Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BWasTaken
Agni
Level 149
God Stats
0W - 1L
1,532 SR
Queue Stats
42W - 48L
1,502 Elo+
Party 2
Anubis
Anubis
BarryMcCoccinner
Anubis
Level 98
God Stats
1W - 1L
1,622 SR
Queue Stats
28W - 34L
1,515 Elo+
Party 2
Geb
Geb
DarkNinja9422
Geb
Level 104
God Stats
10W - 10L
1,620 SR
Queue Stats
92W - 85L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
MisfitSal
Sun Wukong
Level 89
God Stats
7W - 6L
1,632 SR
Queue Stats
154W - 134L
1,470 Elo+
Solo
Team Averages
Level 109
1,581 SR
1,502 Elo+

VS

Team Averages
Level 84
1,741 SR
1,671 Elo+
Janus
Janus
Bulanci
Janus
Level 82
God Stats
18W - 5L
1,831 SR
Queue Stats
99W - 28L
1,736 Elo+
Party 1
Ix Chel
Ix Chel
Max-p763
Ix Chel
Level 67
God Stats
7W - 8L
1,602 SR
Queue Stats
193W - 192L
1,539 Elo+
Solo
Serqet
Serqet
Rholo215
Serqet
Level 84
God Stats
6W - 1L
1,843 SR
Queue Stats
293W - 301L
1,560 Elo+
Solo
Izanami
Izanami
Thrusty
Izanami
Level 98
God Stats
20W - 1L
1,930 SR
Queue Stats
110W - 27L
1,785 Elo+
Party 1
Jormungandr
Jormungandr
tЯKy
Jormungandr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 36L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
2 / 0 / 3
6,273
1,255
4,880
4,546
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
11
1 / 2 / 3
5,978
1,196
4,055
2,881
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 4
6,111
1,222
4,273
6,112
3,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 0 / 4
6,048
1,210
4,760
4,610
3,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
MisfitSal
Sun Wukong
10
0 / 0 / 0
5,349
1,070
1,190
2,489
1,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

368

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bulanci
Janus
10
1 / 0 / 0
5,751
1,150
5,251
1,038
346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
Max-p763
Ix Chel
10
0 / 1 / 2
5,601
1,120
2,275
2,585
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Rholo215
Serqet
11
0 / 2 / 2
5,591
1,118
5,338
7,175
3,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Thrusty
Izanami
10
1 / 0 / 1
5,741
1,148
3,232
3,102
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
tЯKy
Jormungandr
10
1 / 2 / 2
5,690
1,138
3,321
6,930
5,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
5
Kills
3
3
Deaths
5
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
0
3
3.5
L
Agni
1
2
3
1.25
L
1
1
4
3
W
Janus
Bulanci
Janus
1
0
0
1
L
1
0
4
3
W
Ix Chel
Max-p763
Ix Chel
0
1
2
1
L
Sun Wukong
MisfitSal
Sun Wukong
0
0
0
0
W
Serqet
Rholo215
Serqet
0
2
2
0.5
W
Izanami
Thrusty
Izanami
1
0
1
1.5
W
Jormungandr
tЯKy
Jormungandr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,158
Damage
19,417
20,638
Taken
20,830
10,344
Mitigated
11,048
3,742
Healing
1,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,880
3,995
0
1,080
4,546
1,558
0
1,924
2,383
0
13,227
L
Agni
4,055
280
0
0
2,881
994
0
1,191
1,581
8,681
0
L
4,273
620
0
1,839
6,112
3,165
0
3,048
2,732
23,850
0
W
Janus
Bulanci
Janus
5,251
382
0
0
1,038
346
0
425
540
14,643
0
L
4,760
156
0
437
4,610
3,242
0
2,464
1,593
8,963
0
W
Ix Chel
Max-p763
Ix Chel
2,275
173
325
135
2,585
1,021
0
1,677
833
18,462
0
L
Sun Wukong
MisfitSal
Sun Wukong
1,190
195
0
386
2,489
1,385
0
1,294
1,141
0
3,435
W
Serqet
Rholo215
Serqet
5,338
358
0
0
7,175
3,048
0
5,014
1,908
0
7,717
W
Izanami
Thrusty
Izanami
3,232
2,243
0
392
3,102
1,044
0
1,830
1,193
0
13,964
W
Jormungandr
tЯKy
Jormungandr
3,321
1,198
0
334
6,930
5,589
0
3,533
3,268
5,960
17

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
28,374
95
Minions Killed
107
2
Camps Cleared
5
475,230
Distance Traveled
544,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,273
1,255
19
4
0
118,197
0
L
Agni
5,978
1,196
17
3
0
95,122
0
L
Anubis
6,111
1,222
44
9
1
92,092
0
W
Janus
5,751
1,150
29
6
0
113,280
0
L
Geb
6,048
1,210
8
2
0
121,105
0
W
Ix Chel
5,601
1,120
33
7
1
106,149
0
L
Sun Wukong
5,349
1,070
7
1
1
48,714
0
W
Serqet
5,591
1,118
3
1
3
111,748
0
W
Izanami
5,741
1,148
39
8
1
99,338
0
W
Jormungandr
5,690
1,138
3
1
0
113,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role