Player Matchup

Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
TheJabba4
Ne Zha
Gold V
Level 48
God Stats
3W - 0L
1,752 SR
Queue Stats
23W - 9L
1,669 MMR
Solo
Ra
Ra
Gold IV
movedbrun02
Ra
Gold IV
Level 159
God Stats
2W - 3L
1,596 SR
Queue Stats
30W - 30L
1,624 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,616 SR
1,598 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 176
1,544 SR
1,576 MMR
Ymir
Ymir
Bronze IV
IsZetsuAgain
Ymir
Bronze IV
Level 32
God Stats
3W - 6L
1,285 SR
Queue Stats
25W - 24L
1,311 MMR
Solo
Xbalanque
Xbalanque
Gold I
Jahera
Xbalanque
Gold I
Level 182
God Stats
23W - 11L
1,716 SR
Queue Stats
103W - 110L
1,708 MMR
Party 1
Nox
Nox
Gold I
Kazuo_Kamelot
Nox
Gold I
Level 313
God Stats
30W - 25L
1,632 SR
Queue Stats
103W - 110L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 2 / 10
9,791
816
8,245
12,282
12,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
TheJabba4
Ne Zha
14
4 / 1 / 9
10,337
861
11,040
15,711
13,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
9 / 1 / 6
11,353
946
15,156
7,997
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ThothPersephoneVulcanBacchusKuzenbo

VS

Bans
AchillesGilgameshGebSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
8,696
725
9,769
14,929
14,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Jahera
Xbalanque
12
0 / 3 / 4
8,610
718
10,724
12,554
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 7 / 2
8,478
707
2,871
11,959
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
4
4
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
2
10
3.5
L
3
5
1
0.7
L
Xbalanque
Jahera
Xbalanque
0
3
4
0.67
L
1
7
2
0.29
W
Ne Zha
TheJabba4
Ne Zha
4
1
9
8.5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,441
Damage
23,364
35,990
Taken
39,442
28,934
Mitigated
23,217
13,892
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,245
890
0
3,326
12,282
12,417
373
3,395
8,732
0
20,182
L
9,769
1,666
0
1,324
14,929
14,330
0
6,761
7,241
25,970
0
L
Xbalanque
Jahera
Xbalanque
10,724
2,177
0
2,805
12,554
4,455
0
2,504
9,438
0
42,855
L
2,871
650
0
1,349
11,959
4,432
0
4,899
6,452
27,994
0
W
Ne Zha
TheJabba4
Ne Zha
11,040
1,731
0
5,107
15,711
13,213
595
5,748
9,508
0
35,380
W
15,156
975
2,666
2,793
7,997
3,304
1,016
3,095
4,654
65,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,481
Gold Earned
25,784
165
Minions Killed
128
0
Camps Cleared
0
749,517
Distance Traveled
598,052
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,791
816
27
2
0
239,063
2
L
Ymir
8,696
725
25
2
0
193,733
3
L
Xbalanque
8,610
718
56
5
0
207,920
0
L
Nox
8,478
707
47
4
0
196,399
2
W
Ne Zha
10,337
861
29
2
0
264,281
0
W
Ra
11,353
946
109
9
0
246,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role