Player Matchup

Cerberus
Cerberus
JaredPbear
Cerberus
Level 155
God Stats
2W - 4L
1,339 SR
Queue Stats
96W - 127L
1,476 Elo+
Party 1
Rama
Rama
Kpirone14
Rama
Level 114
God Stats
10W - 12L
1,416 SR
Queue Stats
101W - 109L
1,478 Elo+
Party 1
Vulcan
Vulcan
Myth1c Emp1re
Vulcan
Level 110
God Stats
2W - 2L
1,426 SR
Queue Stats
85W - 101L
1,467 Elo+
Party 1
Osiris
Osiris
Owen Daly19
Osiris
Level 122
God Stats
2W - 1L
1,552 SR
Queue Stats
115W - 104L
1,566 Elo+
Party 1
Arachne
Arachne
syms404
Arachne
Level 159
God Stats
2W - 1L
1,536 SR
Queue Stats
175W - 195L
1,514 Elo+
Party 1
Team Averages
Level 132
1,454 SR
1,500 Elo+

VS

Team Averages
Level 120
1,714 SR
1,542 Elo+
Kukulkan
Kukulkan
Chalkalocka
Kukulkan
Level 69
God Stats
7W - 5L
1,458 SR
Queue Stats
82W - 70L
1,490 Elo+
Party 3
Thanatos
Thanatos
SlyceANDyce
Thanatos
Level 128
God Stats
5W - 2L
1,747 SR
Queue Stats
123W - 104L
1,530 Elo+
Party 3
Izanami
Izanami
TheyPutNames
Izanami
Level 124
God Stats
2W - 1L
1,806 SR
Queue Stats
61W - 57L
1,569 Elo+
Party 2
Sylvanus
Sylvanus
UnaverageKid
Sylvanus
Level 127
God Stats
2W - 3L
1,606 SR
Queue Stats
56W - 50L
1,574 Elo+
Party 2
Achilles
Achilles
riccuddoo2
Achilles
Level 153
God Stats
3W - 1L
1,951 SR
Queue Stats
89W - 74L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JaredPbear
Cerberus
11
1 / 0 / 7
7,378
527
5,411
12,375
9,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
14
1 / 1 / 4
8,522
609
4,154
8,676
3,256
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 6
7,846
560
6,133
6,899
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
14
2 / 1 / 3
8,680
620
9,251
15,605
15,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
syms404
Arachne
15
11 / 2 / 1
9,435
674
12,045
15,108
5,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chalkalocka
Kukulkan
11
0 / 4 / 1
6,297
450
9,523
6,890
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
SlyceANDyce
Thanatos
13
2 / 5 / 3
7,384
527
4,997
15,488
6,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
TheyPutNames
Izanami
13
1 / 3 / 0
7,828
559
5,504
8,418
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
UnaverageKid
Sylvanus
11
2 / 2 / 1
6,625
473
7,889
12,045
8,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
riccuddoo2
Achilles
12
0 / 3 / 1
6,600
471
7,549
14,562
15,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
5
6
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Chalkalocka
Kukulkan
0
4
1
0.13
W
Cerberus
JaredPbear
Cerberus
1
0
7
4.5
W
Rama
1
1
4
3
W
2
2
6
2.5
W
Osiris
2
1
3
3.5
L
Thanatos
SlyceANDyce
Thanatos
2
5
3
0.7
L
Izanami
TheyPutNames
Izanami
1
3
0
0.33
L
Sylvanus
UnaverageKid
Sylvanus
2
2
1
1.25
L
Achilles
riccuddoo2
Achilles
0
3
1
0.17
W
Arachne
syms404
Arachne
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,994
Damage
35,462
58,663
Taken
57,403
36,623
Mitigated
35,598
20,451
Healing
19,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Chalkalocka
Kukulkan
9,523
1,464
0
908
6,890
2,577
361
2,957
3,933
50,140
0
W
Cerberus
JaredPbear
Cerberus
5,411
321
261
3,541
12,375
9,580
0
6,366
5,917
19,993
0
W
Rama
4,154
3,572
0
4,218
8,676
3,256
0
2,012
6,664
0
72,139
W
6,133
1,327
0
1,115
6,899
2,480
0
3,887
3,012
54,136
0
W
Osiris
9,251
2,889
0
5,315
15,605
15,471
0
2,504
12,188
0
67,107
L
Thanatos
SlyceANDyce
Thanatos
4,997
1,438
0
8,440
15,488
6,072
0
2,756
12,732
0
58,146
L
Izanami
TheyPutNames
Izanami
5,504
3,657
0
2,039
8,418
3,300
270
836
7,582
0
69,121
L
Sylvanus
UnaverageKid
Sylvanus
7,889
2,216
353
3,296
12,045
8,351
245
4,408
7,637
27,881
12,645
L
Achilles
riccuddoo2
Achilles
7,549
1,278
0
4,961
14,562
15,298
0
587
13,975
8,280
33,993
W
Arachne
syms404
Arachne
12,045
7,993
0
6,001
15,108
5,836
125
4,041
10,981
0
77,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,861
Gold Earned
34,734
468
Minions Killed
439
0
Camps Cleared
0
1,503,957
Distance Traveled
1,344,671
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,297
450
95
7
0
274,533
1
W
Cerberus
7,378
527
43
3
0
307,835
1
W
Rama
8,522
609
126
9
0
277,439
1
W
Vulcan
7,846
560
89
6
0
282,744
1
W
Osiris
8,680
620
104
7
0
280,339
0
L
Thanatos
7,384
527
90
6
0
302,622
1
L
Izanami
7,828
559
131
9
0
252,765
2
L
Sylvanus
6,625
473
55
4
0
235,114
4
L
Achilles
6,600
471
68
5
0
279,637
2
W
Arachne
9,435
674
106
8
0
355,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role