Player Matchup

Ao Kuang
Ao Kuang
NanceJr22
Ao Kuang
Level 48
God Stats
3W - 1L
1,816 SR
Queue Stats
5W - 4L
1,580 Elo+
Party 2
Sol
Sol
Sir Gfunk
Sol
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,316 Elo+
Party 2
Gilgamesh
Gilgamesh
SuIc1D3 DREAMZ
Gilgamesh
Level 68
God Stats
1W - 1L
1,667 SR
Queue Stats
6W - 15L
1,311 Elo+
Party 2
Cerberus
Cerberus
WryXX1NSTINCT
Cerberus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,316 Elo+
Party 2
Cupid
Cupid
kickster420
Cupid
Level 64
God Stats
0W - 3L
1,222 SR
Queue Stats
4W - 10L
1,306 Elo+
Party 2
Team Averages
Level 77
1,541 SR
1,366 Elo+

VS

Team Averages
Level 121
1,513 SR
1,511 Elo+
Hun Batz
Hun Batz
BlaCkCentINeL082
Hun Batz
Level 145
God Stats
8W - 4L
1,614 SR
Queue Stats
199W - 211L
1,488 Elo+
Party 1
Cerberus
Cerberus
Ernleo123
Cerberus
Level 170
God Stats
2W - 2L
1,586 SR
Queue Stats
398W - 389L
1,543 Elo+
Party 1
Achilles
Achilles
Javalex343
Achilles
Level 124
God Stats
1W - 1L
1,437 SR
Queue Stats
37W - 18L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Kein2552
Nu Wa
Level 100
God Stats
3W - 5L
1,351 SR
Queue Stats
152W - 154L
1,467 Elo+
Party 1
Sol
Sol
Yessir_Alex
Sol
Level 67
God Stats
15W - 11L
1,579 SR
Queue Stats
87W - 97L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
NanceJr22
Ao Kuang
14
3 / 8 / 1
8,661
456
10,440
21,281
7,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 5 / 2
8,367
440
9,348
15,193
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
SuIc1D3 DREAMZ
Gilgamesh
13
1 / 6 / 1
8,348
439
9,225
21,861
16,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
WryXX1NSTINCT
Cerberus
10
0 / 9 / 0
7,110
374
3,400
20,319
13,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 8 / 0
10,296
542
11,922
20,634
6,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 1 / 5
12,168
640
15,048
14,787
6,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
Ernleo123
Cerberus
15
0 / 0 / 23
10,732
565
11,033
21,932
21,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Achilles
Javalex343
Achilles
16
4 / 2 / 10
10,811
569
13,841
22,848
22,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Kein2552
Nu Wa
18
11 / 1 / 15
12,041
634
18,769
10,566
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 3 / 6
12,020
633
17,712
14,543
5,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
95
7
Kills
36
36
Deaths
7
4
Assists
59
Player
Kills
Deaths
Assists
KDA
W
13
1
5
15.5
W
Cerberus
Ernleo123
Cerberus
0
0
23
11.5
W
Achilles
Javalex343
Achilles
4
2
10
4.5
W
Nu Wa
Kein2552
Nu Wa
11
1
15
18.5
L
Ao Kuang
NanceJr22
Ao Kuang
3
8
1
0.44
L
0
5
2
0.2
L
Gilgamesh
SuIc1D3 DREAMZ
Gilgamesh
1
6
1
0.25
L
Cerberus
WryXX1NSTINCT
Cerberus
0
9
0
0
W
8
3
6
3.67
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,335
Damage
76,403
99,288
Taken
84,676
48,982
Mitigated
60,644
16,120
Healing
21,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,048
3,762
0
1,701
14,787
6,849
0
3,545
11,242
0
112,104
W
Cerberus
Ernleo123
Cerberus
11,033
533
2,523
4,725
21,932
21,065
316
5,989
15,943
42,720
0
W
Achilles
Javalex343
Achilles
13,841
4,098
0
6,457
22,848
22,266
740
6,489
16,359
0
72,981
W
Nu Wa
Kein2552
Nu Wa
18,769
3,012
0
1,020
10,566
4,876
3,275
5,621
4,945
98,341
0
L
Ao Kuang
NanceJr22
Ao Kuang
10,440
2,755
0
1,818
21,281
7,429
176
8,452
12,678
55,837
0
L
9,348
2,500
0
5,580
15,193
4,365
0
8,184
6,906
77,529
0
L
Gilgamesh
SuIc1D3 DREAMZ
Gilgamesh
9,225
3,151
0
1,054
21,861
16,901
374
4,901
16,000
0
46,696
L
Cerberus
WryXX1NSTINCT
Cerberus
3,400
189
0
3,187
20,319
13,377
0
12,635
7,531
27,622
0
W
17,712
8,996
0
4,966
14,543
5,588
5,316
2,773
11,770
106,740
10,398
L
11,922
6,991
0
4,481
20,634
6,910
812
13,248
7,297
0
74,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,782
Gold Earned
57,772
468
Minions Killed
627
0
Camps Cleared
0
1,677,788
Distance Traveled
1,875,563
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,168
640
130
7
0
469,132
0
W
Cerberus
10,732
565
84
4
0
369,972
0
W
Achilles
10,811
569
101
5
0
348,651
0
W
Nu Wa
12,041
634
158
8
0
360,425
0
L
Ao Kuang
8,661
456
81
4
0
403,710
0
L
Sol
8,367
440
125
7
0
325,021
6
L
Gilgamesh
8,348
439
57
3
0
300,520
10
L
Cerberus
7,110
374
68
4
0
340,350
0
W
Sol
12,020
633
154
8
0
327,383
0
L
Cupid
10,296
542
137
7
0
308,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role