Player Matchup

Sun Wukong
Sun Wukong
Daddy_LongN1ps
Sun Wukong
Level 97
God Stats
3W - 1L
1,567 SR
Queue Stats
192W - 164L
1,454 Elo+
Party 2
Maui
Maui
NeonCrow47
Maui
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 38L
1,300 Elo+
Solo
Janus
Janus
Resqlve
Janus
Level 27
God Stats
3W - 0L
1,680 SR
Queue Stats
24W - 19L
1,440 Elo+
Party 2
Chernobog
Chernobog
SparkShine4712
Chernobog
Level 26
God Stats
2W - 1L
1,577 SR
Queue Stats
58W - 72L
1,401 Elo+
Solo
Surtr
Surtr
fapfapfiretruck0
Surtr
Level 75
God Stats
11W - 4L
1,653 SR
Queue Stats
146W - 139L
1,460 Elo+
Party 2
Team Averages
Level 51
1,595 SR
1,411 Elo+

VS

Team Averages
Level 32
1,545 SR
1,408 Elo+
Da Ji
Da Ji
BLUNTZzz6591
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,296 Elo+
Solo
Merlin
Merlin
Linskori
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,509 Elo+
Party 1
Rama
Rama
Renalic
Rama
Level 82
God Stats
1W - 1L
1,611 SR
Queue Stats
16W - 18L
1,531 Elo+
Party 1
Ganesha
Ganesha
jpizzondahoes
Ganesha
Level 23
God Stats
0W - 1L
1,611 SR
Queue Stats
22W - 39L
1,327 Elo+
Solo
Susano
Susano
vemaper
Susano
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Daddy_LongN1ps
Sun Wukong
16
6 / 5 / 15
10,314
860
13,150
16,642
18,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 22
10,063
839
3,227
12,540
12,615
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Resqlve
Janus
20
21 / 3 / 11
13,560
1,130
32,415
9,651
4,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chernobog
SparkShine4712
Chernobog
16
4 / 4 / 19
9,818
818
9,766
11,308
5,061
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 19
10,154
846
8,998
13,828
11,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 4
8,530
711
7,167
14,018
6,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Linskori
Merlin
15
3 / 7 / 6
9,136
761
8,776
10,347
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Renalic
Rama
18
8 / 5 / 6
11,237
936
14,345
14,216
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
15
0 / 5 / 11
8,932
744
6,644
18,697
16,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
vemaper
Susano
14
1 / 10 / 11
8,681
723
12,286
16,388
6,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
54
36
Kills
16
19
Deaths
36
86
Assists
38
Player
Kills
Deaths
Assists
KDA
L
4
9
4
0.67
W
Sun Wukong
Daddy_LongN1ps
Sun Wukong
6
5
15
2.7
L
Merlin
Linskori
Merlin
3
7
6
0.86
W
2
3
22
4.33
L
Rama
Renalic
Rama
8
5
6
2.2
W
Janus
Resqlve
Janus
21
3
11
8.83
W
Chernobog
SparkShine4712
Chernobog
4
4
19
3.38
W
3
4
19
3.13
L
Ganesha
0
5
11
1.1
L
Susano
vemaper
Susano
1
10
11
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,556
Damage
49,218
63,969
Taken
73,666
52,456
Mitigated
38,170
18,709
Healing
12,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,167
1,790
228
572
14,018
6,503
0
6,209
7,809
0
14,053
W
Sun Wukong
Daddy_LongN1ps
Sun Wukong
13,150
1,121
1,262
4,610
16,642
18,134
626
3,430
13,212
0
23,846
L
Merlin
Linskori
Merlin
8,776
637
0
250
10,347
3,436
0
5,454
4,893
17,393
0
W
3,227
660
921
2,354
12,540
12,615
417
3,117
9,423
5,461
0
L
Rama
Renalic
Rama
14,345
7,534
826
2,767
14,216
5,426
440
8,329
5,887
0
41,675
W
Janus
Resqlve
Janus
32,415
2,507
2,432
2,576
9,651
4,718
2,290
3,108
6,543
63,201
0
W
Chernobog
SparkShine4712
Chernobog
9,766
5,974
423
1,945
11,308
5,061
2,373
2,724
8,584
0
21,956
W
8,998
3,035
465
1,721
13,828
11,928
1,626
3,041
10,787
234
17,819
L
Ganesha
6,644
366
1,799
4,988
18,697
16,567
0
9,422
9,275
15,620
0
L
Susano
vemaper
Susano
12,286
2,850
587
791
16,388
6,238
0
6,427
9,961
0
18,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,909
Gold Earned
46,516
137
Minions Killed
134
0
Camps Cleared
0
1,175,543
Distance Traveled
980,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,530
711
16
1
0
163,966
0
W
Sun Wukong
10,314
860
21
2
0
246,332
0
L
Merlin
9,136
761
30
3
0
199,299
0
W
Maui
10,063
839
3
0
0
243,270
0
L
Rama
11,237
936
62
5
0
198,652
0
W
Janus
13,560
1,130
79
7
0
240,094
0
W
Chernobog
9,818
818
17
1
0
227,721
0
W
Surtr
10,154
846
17
1
0
218,126
0
L
Ganesha
8,932
744
2
0
0
228,258
0
L
Susano
8,681
723
24
2
0
190,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role