Player Matchup

Ix Chel
Ix Chel
BloodiedExile
Ix Chel
Level 143
God Stats
1W - 2L
1,694 SR
Queue Stats
22W - 19L
1,559 Elo+
Party 2
Achilles
Achilles
ModernAmishMan
Achilles
Level 116
God Stats
1W - 0L
1,339 SR
Queue Stats
31W - 21L
1,635 Elo+
Party 2
Cthulhu
Cthulhu
ridivey
Cthulhu
Level 147
God Stats
4W - 4L
1,601 SR
Queue Stats
48W - 45L
1,576 Elo+
Party 2
Team Averages
Level 135
1,544 SR
1,590 Elo+

VS

Team Averages
Level 134
1,570 SR
1,547 Elo+
Artio
Artio
 
Artio
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Rage-265
Hachiman
Level 148
God Stats
16W - 13L
1,531 SR
Queue Stats
94W - 79L
1,565 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
v0r7ex
Morgan Le Fay
Level 76
God Stats
4W - 3L
1,678 SR
Queue Stats
61W - 42L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
2 / 1 / 4
7,966
797
8,168
4,661
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
10
4 / 0 / 2
8,063
806
6,939
10,468
9,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ridivey
Cthulhu
11
1 / 0 / 5
7,693
769
9,644
12,498
10,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 3 / 1
6,692
669
3,352
12,393
9,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Rage-265
Hachiman
10
0 / 2 / 1
6,951
695
6,496
8,934
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
v0r7ex
Morgan Le Fay
10
1 / 2 / 0
7,187
719
8,880
6,977
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
1
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
3
1
0.17
W
Ix Chel
2
1
4
4
W
Achilles
4
0
2
5
L
Hachiman
Rage-265
Hachiman
0
2
1
0.25
W
Cthulhu
ridivey
Cthulhu
1
0
5
3.5
L
Morgan Le Fay
v0r7ex
Morgan Le Fay
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,751
Damage
18,728
27,627
Taken
28,304
22,005
Mitigated
15,035
8,223
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,352
182
833
2,734
12,393
9,017
0
5,512
5,952
8,659
220
W
Ix Chel
8,168
1,455
1,393
1,164
4,661
2,068
183
2,539
2,122
33,386
0
W
Achilles
6,939
1,059
0
3,955
10,468
9,337
0
5,228
5,240
0
20,674
L
Hachiman
Rage-265
Hachiman
6,496
3,888
0
1,258
8,934
3,371
0
6,682
1,818
0
21,804
W
Cthulhu
ridivey
Cthulhu
9,644
307
117
1,594
12,498
10,600
0
4,602
7,896
23,580
639
L
Morgan Le Fay
v0r7ex
Morgan Le Fay
8,880
566
0
604
6,977
2,647
0
4,231
2,351
36,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,722
Gold Earned
20,830
104
Minions Killed
94
0
Camps Cleared
0
615,584
Distance Traveled
544,812
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,692
669
8
1
0
163,622
0
W
Ix Chel
7,966
797
45
5
0
184,501
0
W
Achilles
8,063
806
30
3
0
212,308
4
L
Hachiman
6,951
695
35
4
0
180,565
4
W
Cthulhu
7,693
769
29
3
0
218,775
0
L
Morgan Le Fay
7,187
719
51
5
0
200,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role