Player Matchup

Chang'e
Chang'e
DRAGONS EYE03
Chang'e
Level 69
God Stats
5W - 4L
1,437 SR
Queue Stats
66W - 57L
1,496 Elo+
Solo
Ymir
Ymir
FrankasaurusREX1
Ymir
Level 64
God Stats
6W - 3L
1,618 SR
Queue Stats
85W - 49L
1,644 Elo+
Party 3
Serqet
Serqet
Nesserdania
Serqet
Level 124
God Stats
103W - 78L
1,625 SR
Queue Stats
473W - 415L
1,567 Elo+
Solo
Anhur
Anhur
ROBTHECORNCOB_
Anhur
Level 147
God Stats
4W - 2L
1,635 SR
Queue Stats
104W - 70L
1,581 Elo+
Party 3
Mulan
Mulan
Tianshi07
Mulan
Level 128
God Stats
34W - 21L
1,672 SR
Queue Stats
679W - 714L
1,450 Elo+
Party 3
Team Averages
Level 106
1,597 SR
1,548 Elo+

VS

Team Averages
Level 106
1,659 SR
1,490 Elo+
Discordia
Discordia
Damorian89
Discordia
Level 107
God Stats
11W - 6L
1,735 SR
Queue Stats
251W - 228L
1,537 Elo+
Party 2
Sun Wukong
Sun Wukong
MRDUDE9
Sun Wukong
Level 63
God Stats
0W - 2L
1,539 SR
Queue Stats
13W - 27L
1,367 Elo+
Party 2
Hachiman
Hachiman
Omens
Hachiman
Level 128
God Stats
1W - 2L
1,752 SR
Queue Stats
18W - 22L
1,534 Elo+
Party 1
Susano
Susano
Puddleofrockz
Susano
Level 106
God Stats
7W - 11L
1,681 SR
Queue Stats
140W - 180L
1,489 Elo+
Solo
Sobek
Sobek
Styled Upon
Sobek
Level 127
God Stats
5W - 3L
1,586 SR
Queue Stats
86W - 75L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
4 / 2 / 6
8,541
534
8,435
12,519
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 2 / 13
8,348
522
6,227
16,030
16,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
16
11 / 3 / 3
10,057
629
13,345
14,237
6,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 2 / 1
10,884
680
15,123
11,757
5,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Tianshi07
Mulan
13
0 / 6 / 1
8,294
518
5,008
13,361
8,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Damorian89
Discordia
13
1 / 3 / 1
8,020
501
10,816
10,001
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
MRDUDE9
Sun Wukong
14
7 / 4 / 1
9,200
575
10,859
15,808
12,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Omens
Hachiman
13
2 / 6 / 2
7,993
500
6,882
12,387
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 8 / 3
8,966
560
7,433
16,018
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 3
7,595
475
3,393
15,640
15,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
26
Kills
15
15
Deaths
26
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
4
2
6
3.5
L
Discordia
Damorian89
Discordia
1
3
1
0.5
W
0
2
13
3.25
L
Sun Wukong
MRDUDE9
Sun Wukong
7
4
1
1.88
W
Serqet
11
3
3
4.17
L
Hachiman
Omens
Hachiman
2
6
2
0.5
L
4
8
3
0.69
W
11
2
1
5.75
L
1
5
3
0.5
W
Mulan
Tianshi07
Mulan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,138
Damage
39,383
67,904
Taken
69,854
41,699
Mitigated
40,339
17,805
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
8,435
725
1,484
3,997
12,519
5,564
180
7,123
5,396
61,652
0
L
Discordia
Damorian89
Discordia
10,816
312
0
500
10,001
3,592
12
4,577
5,424
71,281
0
W
6,227
2,046
0
3,847
16,030
16,277
0
4,809
11,221
26,841
0
L
Sun Wukong
MRDUDE9
Sun Wukong
10,859
1,669
0
2,896
15,808
12,381
698
2,556
12,626
0
57,945
W
Serqet
13,345
4,766
0
695
14,237
6,138
423
1,333
12,904
0
67,410
L
Hachiman
Omens
Hachiman
6,882
3,211
0
2,575
12,387
3,022
0
825
11,562
0
50,290
L
7,433
2,690
0
204
16,018
5,971
289
1,522
14,036
0
74,278
W
15,123
9,368
0
4,778
11,757
5,559
1,647
944
10,813
0
93,175
L
3,393
309
480
3,252
15,640
15,373
0
5,182
10,146
8,763
0
W
Mulan
Tianshi07
Mulan
5,008
853
41
2,963
13,361
8,161
589
0
13,361
0
51,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,124
Gold Earned
41,774
463
Minions Killed
420
0
Camps Cleared
0
1,566,636
Distance Traveled
1,544,910
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,541
534
97
6
0
302,892
0
L
Discordia
8,020
501
117
7
0
302,795
1
W
Ymir
8,348
522
20
1
0
322,463
3
L
Sun Wukong
9,200
575
95
6
0
302,605
3
W
Serqet
10,057
629
94
6
0
380,053
0
L
Hachiman
7,993
500
90
6
0
307,628
2
L
Susano
8,966
560
109
7
0
305,131
0
W
Anhur
10,884
680
146
9
0
281,739
6
L
Sobek
7,595
475
9
1
0
326,751
1
W
Mulan
8,294
518
106
7
0
279,489
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role