Player Matchup

Vulcan
Vulcan
Gravytrains
Vulcan
Level 18
God Stats
7W - 9L
1,519 SR
Queue Stats
22W - 17L
1,516 Elo+
Party 3
Bacchus
Bacchus
Tenex3
Bacchus
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,108 Elo+
Party 1
Awilix
Awilix
Thereal2ez
Awilix
Level 83
God Stats
11W - 10L
1,489 SR
Queue Stats
66W - 54L
1,528 Elo+
Party 3
King Arthur
King Arthur
demorris23
King Arthur
Level 57
God Stats
2W - 2L
1,279 SR
Queue Stats
89W - 114L
1,409 Elo+
Party 1
Apollo
Apollo
dndDP
Apollo
Level 38
God Stats
2W - 1L
1,520 SR
Queue Stats
62W - 74L
1,401 Elo+
Party 1
Team Averages
Level 43
1,462 SR
1,393 Elo+

VS

Team Averages
Level 78
1,530 SR
1,432 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
About50ninjas
Anhur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,387 Elo+
Solo
Ne Zha
Ne Zha
PrototypeXenon
Ne Zha
Level 109
God Stats
3W - 4L
1,650 SR
Queue Stats
22W - 54L
1,374 Elo+
Party 2
Ymir
Ymir
akaRevive
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
mattandtwo
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 55L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
1 / 0 / 1
7,243
604
5,439
3,538
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Tenex3
Bacchus
10
1 / 1 / 4
6,118
510
1,926
7,329
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
Thereal2ez
Awilix
13
6 / 0 / 1
7,624
635
7,309
7,449
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
demorris23
King Arthur
12
3 / 1 / 1
7,215
601
9,443
12,673
11,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Apollo
dndDP
Apollo
10
2 / 1 / 4
6,212
518
7,070
5,509
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 0
5,975
498
2,849
5,594
1,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 0
6,319
527
4,639
7,624
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 4 / 0
5,858
488
2,215
11,043
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
9
0 / 3 / 2
5,809
484
2,460
10,895
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
11
1 / 3 / 0
6,600
550
7,108
13,934
14,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
3
3
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
L
2
3
0
0.67
W
Vulcan
1
0
1
1.5
L
0
4
0
0
W
Bacchus
Tenex3
Bacchus
1
1
4
3
W
Awilix
Thereal2ez
Awilix
6
0
1
6.5
L
Ymir
0
3
2
0.33
W
King Arthur
demorris23
King Arthur
3
1
1
3.5
W
Apollo
dndDP
Apollo
2
1
4
4
L
Chaac
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,187
Damage
19,271
36,498
Taken
49,090
22,949
Mitigated
28,821
9,691
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,849
672
0
1,101
5,594
1,632
0
3,313
2,035
49,370
0
L
4,639
2,730
0
2,710
7,624
2,489
0
932
6,692
0
50,695
W
Vulcan
5,439
3,014
0
1,507
3,538
1,323
80
1,829
1,709
66,304
0
L
2,215
705
0
2,108
11,043
3,724
0
1,816
9,163
0
46,413
W
Bacchus
Tenex3
Bacchus
1,926
505
0
1,710
7,329
5,632
0
1,965
5,364
8,511
0
W
Awilix
Thereal2ez
Awilix
7,309
3,313
0
1,630
7,449
3,042
0
331
7,118
0
68,473
L
Ymir
2,460
334
0
1,465
10,895
6,264
36
994
9,901
8,777
0
W
King Arthur
demorris23
King Arthur
9,443
2,185
0
2,526
12,673
11,128
0
244
12,429
257
47,492
W
Apollo
dndDP
Apollo
7,070
5,075
0
2,318
5,509
1,824
0
940
4,569
0
50,650
L
Chaac
7,108
1,384
0
3,166
13,934
14,712
0
257
13,677
0
45,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,412
Gold Earned
30,561
389
Minions Killed
359
0
Camps Cleared
0
1,220,555
Distance Traveled
1,156,097
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,975
498
89
7
0
242,410
2
L
Anhur
6,319
527
80
7
0
209,413
0
W
Vulcan
7,243
604
135
11
0
231,772
1
L
Ne Zha
5,858
488
83
7
0
269,082
0
W
Bacchus
6,118
510
10
1
0
243,737
0
W
Awilix
7,624
635
98
8
0
288,101
9
L
Ymir
5,809
484
18
2
0
220,063
0
W
King Arthur
7,215
601
62
5
0
243,164
2
W
Apollo
6,212
518
84
7
0
213,781
0
L
Chaac
6,600
550
89
7
0
215,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role