS

Team Averages
Level 104
1,602 SR
1,586 Elo+
Ymir
Ymir
FuIcrum
Ymir
Level 85
God Stats
5W - 4L
1,608 SR
Queue Stats
148W - 116L
1,568 Elo+
Party 2
Anhur
Anhur
MooSoka
Anhur
Level 109
God Stats
22W - 17L
1,577 SR
Queue Stats
614W - 549L
1,590 Elo+
Party 1
Achilles
Achilles
UnrelentingTruth
Achilles
Level 103
God Stats
7W - 5L
1,585 SR
Queue Stats
229W - 181L
1,602 Elo+
Solo
Hel
Hel
bomion
Hel
Level 100
God Stats
5W - 3L
1,637 SR
Queue Stats
158W - 121L
1,577 Elo+
Party 2
Ne Zha
Ne Zha
mmmcaramel
Ne Zha
Level 121
God Stats
2W - 1L
1,604 SR
Queue Stats
280W - 260L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,427
493
1,920
7,665
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Azazrael
Nemesis
9
3 / 5 / 2
6,044
549
6,511
12,801
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Higonokami
Scylla
11
1 / 4 / 1
5,987
544
2,255
7,270
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
0 / 3 / 0
5,591
508
2,322
8,402
5,683
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 4 / 1
5,978
543
6,089
9,921
2,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FuIcrum
Ymir
8
2 / 3 / 4
6,191
563
3,767
9,961
7,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
MooSoka
Anhur
10
2 / 3 / 6
6,660
605
8,166
7,799
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
9 / 1 / 2
7,363
669
7,450
10,089
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
bomion
Hel
13
5 / 0 / 3
7,723
702
8,943
5,722
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
mmmcaramel
Ne Zha
12
0 / 0 / 3
7,279
662
7,017
8,758
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
18
18
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Nemesis
Azazrael
Nemesis
3
5
2
0.8
W
Ymir
FuIcrum
Ymir
2
3
4
1.33
L
Scylla
Higonokami
Scylla
1
4
1
0.38
L
Ares
0
3
0
0
W
Anhur
MooSoka
Anhur
2
3
6
1.67
L
2
4
1
0.63
W
9
1
2
10
W
Hel
bomion
Hel
5
0
3
6.5
W
Ne Zha
mmmcaramel
Ne Zha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,097
Damage
35,343
46,059
Taken
42,329
18,308
Mitigated
21,303
5,114
Healing
14,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,920
341
0
891
7,665
3,487
0
1,562
6,058
0
16,655
L
Nemesis
Azazrael
Nemesis
6,511
2,862
0
1,352
12,801
4,162
0
3,621
9,100
0
32,548
W
Ymir
FuIcrum
Ymir
3,767
889
0
876
9,961
7,477
0
393
9,528
28,888
0
L
Scylla
Higonokami
Scylla
2,255
456
0
500
7,270
2,352
0
4,239
3,031
35,483
0
L
Ares
2,322
238
0
1,245
8,402
5,683
0
0
7,468
31,951
0
W
Anhur
MooSoka
Anhur
8,166
4,022
0
2,340
7,799
2,103
0
0
7,799
0
43,555
L
6,089
2,959
0
1,126
9,921
2,624
0
3,288
6,633
0
29,300
W
7,450
2,171
0
1,469
10,089
4,483
0
198
9,879
0
53,281
W
Hel
bomion
Hel
8,943
302
1,034
3,798
5,722
2,278
0
1,544
4,048
65,117
0
W
Ne Zha
mmmcaramel
Ne Zha
7,017
1,482
0
4,920
8,758
4,962
0
2,260
6,498
0
55,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,027
Gold Earned
35,216
265
Minions Killed
406
0
Camps Cleared
0
1,151,234
Distance Traveled
1,204,958
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,427
493
20
2
0
246,430
4
L
Nemesis
6,044
549
59
5
0
236,777
1
W
Ymir
6,191
563
34
3
0
214,422
5
L
Scylla
5,987
544
76
7
0
224,505
1
L
Ares
5,591
508
54
5
0
215,966
1
W
Anhur
6,660
605
77
7
0
197,643
2
L
Anhur
5,978
543
56
5
0
227,556
0
W
Achilles
7,363
669
79
7
0
276,170
2
W
Hel
7,723
702
113
10
0
259,064
1
W
Ne Zha
7,279
662
103
9
0
257,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role