Player Matchup

Hun Batz
Hun Batz
Silver I
AbsolutehZero
Hun Batz
Silver I
Level 148
God Stats
0W - 3L
1,553 SR
Queue Stats
54W - 70L
1,292 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
AkTheRomantic
Gilgamesh
Gold IV
Level 63
God Stats
0W - 2L
1,494 SR
Queue Stats
81W - 90L
1,264 MMR
Solo
Bacchus
Bacchus
Silver III
RABlD BEAST
Bacchus
Silver III
Level 152
God Stats
0W - 2L
1,466 SR
Queue Stats
178W - 192L
1,285 MMR
Solo
Hades
Hades
Silver I
immortaL FPS
Hades
Silver I
Level 149
God Stats
2W - 3L
1,708 SR
Queue Stats
363W - 382L
1,262 MMR
Solo
Hachiman
Hachiman
Silver II
xPablohonduras
Hachiman
Silver II
Level 109
God Stats
1W - 2L
1,517 SR
Queue Stats
46W - 53L
1,266 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,548 SR
1,274 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 162
1,588 SR
1,274 MMR
Nu Wa
Nu Wa
Gold V
BasicSnowflake_
Nu Wa
Gold V
Level 231
God Stats
222W - 223L
1,557 SR
Queue Stats
691W - 713L
1,284 MMR
Solo
Thor
Thor
Gold V
BearSoup
Thor
Gold V
Level 174
God Stats
18W - 12L
1,478 SR
Queue Stats
121W - 120L
1,284 MMR
Solo
Chernobog
Chernobog
Silver IV
FeenieBean
Chernobog
Silver IV
Level 115
God Stats
2W - 2L
1,566 SR
Queue Stats
12W - 16L
1,286 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
GreenLanternn
Kumbhakarna
Silver IV
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 20L
1,255 MMR
Solo
Nike
Nike
Silver II
JAK3 AC
Nike
Silver II
Level 146
God Stats
2W - 0L
1,840 SR
Queue Stats
131W - 139L
1,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AbsolutehZero
Hun Batz
17
4 / 2 / 2
9,845
469
10,163
19,541
8,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
AkTheRomantic
Gilgamesh
16
2 / 2 / 3
10,873
518
10,321
18,846
20,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bacchus
RABlD BEAST
Bacchus
14
1 / 2 / 6
9,488
452
9,641
17,101
17,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
0 / 3 / 3
9,098
433
7,935
17,929
7,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
17
4 / 6 / 1
10,293
490
10,502
21,727
8,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MartichorasShivaGuan YuAo KuangVulcan

VS

Bans
JanusAthenaThothAchillesMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 7
10,054
479
12,531
10,206
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
18
6 / 1 / 4
11,335
540
17,413
14,830
6,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
FeenieBean
Chernobog
17
4 / 4 / 3
11,277
537
16,781
18,807
8,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
GreenLanternn
Kumbhakarna
12
1 / 2 / 5
9,075
432
7,519
18,565
17,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nike
JAK3 AC
Nike
20
4 / 1 / 2
13,414
639
10,457
18,375
17,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
11
Kills
15
15
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AbsolutehZero
Hun Batz
4
2
2
2.5
L
Gilgamesh
AkTheRomantic
Gilgamesh
2
2
3
1.75
W
0
3
7
1.17
W
Thor
6
1
4
8
W
Chernobog
FeenieBean
Chernobog
4
4
3
1.38
W
Kumbhakarna
GreenLanternn
Kumbhakarna
1
2
5
1.75
W
Nike
JAK3 AC
Nike
4
1
2
5
L
Bacchus
RABlD BEAST
Bacchus
1
2
6
2
L
0
3
3
0.5
L
Hachiman
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,562
Damage
64,701
95,144
Taken
80,783
62,232
Mitigated
54,100
30,786
Healing
18,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AbsolutehZero
Hun Batz
10,163
2,781
0
8,154
19,541
8,510
0
4,024
15,241
0
96,576
L
Gilgamesh
AkTheRomantic
Gilgamesh
10,321
2,239
0
2,781
18,846
20,865
0
2,417
16,293
0
83,412
W
12,531
2,688
0
2,080
10,206
4,040
0
4,522
5,313
82,353
0
W
Thor
17,413
3,526
0
3,133
14,830
6,973
0
2,846
11,849
0
114,150
W
Chernobog
FeenieBean
Chernobog
16,781
11,332
0
6,391
18,807
8,175
30
4,038
14,673
0
94,085
W
Kumbhakarna
GreenLanternn
Kumbhakarna
7,519
1,231
0
4,216
18,565
17,521
0
5,442
12,900
22,858
0
W
Nike
JAK3 AC
Nike
10,457
1,594
0
2,360
18,375
17,391
2,079
1,965
15,465
408
127,704
L
Bacchus
RABlD BEAST
Bacchus
9,641
1,252
2,148
3,466
17,101
17,200
0
5,982
10,821
37,660
0
L
7,935
460
1,420
7,258
17,929
7,511
0
5,047
12,626
77,188
0
L
Hachiman
10,502
6,502
0
5,559
21,727
8,146
635
3,189
18,460
0
82,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,597
Gold Earned
55,155
596
Minions Killed
604
0
Camps Cleared
0
2,054,650
Distance Traveled
2,047,806
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,845
469
126
6
0
476,488
1
L
Gilgamesh
10,873
518
140
7
0
408,880
0
W
Nu Wa
10,054
479
122
6
0
358,105
2
W
Thor
11,335
540
119
6
0
457,530
3
W
Chernobog
11,277
537
141
7
0
397,167
3
W
Kumbhakarna
9,075
432
21
1
0
427,572
5
W
Nike
13,414
639
201
10
0
407,432
0
L
Bacchus
9,488
452
49
2
0
411,341
6
L
Hades
9,098
433
145
7
0
383,657
4
L
Hachiman
10,293
490
136
6
0
374,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role