Player Matchup

Ishtar
Ishtar
BerH4re
Ishtar
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,388 Elo+
Solo
Fenrir
Fenrir
CODY1977
Fenrir
Level 20
God Stats
3W - 9L
1,286 SR
Queue Stats
74W - 63L
1,466 Elo+
Party 1
Bacchus
Bacchus
JamesBomb1
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 47L
1,490 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Stovenk89
Maman Brigitte
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,177 Elo+
Solo
Horus
Horus
WuhanFriedBat
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,500 Elo+
Solo
Team Averages
Level 20
1,457 SR
1,404 Elo+

VS

Team Averages
Level 68
1,561 SR
1,504 Elo+
Guan Yu
Guan Yu
ITACHI7372
Guan Yu
Level 63
God Stats
2W - 0L
1,707 SR
Queue Stats
160W - 147L
1,504 Elo+
Party 2
Jormungandr
Jormungandr
Nestiril
Jormungandr
Level 125
God Stats
2W - 0L
1,748 SR
Queue Stats
103W - 77L
1,549 Elo+
Party 2
Cerberus
Cerberus
XxYoungTactics
Cerberus
Level 103
God Stats
1W - 1L
1,348 SR
Queue Stats
101W - 90L
1,481 Elo+
Party 2
The Morrigan
The Morrigan
Zeigreth
The Morrigan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,408 Elo+
Solo
Hercules
Hercules
zrem1
Hercules
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BerH4re
Ishtar
20
3 / 5 / 3
11,421
714
26,460
14,481
8,548
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
CODY1977
Fenrir
18
0 / 3 / 7
9,239
577
16,157
18,907
27,196
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
JamesBomb1
Bacchus
16
2 / 7 / 3
10,066
629
19,646
21,877
31,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Maman Brigitte
Stovenk89
Maman Brigitte
14
1 / 9 / 3
9,178
574
13,665
16,391
6,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 3 / 5
10,608
663
5,753
23,391
24,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ITACHI7372
Guan Yu
20
11 / 2 / 14
13,621
851
21,837
30,796
29,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Nestiril
Jormungandr
18
8 / 2 / 14
11,706
732
24,844
25,609
40,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
19
2 / 2 / 23
12,128
758
16,489
33,089
41,339
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Morrigan
Zeigreth
The Morrigan
19
6 / 2 / 16
11,926
745
19,595
15,042
10,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
zrem1
Hercules
14
0 / 0 / 16
9,618
601
3,164
10,951
12,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
110
7
Kills
27
27
Deaths
8
21
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BerH4re
Ishtar
3
5
3
0.9
L
Fenrir
CODY1977
Fenrir
0
3
7
1.17
W
Guan Yu
ITACHI7372
Guan Yu
11
2
14
9
L
Bacchus
JamesBomb1
Bacchus
2
7
3
0.5
W
Jormungandr
Nestiril
Jormungandr
8
2
14
7.5
L
Maman Brigitte
Stovenk89
Maman Brigitte
1
9
3
0.28
L
1
3
5
1.17
W
Cerberus
2
2
23
6.75
W
The Morrigan
Zeigreth
The Morrigan
6
2
16
7
W
Hercules
zrem1
Hercules
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,681
Damage
85,929
95,047
Taken
115,487
98,452
Mitigated
134,316
29,474
Healing
65,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BerH4re
Ishtar
26,460
13,911
0
474
14,481
8,548
0
8,192
6,289
0
51,741
L
Fenrir
CODY1977
Fenrir
16,157
2,112
1,026
2,978
18,907
27,196
0
12,267
6,635
0
26,253
W
Guan Yu
ITACHI7372
Guan Yu
21,837
3,661
17,754
12,673
30,796
29,474
2,254
9,061
21,735
0
41,600
L
Bacchus
JamesBomb1
Bacchus
19,646
1,424
1,054
2,703
21,877
31,114
13
9,211
12,661
38,388
0
W
Jormungandr
Nestiril
Jormungandr
24,844
6,185
4,673
4,809
25,609
40,680
929
5,823
19,786
43,049
2,281
L
Maman Brigitte
Stovenk89
Maman Brigitte
13,665
209
903
1,317
16,391
6,673
0
9,320
7,071
24,971
0
L
5,753
2,408
9,019
10,000
23,391
24,921
0
15,563
7,825
0
20,177
W
Cerberus
16,489
1,476
4,137
10,142
33,089
41,339
870
9,978
23,111
28,032
0
W
The Morrigan
Zeigreth
The Morrigan
19,595
3,261
2,916
1,816
15,042
10,460
706
4,238
10,804
32,411
5,542
W
Hercules
zrem1
Hercules
3,164
857
1,044
5,311
10,951
12,363
724
4,211
6,740
0
7,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,512
Gold Earned
58,999
157
Minions Killed
177
0
Camps Cleared
0
1,454,217
Distance Traveled
1,461,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,421
714
58
4
0
263,717
0
L
Fenrir
9,239
577
22
1
0
325,661
0
W
Guan Yu
13,621
851
44
3
0
340,808
0
L
Bacchus
10,066
629
36
2
0
270,049
0
W
Jormungandr
11,706
732
38
2
0
305,648
0
L
Maman Brigitte
9,178
574
26
2
0
267,308
0
L
Horus
10,608
663
15
1
0
327,482
0
W
Cerberus
12,128
758
43
3
0
318,296
0
W
The Morrigan
11,926
745
42
3
0
300,640
0
W
Hercules
9,618
601
10
1
0
196,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role