Player Matchup

Hou Yi
Hou Yi
RaidenXHD
Hou Yi
Level 147
God Stats
6W - 4L
1,526 SR
Queue Stats
18W - 11L
1,607 Elo+
Solo
Janus
Janus
SNIFFMYJANUS
Janus
Level 155
God Stats
10W - 4L
1,667 SR
Queue Stats
28W - 19L
1,661 Elo+
Solo
Odin
Odin
Unhook
Odin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,490 Elo+
Solo
Team Averages
Level 143
1,564 SR
1,586 Elo+

VS

Team Averages
Level 120
1,409 SR
1,640 Elo+
Cerberus
Cerberus
CaelumAzael
Cerberus
Level 130
God Stats
0W - 3L
1,227 SR
Queue Stats
26W - 26L
1,549 Elo+
Party 1
Janus
Janus
NobleRex-
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,560 Elo+
Party 1
Set
Set
Touzokuou
Set
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,811 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
RaidenXHD
Hou Yi
12
5 / 1 / 6
8,819
882
10,714
5,847
1,940
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 2 / 3
8,814
881
10,207
6,603
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Unhook
Odin
11
1 / 1 / 7
7,800
780
3,239
7,227
5,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CaelumAzael
Cerberus
11
1 / 3 / 3
7,434
743
5,065
11,133
9,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
NobleRex-
Janus
10
1 / 4 / 2
7,415
742
3,615
7,282
2,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 5 / 3
7,684
768
3,435
10,504
5,995
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
12
Kills
3
4
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CaelumAzael
Cerberus
1
3
3
0.83
L
Janus
NobleRex-
Janus
1
4
2
0.5
W
Hou Yi
RaidenXHD
Hou Yi
5
1
6
8
W
6
2
3
3.75
L
1
5
3
0.5
W
Odin
Unhook
Odin
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,160
Damage
12,115
19,677
Taken
28,919
9,132
Mitigated
18,298
2,358
Healing
3,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CaelumAzael
Cerberus
5,065
324
177
1,352
11,133
9,600
0
3,780
6,976
22,652
0
L
Janus
NobleRex-
Janus
3,615
584
0
830
7,282
2,703
0
2,312
4,970
22,760
0
W
Hou Yi
RaidenXHD
Hou Yi
10,714
5,271
0
468
5,847
1,940
897
3,673
2,174
0
44,337
W
10,207
865
0
1,070
6,603
1,941
204
2,350
4,253
32,017
0
L
3,435
1,504
0
843
10,504
5,995
0
4,817
5,487
0
13,115
W
Odin
Unhook
Odin
3,239
479
0
820
7,227
5,251
278
3,133
4,094
616
10,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,433
Gold Earned
22,533
112
Minions Killed
90
0
Camps Cleared
0
566,835
Distance Traveled
535,143
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,434
743
38
4
0
185,438
0
L
Janus
7,415
742
34
3
0
172,174
0
W
Hou Yi
8,819
882
58
6
0
165,357
0
W
Janus
8,814
881
40
4
0
198,550
5
L
Set
7,684
768
18
2
0
177,531
0
W
Odin
7,800
780
14
1
0
202,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role