Player Matchup

Zeus
Zeus
EerieWisp
Zeus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,451 Elo+
Solo
Danzaburou
Danzaburou
GoldenCache05
Danzaburou
Level 34
God Stats
3W - 0L
1,435 SR
Queue Stats
32W - 41L
1,425 Elo+
Party 2
Jormungandr
Jormungandr
GoldenKame98
Jormungandr
Level 87
God Stats
1W - 0L
1,363 SR
Queue Stats
32W - 41L
1,425 Elo+
Party 2
Charon
Charon
sharkattack123
Charon
Level 89
God Stats
4W - 4L
1,433 SR
Queue Stats
105W - 115L
1,473 Elo+
Party 3
Loki
Loki
veritas2332
Loki
Level 80
God Stats
3W - 4L
1,503 SR
Queue Stats
50W - 75L
1,423 Elo+
Party 3
Team Averages
Level 84
1,447 SR
1,439 Elo+

VS

Team Averages
Level 84
1,518 SR
1,467 Elo+
Ymir
Ymir
Lowe
Ymir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,461 Elo+
Party 1
Amaterasu
Amaterasu
Talun
Amaterasu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 202L
1,382 Elo+
Solo
Osiris
Osiris
The Pale Enigma
Osiris
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
ToadShogun
Sun Wukong
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,454 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Willdo_06
Cu Chulainn
Level 91
God Stats
0W - 1L
1,592 SR
Queue Stats
71W - 47L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 1 / 6
9,252
841
18,224
5,572
2,544
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
GoldenCache05
Danzaburou
15
2 / 2 / 8
8,966
815
11,341
9,567
5,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
GoldenKame98
Jormungandr
16
3 / 1 / 11
9,147
832
12,916
10,096
12,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 1 / 9
8,463
769
11,955
10,681
14,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 8
7,757
705
5,359
9,299
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Lowe
Ymir
11
1 / 2 / 7
7,633
694
2,099
10,097
9,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Amaterasu
Talun
Amaterasu
15
2 / 2 / 7
8,040
731
5,411
14,184
7,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 6
7,459
678
7,704
14,429
14,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
ToadShogun
Sun Wukong
12
0 / 3 / 7
7,267
661
6,350
11,815
9,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Willdo_06
Cu Chulainn
16
4 / 2 / 5
9,323
848
16,254
17,334
17,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
14
Kills
10
10
Deaths
14
42
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zeus
6
1
6
9
W
Danzaburou
GoldenCache05
Danzaburou
2
2
8
3
W
Jormungandr
GoldenKame98
Jormungandr
3
1
11
8.5
L
Ymir
Lowe
Ymir
1
2
7
2.25
L
Amaterasu
Talun
Amaterasu
2
2
7
2.75
L
3
5
6
1.2
L
Sun Wukong
ToadShogun
Sun Wukong
0
3
7
1.17
L
Cu Chulainn
Willdo_06
Cu Chulainn
4
2
5
3.25
W
2
1
9
6.5
W
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,795
Damage
37,818
45,215
Taken
67,859
38,161
Mitigated
59,317
18,804
Healing
26,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
18,224
1,101
503
339
5,572
2,544
936
0
5,447
26,636
0
W
Danzaburou
GoldenCache05
Danzaburou
11,341
5,538
1,325
4,698
9,567
5,194
2,119
92
9,258
0
24,574
W
Jormungandr
GoldenKame98
Jormungandr
12,916
1,849
2,971
4,179
10,096
12,142
209
502
9,342
21,946
0
L
Ymir
Lowe
Ymir
2,099
70
2,245
1,834
10,097
9,971
0
6,456
3,218
3,995
0
L
Amaterasu
Talun
Amaterasu
5,411
1,800
2,033
6,059
14,184
7,642
0
8,609
4,746
0
10,823
L
7,704
1,655
735
2,492
14,429
14,097
0
8,091
5,694
0
10,945
L
Sun Wukong
ToadShogun
Sun Wukong
6,350
1,388
874
2,483
11,815
9,789
0
6,123
5,199
0
12,379
L
Cu Chulainn
Willdo_06
Cu Chulainn
16,254
2,041
1,658
6,036
17,334
17,818
0
10,841
5,907
0
41,140
W
11,955
1,835
1,219
2,896
10,681
14,177
290
872
9,595
19,435
0
W
5,359
1,236
220
454
9,299
4,104
567
633
8,540
0
9,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,585
Gold Earned
39,722
110
Minions Killed
101
0
Camps Cleared
0
1,046,265
Distance Traveled
1,163,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,252
841
23
2
0
219,093
0
W
Danzaburou
8,966
815
49
4
0
200,317
0
W
Jormungandr
9,147
832
21
2
0
231,146
0
L
Ymir
7,633
694
11
1
0
229,498
0
L
Amaterasu
8,040
731
16
1
0
239,443
0
L
Osiris
7,459
678
5
0
0
219,279
0
L
Sun Wukong
7,267
661
19
2
0
236,509
0
L
Cu Chulainn
9,323
848
50
5
0
238,813
0
W
Charon
8,463
769
10
1
0
194,740
0
W
Loki
7,757
705
7
1
0
200,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role