Player Matchup

Sobek
Sobek
Chrissy3Piece
Sobek
Level 102
God Stats
2W - 1L
1,408 SR
Queue Stats
6W - 13L
1,236 Elo+
Party 1
Medusa
Medusa
Tanksniper10
Medusa
Level 42
God Stats
2W - 2L
1,386 SR
Queue Stats
2W - 2L
1,711 Elo+
Party 1
Anubis
Anubis
c6string
Anubis
Level 28
God Stats
2W - 1L
1,543 SR
Queue Stats
14W - 14L
1,427 Elo+
Party 1
Team Averages
Level 57
1,446 SR
1,458 Elo+

VS

Team Averages
Level 57
1,390 SR
1,405 Elo+
Izanami
Izanami
Beefyboi3
Izanami
Level 39
God Stats
11W - 13L
1,438 SR
Queue Stats
58W - 86L
1,390 Elo+
Party 2
Khepri
Khepri
Styixx
Khepri
Level 69
God Stats
7W - 8L
1,381 SR
Queue Stats
46W - 57L
1,383 Elo+
Solo
Merlin
Merlin
YungRav
Merlin
Level 62
God Stats
4W - 11L
1,352 SR
Queue Stats
99W - 106L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 18
9,993
769
6,155
15,598
19,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
14
9 / 1 / 7
12,063
928
13,897
9,511
3,831
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
c6string
Anubis
15
9 / 1 / 8
11,961
920
17,638
9,305
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beefyboi3
Izanami
11
2 / 7 / 1
9,458
728
6,084
15,845
4,803
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Styixx
Khepri
10
0 / 6 / 1
8,425
648
3,754
15,416
11,259
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
YungRav
Merlin
13
2 / 5 / 1
10,486
807
12,081
9,331
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
18
Kills
4
4
Deaths
18
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
Beefyboi3
Izanami
2
7
1
0.36
W
0
2
18
4.5
L
Khepri
Styixx
Khepri
0
6
1
0.08
W
Medusa
9
1
7
12.5
L
Merlin
YungRav
Merlin
2
5
1
0.5
W
Anubis
c6string
Anubis
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
21,919
34,414
Taken
40,592
28,143
Mitigated
19,652
12,276
Healing
1,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Beefyboi3
Izanami
6,084
4,884
0
1,094
15,845
4,803
0
8,407
6,620
0
28,098
W
6,155
385
0
2,164
15,598
19,111
125
5,953
9,645
12,062
0
L
Khepri
Styixx
Khepri
3,754
242
0
0
15,416
11,259
0
9,522
5,144
16,489
0
W
Medusa
13,897
6,867
0
4,532
9,511
3,831
2,172
3,731
5,780
0
51,794
L
Merlin
YungRav
Merlin
12,081
1,636
0
180
9,331
3,590
0
4,145
4,754
53,948
0
W
Anubis
c6string
Anubis
17,638
928
0
5,580
9,305
5,201
432
6,566
2,739
69,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,017
Gold Earned
28,369
156
Minions Killed
132
0
Camps Cleared
0
769,367
Distance Traveled
657,273
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,458
728
37
3
0
205,352
0
W
Sobek
9,993
769
10
1
0
234,547
1
L
Khepri
8,425
648
17
1
0
240,965
0
W
Medusa
12,063
928
62
5
0
302,380
0
L
Merlin
10,486
807
78
6
0
210,956
0
W
Anubis
11,961
920
84
6
0
232,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role