Player Matchup

Chang'e
Chang'e
SenbiNeko
Chang'e
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,455 Elo+
Party 1
Hera
Hera
Siym
Hera
Level 148
God Stats
8W - 2L
1,891 SR
Queue Stats
308W - 319L
1,531 Elo+
Party 1
Yu Huang
Yu Huang
TheSMexyBAndit
Yu Huang
Level 146
God Stats
8W - 5L
1,598 SR
Queue Stats
280W - 286L
1,529 Elo+
Party 1
Medusa
Medusa
Vamoosh
Medusa
Level 93
God Stats
1W - 1L
1,284 SR
Queue Stats
115W - 120L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
Xcelentshot
Gilgamesh
Level 128
God Stats
10W - 8L
1,559 SR
Queue Stats
230W - 219L
1,574 Elo+
Party 1
Team Averages
Level 129
1,566 SR
1,525 Elo+

VS

Team Averages
Level 143
1,537 SR
1,541 Elo+
Raijin
Raijin
 
Raijin
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
IzanagiNoOkami
Sylvanus
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 33L
1,604 Elo+
Solo
Geb
Geb
SCAPHlZM
Geb
Level 145
God Stats
1W - 1L
1,684 SR
Queue Stats
146W - 135L
1,551 Elo+
Solo
Ravana
Ravana
Troputman
Ravana
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
SenbiNeko
Chang'e
15
0 / 0 / 17
8,676
789
7,743
11,723
6,827
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hera
Siym
Hera
16
6 / 1 / 11
9,541
867
15,244
8,336
3,306
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
15
4 / 1 / 13
9,256
841
16,402
11,589
5,014
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Vamoosh
Medusa
16
7 / 5 / 10
9,809
892
11,253
12,336
5,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Xcelentshot
Gilgamesh
14
1 / 3 / 14
8,558
778
13,456
16,425
16,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
3 / 2 / 4
8,783
798
16,604
9,978
4,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
 
Medusa
15
5 / 3 / 4
8,384
762
11,586
13,501
6,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
12
0 / 3 / 7
7,618
693
5,673
14,394
10,619
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 3 / 6
8,476
771
5,527
19,391
17,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
Troputman
Ravana
10
0 / 7 / 7
6,798
618
6,241
12,113
6,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
38
18
Kills
10
10
Deaths
18
65
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
2
4
2.5
L
Medusa
 
Medusa
5
3
4
2.33
L
Sylvanus
0
3
7
1.17
L
2
3
6
1.67
W
Chang'e
SenbiNeko
Chang'e
0
0
17
8.5
W
Hera
Siym
Hera
6
1
11
11.5
W
Yu Huang
4
1
13
10.5
L
Ravana
Troputman
Ravana
0
7
7
0.5
W
Medusa
Vamoosh
Medusa
7
5
10
2.4
W
Gilgamesh
Xcelentshot
Gilgamesh
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,098
Damage
45,631
60,409
Taken
69,377
36,512
Mitigated
46,136
33,884
Healing
25,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
16,604
547
503
1,549
9,978
4,730
0
4,571
5,273
39,658
0
L
Medusa
 
Medusa
11,586
2,796
3,305
2,063
13,501
6,320
21
8,486
4,871
0
24,071
L
Sylvanus
5,673
356
7,471
3,945
14,394
10,619
0
6,891
7,201
9,068
0
L
5,527
429
2,183
2,873
19,391
17,964
0
12,806
6,276
9,021
0
W
Chang'e
SenbiNeko
Chang'e
7,743
1,312
16,350
8,289
11,723
6,827
1,307
5,002
6,721
15,800
0
W
Hera
Siym
Hera
15,244
3,696
428
823
8,336
3,306
1,065
4,410
3,926
22,936
0
W
Yu Huang
16,402
2,061
1,886
1,736
11,589
5,014
2,109
6,740
4,849
35,783
0
L
Ravana
Troputman
Ravana
6,241
1,888
371
1,012
12,113
6,503
0
6,635
5,392
0
12,355
W
Medusa
Vamoosh
Medusa
11,253
5,856
894
749
12,336
5,236
2,692
5,672
6,664
0
23,003
W
Gilgamesh
Xcelentshot
Gilgamesh
13,456
3,080
1,066
1,663
16,425
16,129
695
5,980
10,445
0
19,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,840
Gold Earned
40,059
125
Minions Killed
95
0
Camps Cleared
0
1,052,909
Distance Traveled
921,890
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,783
798
47
4
0
191,603
0
L
Medusa
8,384
762
25
2
0
188,347
0
L
Sylvanus
7,618
693
6
1
0
167,113
0
L
Geb
8,476
771
9
1
0
201,167
0
W
Chang'e
8,676
789
19
2
0
208,785
0
W
Hera
9,541
867
21
2
0
211,033
0
W
Yu Huang
9,256
841
31
3
0
205,938
0
L
Ravana
6,798
618
8
1
0
173,660
0
W
Medusa
9,809
892
29
3
0
188,580
0
W
Gilgamesh
8,558
778
25
2
0
238,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role