Player Matchup

Cthulhu
Cthulhu
Khonito
Cthulhu
Level 78
God Stats
5W - 1L
1,765 SR
Queue Stats
26W - 9L
1,741 Elo+
Party 1
Zhong Kui
Zhong Kui
dealexx021
Zhong Kui
Level 164
God Stats
4W - 2L
1,782 SR
Queue Stats
141W - 50L
1,764 Elo+
Party 1
Da Ji
Da Ji
ghosts22
Da Ji
Level 156
God Stats
2W - 0L
1,715 SR
Queue Stats
139W - 47L
1,799 Elo+
Party 1
Team Averages
Level 133
1,754 SR
1,768 Elo+

VS

Team Averages
Level 115
1,520 SR
1,545 Elo+
Thoth
Thoth
Eaglemate10
Thoth
Level 68
God Stats
4W - 7L
1,412 SR
Queue Stats
108W - 92L
1,509 Elo+
Party 2
Yemoja
Yemoja
ManaMania
Yemoja
Level 148
God Stats
10W - 9L
1,625 SR
Queue Stats
88W - 68L
1,593 Elo+
Solo
Anhur
Anhur
Nuxerr
Anhur
Level 128
God Stats
3W - 5L
1,524 SR
Queue Stats
251W - 223L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Khonito
Cthulhu
13
4 / 1 / 13
10,739
826
6,454
13,961
10,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
dealexx021
Zhong Kui
14
5 / 1 / 15
11,738
903
14,438
11,360
9,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
ghosts22
Da Ji
14
12 / 2 / 8
12,238
941
16,153
11,631
5,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 3
9,280
714
5,519
9,941
2,906
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
ManaMania
Yemoja
12
2 / 3 / 2
9,676
744
6,122
14,982
13,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Nuxerr
Anhur
11
1 / 9 / 2
9,250
712
6,268
15,935
4,887
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
21
Kills
4
4
Deaths
21
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
Cthulhu
Khonito
Cthulhu
4
1
13
10.5
L
Yemoja
ManaMania
Yemoja
2
3
2
1
L
Anhur
Nuxerr
Anhur
1
9
2
0.22
W
Zhong Kui
dealexx021
Zhong Kui
5
1
15
12.5
W
Da Ji
ghosts22
Da Ji
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,045
Damage
17,909
36,952
Taken
40,858
25,124
Mitigated
21,739
8,657
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,519
598
0
51
9,941
2,906
0
4,263
5,436
17,371
0
W
Cthulhu
Khonito
Cthulhu
6,454
515
792
3,463
13,961
10,149
307
4,242
9,433
22,567
405
L
Yemoja
ManaMania
Yemoja
6,122
611
806
2,318
14,982
13,946
0
7,684
6,603
20,085
0
L
Anhur
Nuxerr
Anhur
6,268
2,462
0
2,342
15,935
4,887
0
7,058
8,141
0
39,153
W
Zhong Kui
dealexx021
Zhong Kui
14,438
1,923
0
2,957
11,360
9,213
1,322
4,096
6,903
54,474
0
W
Da Ji
ghosts22
Da Ji
16,153
3,937
0
1,445
11,631
5,762
1,353
3,599
7,779
0
47,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,715
Gold Earned
28,206
146
Minions Killed
117
0
Camps Cleared
0
710,708
Distance Traveled
634,765
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,280
714
26
2
0
191,154
5
W
Cthulhu
10,739
826
25
2
0
233,384
6
L
Yemoja
9,676
744
26
2
0
237,511
6
L
Anhur
9,250
712
65
5
0
206,100
2
W
Zhong Kui
11,738
903
90
7
0
231,905
0
W
Da Ji
12,238
941
31
2
0
245,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role