Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Blitzerboi502
Izanami
Level 183
God Stats
1W - 3L
1,292 SR
Queue Stats
6W - 7L
1,620 Elo+
Solo
Tsukuyomi
Tsukuyomi
XHumbleChaosX
Tsukuyomi
Level 158
God Stats
2W - 2L
1,580 SR
Queue Stats
147W - 167L
1,385 Elo+
Party 1
Nu Wa
Nu Wa
xLadyRoyal
Nu Wa
Level 124
God Stats
16W - 15L
1,447 SR
Queue Stats
105W - 116L
1,404 Elo+
Party 1
Team Averages
Level 153
1,464 SR
1,482 Elo+

VS

Team Averages
Level 130
1,501 SR
1,413 Elo+
Mulan
Mulan
MOISTxTURTL3
Mulan
Level 127
God Stats
4W - 0L
1,461 SR
Queue Stats
69W - 79L
1,413 Elo+
Party 2
Kukulkan
Kukulkan
Mysstery
Kukulkan
Level 131
God Stats
33W - 20L
1,646 SR
Queue Stats
34W - 29L
1,495 Elo+
Solo
Neith
Neith
Xavius
Neith
Level 146
God Stats
38W - 81L
1,373 SR
Queue Stats
382W - 401L
1,392 Elo+
Solo
Cthulhu
Cthulhu
g0ldnghost
Cthulhu
Level 125
God Stats
1W - 0L
1,312 SR
Queue Stats
165W - 190L
1,433 Elo+
Party 2
Arachne
Arachne
itorlamoppee
Arachne
Level 122
God Stats
4W - 2L
1,713 SR
Queue Stats
47W - 50L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
11
0 / 2 / 1
6,731
612
7,044
4,896
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
 
Kuzenbo
9
0 / 1 / 2
5,758
523
4,044
10,471
9,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
11
2 / 1 / 0
6,558
596
4,481
8,310
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
XHumbleChaosX
Tsukuyomi
9
1 / 4 / 2
5,785
526
6,304
10,105
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
10
2 / 4 / 0
5,835
530
4,800
7,723
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,011
546
1,228
8,889
5,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
Mysstery
Kukulkan
11
5 / 1 / 2
6,785
617
7,740
8,039
2,790
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Xavius
Neith
10
2 / 1 / 0
6,519
593
7,545
7,690
3,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
g0ldnghost
Cthulhu
10
1 / 3 / 4
6,510
592
4,733
11,775
7,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
itorlamoppee
Arachne
10
4 / 0 / 1
6,328
575
5,280
10,318
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
12
12
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
2
1
0.25
L
Kuzenbo
 
Kuzenbo
0
1
2
1
L
Izanami
2
1
0
2
W
0
0
0
0
W
Kukulkan
Mysstery
Kukulkan
5
1
2
6
L
Tsukuyomi
XHumbleChaosX
Tsukuyomi
1
4
2
0.5
W
Neith
Xavius
Neith
2
1
0
2
W
Cthulhu
g0ldnghost
Cthulhu
1
3
4
1
W
Arachne
itorlamoppee
Arachne
4
0
1
4.5
L
Nu Wa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
26,526
41,505
Taken
46,711
21,349
Mitigated
22,417
10,104
Healing
10,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
7,044
44
0
1,040
4,896
2,340
0
397
4,499
47,334
0
L
Kuzenbo
 
Kuzenbo
4,044
1,441
76
2,177
10,471
9,652
208
1,193
9,278
17,021
0
L
Izanami
4,481
3,741
0
3,660
8,310
3,067
604
1,671
6,639
0
52,806
W
1,228
84
0
941
8,889
5,622
0
4,857
3,626
0
34,171
W
Kukulkan
Mysstery
Kukulkan
7,740
640
0
506
8,039
2,790
840
2,084
5,765
49,314
0
L
Tsukuyomi
XHumbleChaosX
Tsukuyomi
6,304
1,988
202
1,523
10,105
3,578
0
3,904
6,201
0
36,884
W
Neith
Xavius
Neith
7,545
3,662
0
2,608
7,690
3,115
1,020
1,474
6,162
0
46,107
W
Cthulhu
g0ldnghost
Cthulhu
4,733
235
1,205
1,513
11,775
7,337
0
2,416
9,204
29,799
0
W
Arachne
itorlamoppee
Arachne
5,280
3,750
0
3,590
10,318
3,553
0
3,948
6,066
0
29,692
L
Nu Wa
4,800
1,496
0
1,426
7,723
2,712
0
5,308
2,415
30,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,667
Gold Earned
32,153
318
Minions Killed
310
0
Camps Cleared
0
1,096,369
Distance Traveled
1,076,793
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,731
612
87
8
0
214,836
7
L
Kuzenbo
5,758
523
19
2
0
241,883
0
L
Izanami
6,558
596
106
10
0
203,430
5
W
Mulan
6,011
546
70
6
0
201,406
0
W
Kukulkan
6,785
617
81
7
0
242,625
1
L
Tsukuyomi
5,785
526
47
4
0
247,776
1
W
Neith
6,519
593
85
8
0
199,860
0
W
Cthulhu
6,510
592
30
3
0
222,799
0
W
Arachne
6,328
575
44
4
0
210,103
1
L
Nu Wa
5,835
530
59
5
0
188,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role