Player Matchup

Jormungandr
Jormungandr
CAPYBARA711
Jormungandr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,180 Elo+
Party 1
Izanami
Izanami
ESDE47H
Izanami
Level 17
God Stats
7W - 6L
1,537 SR
Queue Stats
16W - 35L
1,195 Elo+
Party 1
Nu Wa
Nu Wa
Lilfrost6233
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 47L
1,215 Elo+
Party 1
Arachne
Arachne
Txbxssum
Arachne
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 62L
1,313 Elo+
Party 1
Ix Chel
Ix Chel
vaIeskxa
Ix Chel
Level 38
God Stats
8W - 0L
2,011 SR
Queue Stats
57W - 55L
1,499 Elo+
Solo
Team Averages
Level 27
1,610 SR
1,280 Elo+

VS

Team Averages
Level 39
1,492 SR
1,270 Elo+
Xbalanque
Xbalanque
JayJ39
Xbalanque
Level 62
God Stats
5W - 4L
1,519 SR
Queue Stats
27W - 22L
1,344 Elo+
Party 2
Scylla
Scylla
Joaco333
Scylla
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 49L
1,257 Elo+
Party 3
Ganesha
Ganesha
TriggerHappyZ
Ganesha
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 22L
1,344 Elo+
Party 2
Odin
Odin
kotablaizeTV
Odin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,303 Elo+
Solo
Ao Kuang
Ao Kuang
zQut-_-
Ao Kuang
Level 30
God Stats
1W - 2L
1,443 SR
Queue Stats
13W - 35L
1,103 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CAPYBARA711
Jormungandr
10
0 / 2 / 3
7,302
487
4,035
10,532
9,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Izanami
ESDE47H
Izanami
13
1 / 2 / 3
7,623
508
3,690
8,565
2,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 4
7,097
473
4,197
7,370
2,258
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Arachne
Txbxssum
Arachne
15
8 / 3 / 7
9,655
644
12,994
13,501
6,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ix Chel
vaIeskxa
Ix Chel
16
11 / 2 / 3
10,769
718
16,587
9,170
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
JayJ39
Xbalanque
13
4 / 2 / 3
8,208
547
13,687
10,559
4,960
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Joaco333
Scylla
11
3 / 5 / 2
7,764
518
6,896
9,972
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
12
0 / 3 / 9
7,742
516
6,098
14,531
12,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 4 / 3
7,065
471
2,943
9,352
5,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
zQut-_-
Ao Kuang
12
4 / 7 / 1
7,891
526
3,226
15,322
6,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
21
Kills
11
11
Deaths
21
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CAPYBARA711
Jormungandr
0
2
3
0.75
W
Izanami
ESDE47H
Izanami
1
2
3
1.25
L
Xbalanque
JayJ39
Xbalanque
4
2
3
2.75
L
Scylla
Joaco333
Scylla
3
5
2
0.8
W
1
2
4
1.5
L
Ganesha
0
3
9
1.5
W
Arachne
Txbxssum
Arachne
8
3
7
3.83
L
0
4
3
0.38
W
Ix Chel
vaIeskxa
Ix Chel
11
2
3
6.25
L
Ao Kuang
zQut-_-
Ao Kuang
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,503
Damage
32,850
49,138
Taken
59,736
24,179
Mitigated
32,516
16,458
Healing
9,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CAPYBARA711
Jormungandr
4,035
1,396
0
913
10,532
9,275
120
2,572
7,960
21,576
0
W
Izanami
ESDE47H
Izanami
3,690
2,728
0
2,838
8,565
2,791
699
1,387
7,178
0
55,650
L
Xbalanque
JayJ39
Xbalanque
13,687
9,838
0
4,240
10,559
4,960
491
3,118
7,411
0
72,174
L
Scylla
Joaco333
Scylla
6,896
1,098
0
288
9,972
3,453
625
6,198
3,344
46,661
0
W
4,197
1,063
0
716
7,370
2,258
814
4,257
3,113
27,381
0
L
Ganesha
6,098
1,026
307
2,747
14,531
12,308
165
5,588
8,767
22,499
0
W
Arachne
Txbxssum
Arachne
12,994
8,114
0
6,324
13,501
6,268
493
4,525
8,976
0
66,411
L
2,943
678
0
143
9,352
5,649
0
5,509
3,435
0
37,015
W
Ix Chel
vaIeskxa
Ix Chel
16,587
2,616
496
5,171
9,170
3,587
1,104
3,479
5,691
82,323
0
L
Ao Kuang
zQut-_-
Ao Kuang
3,226
525
0
1,873
15,322
6,146
0
3,202
11,960
41,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,446
Gold Earned
38,670
396
Minions Killed
357
0
Camps Cleared
0
1,381,482
Distance Traveled
1,443,836
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,302
487
26
2
0
279,216
0
W
Izanami
7,623
508
107
7
0
288,609
0
L
Xbalanque
8,208
547
145
10
0
284,542
0
L
Scylla
7,764
518
94
6
0
266,058
0
W
Nu Wa
7,097
473
44
3
0
208,695
1
L
Ganesha
7,742
516
3
0
0
302,268
8
W
Arachne
9,655
644
85
6
0
323,450
0
L
Odin
7,065
471
57
4
0
285,860
0
W
Ix Chel
10,769
718
134
9
0
281,512
0
L
Ao Kuang
7,891
526
58
4
0
305,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role