Player Matchup

Jormungandr
Jormungandr
Blazeofsurt
Jormungandr
Level 66
God Stats
1W - 3L
1,557 SR
Queue Stats
5W - 6L
1,425 Elo+
Party 1
Surtr
Surtr
SaltyChips1
Surtr
Level 147
God Stats
0W - 1L
1,259 SR
Queue Stats
6W - 2L
1,886 Elo+
Party 1
Thor
Thor
WindsOfNorr
Thor
Level 65
God Stats
0W - 2L
1,568 SR
Queue Stats
2W - 4L
1,321 Elo+
Party 1
Team Averages
Level 93
1,462 SR
1,544 Elo+

VS

Team Averages
Level 56
1,573 SR
1,399 Elo+
Geb
Geb
DldoShwagens501
Geb
Level 13
God Stats
6W - 8L
1,501 SR
Queue Stats
6W - 9L
1,377 Elo+
Party 2
Surtr
Surtr
PapayaBat
Surtr
Level 56
God Stats
8W - 1L
1,706 SR
Queue Stats
25W - 12L
1,476 Elo+
Solo
Scylla
Scylla
Zano36
Scylla
Level 100
God Stats
1W - 0L
1,513 SR
Queue Stats
9W - 18L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blazeofsurt
Jormungandr
9
1 / 6 / 3
7,282
728
5,280
11,335
7,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 3 / 2
7,633
763
7,367
11,388
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 3
7,090
709
2,965
8,075
2,846
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 6
7,566
757
3,451
6,691
4,615
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Surtr
PapayaBat
Surtr
11
6 / 1 / 4
8,853
885
11,768
12,773
8,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Zano36
Scylla
11
4 / 1 / 6
8,593
859
10,644
5,046
1,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
4
Kills
11
11
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Blazeofsurt
Jormungandr
1
6
3
0.42
W
1
2
6
2
W
Surtr
PapayaBat
Surtr
6
1
4
8
L
2
3
2
1
L
1
2
3
1.25
W
Scylla
Zano36
Scylla
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,612
Damage
25,863
30,798
Taken
24,510
16,369
Mitigated
14,893
5,212
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Blazeofsurt
Jormungandr
5,280
1,165
348
1,813
11,335
7,515
0
4,051
6,878
21,543
0
W
3,451
388
0
0
6,691
4,615
299
1,458
5,107
11,042
0
W
Surtr
PapayaBat
Surtr
11,768
5,713
0
5,571
12,773
8,664
929
3,410
9,040
708
32,566
L
7,367
2,905
0
2,308
11,388
6,008
0
5,478
5,554
631
31,081
L
2,965
433
393
350
8,075
2,846
0
5,298
2,671
0
12,530
W
Scylla
Zano36
Scylla
10,644
868
0
500
5,046
1,614
510
1,582
3,304
34,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,005
Gold Earned
25,012
106
Minions Killed
102
0
Camps Cleared
0
515,371
Distance Traveled
537,569
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,282
728
36
4
0
160,642
3
W
Geb
7,566
757
22
2
0
171,815
0
W
Surtr
8,853
885
30
3
0
178,087
2
L
Surtr
7,633
763
45
5
0
176,620
0
L
Thor
7,090
709
25
3
0
178,109
0
W
Scylla
8,593
859
50
5
0
187,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role